Player Matchup

Geb
Geb
Helligehense
Geb
Level 6
God Stats
2W - 2L
1,702 SR
Queue Stats
10W - 10L
1,189 Elo+
Party 1
Xbalanque
Xbalanque
Jarou
Xbalanque
Level 43
God Stats
6W - 3L
1,500 SR
Queue Stats
50W - 56L
1,199 Elo+
Party 1
Odin
Odin
Sekaides
Odin
Level 45
God Stats
0W - 1L
1,245 SR
Queue Stats
25W - 26L
1,087 Elo+
Party 1
Yu Huang
Yu Huang
VladJoli
Yu Huang
Level 136
God Stats
33W - 47L
1,037 SR
Queue Stats
752W - 880L
1,302 Elo+
Party 3
Arachne
Arachne
kawaiiDi
Arachne
Level 126
God Stats
9W - 12L
1,391 SR
Queue Stats
574W - 713L
1,310 Elo+
Party 3
Team Averages
Level 71
1,375 SR
1,217 Elo+

VS

Team Averages
Level 66
1,455 SR
1,367 Elo+
Medusa
Medusa
Edelways
Medusa
Level 41
God Stats
26W - 35L
1,385 SR
Queue Stats
80W - 124L
1,280 Elo+
Party 2
Anubis
Anubis
KitsuneFujin
Anubis
Level 98
God Stats
29W - 29L
1,477 SR
Queue Stats
73W - 75L
1,444 Elo+
Party 2
Pele
Pele
Ratilla08
Pele
Level 87
God Stats
3W - 11L
1,197 SR
Queue Stats
247W - 278L
1,462 Elo+
Solo
Achilles
Achilles
supSumm3r
Achilles
Level 56
God Stats
7W - 4L
1,779 SR
Queue Stats
74W - 85L
1,360 Elo+
Party 2
Bacchus
Bacchus
ХранительПивка
Bacchus
Level 49
God Stats
47W - 48L
1,440 SR
Queue Stats
90W - 127L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 8
8,401
494
5,957
13,940
10,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
Jarou
Xbalanque
13
2 / 5 / 6
7,987
470
9,437
13,075
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
13
0 / 4 / 7
7,461
439
3,577
11,445
6,399
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Yu Huang
VladJoli
Yu Huang
16
5 / 5 / 3
9,854
580
11,109
10,890
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
kawaiiDi
Arachne
13
5 / 9 / 6
8,581
505
7,075
16,154
5,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Edelways
Medusa
16
6 / 3 / 4
9,245
544
5,570
7,653
2,524
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
15
7 / 4 / 6
9,652
568
12,807
11,497
5,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
17
5 / 3 / 8
10,052
591
10,399
12,349
4,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
supSumm3r
Achilles
16
7 / 4 / 3
9,849
579
10,655
11,503
8,449
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 1 / 14
10,214
601
8,775
11,553
11,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
64
15
Kills
29
29
Deaths
15
30
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
Edelways
Medusa
6
3
4
2.67
L
3
6
8
1.17
L
Xbalanque
Jarou
Xbalanque
2
5
6
1
W
Anubis
7
4
6
2.5
W
Pele
5
3
8
3
L
Odin
0
4
7
0.88
L
Yu Huang
VladJoli
Yu Huang
5
5
3
1.3
L
Arachne
kawaiiDi
Arachne
5
9
6
0.89
W
Achilles
supSumm3r
Achilles
7
4
3
2.13
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,155
Damage
48,206
65,504
Taken
54,555
29,010
Mitigated
33,439
11,890
Healing
17,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Edelways
Medusa
5,570
2,960
0
1,525
7,653
2,524
1,639
3,587
4,066
0
55,398
L
5,957
413
549
1,732
13,940
10,239
0
3,723
10,217
24,288
0
L
Xbalanque
Jarou
Xbalanque
9,437
4,769
0
3,520
13,075
3,412
386
5,238
7,837
0
43,417
W
Anubis
12,807
430
0
4,113
11,497
5,787
1,019
4,224
7,134
60,498
0
W
Pele
10,399
2,082
0
6,168
12,349
4,881
0
3,846
8,465
0
74,611
L
Odin
3,577
1,090
0
1,048
11,445
6,399
28
2,552
8,893
1,781
27,226
L
Yu Huang
VladJoli
Yu Huang
11,109
798
0
2,141
10,890
3,434
0
4,461
6,429
57,025
0
L
Arachne
kawaiiDi
Arachne
7,075
4,390
0
2,900
16,154
5,526
0
5,608
10,546
0
34,414
W
Achilles
supSumm3r
Achilles
10,655
3,340
0
889
11,503
8,449
1,589
1,802
9,605
0
54,865
W
8,775
951
61
4,358
11,553
11,798
518
3,839
7,714
30,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,284
Gold Earned
49,012
333
Minions Killed
475
0
Camps Cleared
0
1,497,331
Distance Traveled
1,645,302
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,245
544
104
6
0
307,829
0
L
Geb
8,401
494
35
2
0
335,790
3
L
Xbalanque
7,987
470
85
5
0
306,287
3
W
Anubis
9,652
568
98
6
0
260,527
0
W
Pele
10,052
591
136
8
0
371,880
0
L
Odin
7,461
439
63
4
0
313,400
5
L
Yu Huang
9,854
580
106
6
0
262,948
5
L
Arachne
8,581
505
44
3
0
278,906
4
W
Achilles
9,849
579
102
6
0
352,364
3
W
Bacchus
10,214
601
35
2
0
352,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role