Player Matchup

Tiamat
Tiamat
Daredevilase
Tiamat
Level 155
God Stats
12W - 7L
1,554 SR
Queue Stats
283W - 320L
1,496 Elo+
Party 1
Cabrakan
Cabrakan
SOFx STRYK3R
Cabrakan
Level 140
God Stats
11W - 2L
1,665 SR
Queue Stats
231W - 285L
1,456 Elo+
Party 1
Medusa
Medusa
tuckduck1
Medusa
Level 107
God Stats
11W - 0L
1,852 SR
Queue Stats
291W - 350L
1,510 Elo+
Party 1
Team Averages
Level 134
1,690 SR
1,487 Elo+

VS

Team Averages
Level 98
1,493 SR
1,416 Elo+
Fenrir
Fenrir
Dr3amzTeamz
Fenrir
Level 82
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 67L
1,309 Elo+
Solo
Ra
Ra
Sanderspls
Ra
Level 126
God Stats
1W - 1L
1,719 SR
Queue Stats
7W - 10L
1,439 Elo+
Solo
Chaac
Chaac
dc4tim
Chaac
Level 87
God Stats
0W - 1L
1,261 SR
Queue Stats
59W - 61L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
4 / 0 / 11
9,180
765
8,587
7,990
6,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
SOFx STRYK3R
Cabrakan
13
3 / 2 / 11
9,526
794
5,573
8,269
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
tuckduck1
Medusa
15
9 / 3 / 6
10,298
858
8,438
7,664
2,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 8 / 2
8,056
671
5,793
10,466
4,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 4 / 5
7,658
638
6,408
7,305
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
dc4tim
Chaac
13
2 / 4 / 2
7,983
665
7,093
9,751
5,166
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
16
Kills
5
5
Deaths
16
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
0
11
9.5
L
Fenrir
3
8
2
0.5
W
Cabrakan
SOFx STRYK3R
Cabrakan
3
2
11
4.25
L
0
4
5
0.63
L
Chaac
dc4tim
Chaac
2
4
2
0.75
W
Medusa
tuckduck1
Medusa
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,598
Damage
19,294
23,923
Taken
27,522
18,664
Mitigated
12,080
6,562
Healing
5,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,587
956
0
2,571
7,990
6,708
674
2,910
4,977
30,802
0
L
Fenrir
5,793
1,198
64
793
10,466
4,556
340
5,272
5,194
0
17,954
W
Cabrakan
SOFx STRYK3R
Cabrakan
5,573
898
157
1,253
8,269
9,270
211
2,040
6,177
10,935
0
L
6,408
463
996
1,511
7,305
2,358
148
4,584
2,721
30,654
0
L
Chaac
dc4tim
Chaac
7,093
803
0
2,228
9,751
5,166
153
4,601
5,150
0
19,619
W
Medusa
tuckduck1
Medusa
8,438
3,593
552
2,029
7,664
2,686
2,162
1,831
5,737
0
35,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,004
Gold Earned
23,697
135
Minions Killed
121
5
Camps Cleared
5
629,191
Distance Traveled
608,668
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,180
765
61
5
4
221,248
1
L
Fenrir
8,056
671
35
3
4
175,834
1
W
Cabrakan
9,526
794
9
1
0
206,945
3
L
Ra
7,658
638
52
4
1
213,227
6
L
Chaac
7,983
665
34
3
0
219,607
4
W
Medusa
10,298
858
65
5
1
200,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role