Player Matchup

Cliodhna
Cliodhna
Cthulhu216
Cliodhna
Level 109
God Stats
1W - 1L
1,307 SR
Queue Stats
117W - 118L
1,623 Elo+
Solo
King Arthur
King Arthur
ISweatMilk
King Arthur
Level 130
God Stats
1W - 2L
1,500 SR
Queue Stats
318W - 311L
1,580 Elo+
Party 1
Izanami
Izanami
SussyBacchus
Izanami
Level 61
God Stats
1W - 0L
1,824 SR
Queue Stats
59W - 51L
1,544 Elo+
Party 1
Janus
Janus
smartoldcracker
Janus
Level 155
God Stats
2W - 5L
1,255 SR
Queue Stats
379W - 392L
1,544 Elo+
Solo
Arachne
Arachne
x2mDx N E L zZ
Arachne
Level 158
God Stats
3W - 5L
1,724 SR
Queue Stats
273W - 271L
1,572 Elo+
Solo
Team Averages
Level 123
1,522 SR
1,572 Elo+

VS

Team Averages
Level 103
1,541 SR
1,549 Elo+
Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
CannedGoose
Tiamat
Level 32
God Stats
2W - 6L
1,509 SR
Queue Stats
202W - 151L
1,656 Elo+
Party 2
Cerberus
Cerberus
DonkeyPaste1
Cerberus
Level 71
God Stats
2W - 1L
1,714 SR
Queue Stats
201W - 189L
1,507 Elo+
Solo
Vamana
Vamana
Razordon
Vamana
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 102L
1,622 Elo+
Solo
Awilix
Awilix
UnendingSky
Awilix
Level 128
God Stats
0W - 1L
1,482 SR
Queue Stats
60W - 62L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cthulhu216
Cliodhna
19
7 / 2 / 12
10,693
891
13,489
12,019
9,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ISweatMilk
King Arthur
16
2 / 3 / 15
9,159
763
4,885
11,769
12,413
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
SussyBacchus
Izanami
16
5 / 4 / 13
9,927
827
11,050
7,805
3,626
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 2 / 16
10,723
894
16,142
11,263
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 5 / 14
10,573
881
12,170
10,493
4,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
8 / 5 / 5
11,108
926
16,003
9,081
3,870
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
16
1 / 6 / 12
9,149
762
6,880
10,456
5,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
DonkeyPaste1
Cerberus
15
1 / 5 / 11
9,225
769
4,916
20,695
18,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
Razordon
Vamana
16
3 / 5 / 12
9,983
832
10,954
17,198
20,970
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
11
3 / 4 / 2
8,016
668
4,015
5,865
2,920
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
58
25
Kills
16
16
Deaths
25
70
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
8
5
5
2.1
L
Tiamat
1
6
12
1.17
W
Cliodhna
Cthulhu216
Cliodhna
7
2
12
6.5
L
Cerberus
DonkeyPaste1
Cerberus
1
5
11
1.3
W
King Arthur
ISweatMilk
King Arthur
2
3
15
3.17
L
Vamana
Razordon
Vamana
3
5
12
1.8
W
Izanami
SussyBacchus
Izanami
5
4
13
2.88
L
Awilix
3
4
2
1
W
6
2
16
7
W
5
5
14
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,736
Damage
42,768
53,349
Taken
63,295
34,322
Mitigated
51,882
20,427
Healing
22,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
16,003
568
995
842
9,081
3,870
1,650
2,975
5,961
40,474
0
L
Tiamat
6,880
758
245
1,659
10,456
5,398
654
2,437
7,865
23,583
0
W
Cliodhna
Cthulhu216
Cliodhna
13,489
2,023
1,498
6,065
12,019
9,863
1,001
5,005
7,014
0
35,404
L
Cerberus
DonkeyPaste1
Cerberus
4,916
175
547
8,864
20,695
18,724
275
4,025
16,050
18,207
0
W
King Arthur
ISweatMilk
King Arthur
4,885
87
844
1,065
11,769
12,413
199
5,202
6,567
0
15,065
L
Vamana
Razordon
Vamana
10,954
5,000
2,660
6,321
17,198
20,970
0
4,406
12,291
0
17,628
W
Izanami
SussyBacchus
Izanami
11,050
5,968
939
436
7,805
3,626
1,491
4,433
3,372
0
20,562
L
Awilix
4,015
1,092
0
0
5,865
2,920
336
1,321
4,232
0
7,263
W
16,142
477
1,523
2,692
11,263
4,119
764
7,407
3,856
32,505
0
W
12,170
9,284
2,435
2,930
10,493
4,301
1,752
5,752
4,741
0
17,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,075
Gold Earned
47,481
132
Minions Killed
154
0
Camps Cleared
0
1,189,442
Distance Traveled
1,026,819
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,108
926
62
5
0
198,669
0
L
Tiamat
9,149
762
30
3
0
188,699
0
W
Cliodhna
10,693
891
45
4
0
240,551
1
L
Cerberus
9,225
769
34
3
0
230,821
0
W
King Arthur
9,159
763
5
0
0
237,652
0
L
Vamana
9,983
832
22
2
0
240,594
2
W
Izanami
9,927
827
22
2
0
211,139
0
L
Awilix
8,016
668
6
1
0
168,036
1
W
Janus
10,723
894
45
4
0
252,559
0
W
Arachne
10,573
881
15
1
0
247,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role