Player Matchup

Anhur
Anhur
 
Anhur
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Compton FD
Amaterasu
Level 81
God Stats
2W - 0L
1,675 SR
Queue Stats
3W - 5L
1,255 Elo+
Solo
Agni
Agni
Sanderspls
Agni
Level 126
God Stats
1W - 0L
1,473 SR
Queue Stats
7W - 10L
1,396 Elo+
Solo
Team Averages
Level 115
1,549 SR
1,384 Elo+

VS

Team Averages
Level 64
1,472 SR
1,218 Elo+
Nox
Nox
JumperDunk
Nox
Level 142
God Stats
12W - 23L
1,619 SR
Queue Stats
343W - 427L
1,399 Elo+
Solo
Chaac
Chaac
Too Dam Savage
Chaac
Level 35
God Stats
2W - 5L
1,298 SR
Queue Stats
26W - 35L
1,151 Elo+
Party 1
Thor
Thor
Too Dam Sneaky
Thor
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,103 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
10 / 1 / 7
10,451
871
11,306
9,179
3,182
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Compton FD
Amaterasu
13
3 / 5 / 10
9,331
778
7,667
16,290
12,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
5 / 1 / 10
9,720
810
13,871
6,026
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 0
8,418
702
5,459
10,476
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 7 / 6
7,259
605
8,569
14,065
4,339
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 7 / 5
7,951
663
7,272
13,375
4,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
18
Kills
7
7
Deaths
18
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
1
7
13.5
W
Amaterasu
Compton FD
Amaterasu
3
5
10
1.6
L
5
4
0
1.25
W
5
1
10
10
L
0
7
6
0.43
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,844
Damage
21,300
31,495
Taken
37,916
17,711
Mitigated
11,460
11,389
Healing
4,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,306
4,394
0
3,168
9,179
3,182
1,187
2,998
5,908
0
45,106
W
Amaterasu
Compton FD
Amaterasu
7,667
3,519
263
4,950
16,290
12,581
301
2,917
12,155
0
20,416
L
5,459
308
0
1,764
10,476
3,074
0
5,535
4,941
21,876
0
W
13,871
1,638
765
2,243
6,026
1,948
685
289
5,652
36,576
0
L
8,569
3,415
0
2,302
14,065
4,339
0
4,563
9,502
0
18,405
L
7,272
2,610
0
660
13,375
4,047
0
4,386
8,989
0
19,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,502
Gold Earned
23,628
139
Minions Killed
92
5
Camps Cleared
5
636,806
Distance Traveled
591,786
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,451
871
57
5
1
209,429
3
W
Amaterasu
9,331
778
21
2
2
209,076
0
L
Nox
8,418
702
43
4
2
205,088
1
W
Agni
9,720
810
61
5
2
218,301
4
L
Chaac
7,259
605
19
2
2
195,635
0
L
Thor
7,951
663
30
3
1
191,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role