Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
CatDeathOff
Artio
Level 105
God Stats
9W - 3L
1,465 SR
Queue Stats
21W - 13L
1,164 Elo+
Solo
Nu Wa
Nu Wa
qatar334
Nu Wa
Level 66
God Stats
9W - 6L
1,684 SR
Queue Stats
238W - 301L
1,472 Elo+
Solo
Cupid
Cupid
robertomargu
Cupid
Level 66
God Stats
47W - 32L
1,644 SR
Queue Stats
51W - 32L
1,536 Elo+
Solo
Team Averages
Level 93
1,559 SR
1,434 Elo+

VS

Team Averages
Level 87
1,508 SR
1,442 Elo+
Osiris
Osiris
DarkLinken
Osiris
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 188L
1,425 Elo+
Party 1
Chronos
Chronos
MimSenpai
Chronos
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
112W - 150L
1,397 Elo+
Party 1
Horus
Horus
TheServer203
Horus
Level 118
God Stats
9W - 7L
1,413 SR
Queue Stats
83W - 87L
1,566 Elo+
Solo
Ao Kuang
Ao Kuang
jmmkg
Ao Kuang
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 164L
1,439 Elo+
Party 1
Skadi
Skadi
mimimimir
Skadi
Level 64
God Stats
23W - 37L
1,627 SR
Queue Stats
59W - 93L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 3
6,925
693
6,973
5,265
1,659
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
 
Anubis
8
4 / 1 / 2
5,374
537
3,345
3,497
1,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 1 / 4
6,020
602
3,116
8,065
5,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
qatar334
Nu Wa
11
1 / 0 / 4
6,120
612
4,608
2,758
727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 0 / 3
5,795
580
7,370
6,416
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DarkLinken
Osiris
8
0 / 3 / 1
4,806
481
2,527
9,104
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
MimSenpai
Chronos
10
0 / 1 / 1
5,667
567
1,805
3,915
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 0
5,501
550
2,841
9,709
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
jmmkg
Ao Kuang
8
1 / 3 / 0
5,099
510
1,462
7,595
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
mimimimir
Skadi
8
0 / 4 / 1
4,871
487
7,374
6,655
1,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
13
Kills
2
2
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
3
4.5
W
Anubis
 
Anubis
4
1
2
5
W
2
1
4
4
L
Osiris
DarkLinken
Osiris
0
3
1
0.17
L
Chronos
MimSenpai
Chronos
0
1
1
0.5
L
1
2
0
0.5
L
Ao Kuang
jmmkg
Ao Kuang
1
3
0
0.33
L
Skadi
mimimimir
Skadi
0
4
1
0.13
W
Nu Wa
qatar334
Nu Wa
1
0
4
3
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,412
Damage
16,009
26,001
Taken
36,978
9,894
Mitigated
13,433
12,825
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,973
2,915
0
1,729
5,265
1,659
1,139
289
4,952
0
43,614
W
Anubis
 
Anubis
3,345
204
402
2,005
3,497
1,218
0
1,464
1,955
12,643
0
W
3,116
462
932
3,652
8,065
5,126
0
0
8,065
10,757
0
L
Osiris
DarkLinken
Osiris
2,527
347
0
2,007
9,104
3,255
0
2,868
6,018
0
19,059
L
Chronos
MimSenpai
Chronos
1,805
91
0
1,442
3,915
1,048
0
1,582
2,107
31,714
0
L
2,841
905
853
4,287
9,709
5,976
0
2,702
6,929
0
10,202
L
Ao Kuang
jmmkg
Ao Kuang
1,462
327
0
1,326
7,595
1,800
0
1,332
6,065
26,000
0
L
Skadi
mimimimir
Skadi
7,374
3,249
0
1,404
6,655
1,354
0
1,787
4,790
0
27,938
W
Nu Wa
qatar334
Nu Wa
4,608
754
0
482
2,758
727
0
1,290
1,346
30,479
0
W
7,370
4,303
270
3,353
6,416
1,164
0
0
6,416
0
36,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,234
Gold Earned
25,944
247
Minions Killed
246
0
Camps Cleared
0
973,903
Distance Traveled
985,388
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,925
693
73
7
0
192,516
5
W
Anubis
5,374
537
15
2
0
198,154
0
W
Artio
6,020
602
16
2
0
204,879
2
L
Osiris
4,806
481
46
5
0
209,435
3
L
Chronos
5,667
567
81
8
0
199,139
4
L
Horus
5,501
550
12
1
0
200,346
1
L
Ao Kuang
5,099
510
49
5
0
215,509
2
L
Skadi
4,871
487
58
6
0
160,959
0
W
Nu Wa
6,120
612
67
7
0
210,182
3
W
Cupid
5,795
580
76
8
0
168,172
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role