Player Matchup

Ravana
Ravana
deadpaulblart
Ravana
Level 114
God Stats
2W - 1L
1,192 SR
Queue Stats
67W - 65L
1,560 Elo+
Party 1
Thor
Thor
sorepaulblart
Thor
Level 69
God Stats
2W - 1L
1,285 SR
Queue Stats
73W - 75L
1,520 Elo+
Party 1
Fenrir
Fenrir
stinkypaulblart
Fenrir
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 68L
1,483 Elo+
Party 1
Team Averages
Level 103
1,325 SR
1,521 Elo+

VS

Team Averages
Level 128
1,664 SR
1,616 Elo+
Yu Huang
Yu Huang
BayBridge4lyf
Yu Huang
Level 147
God Stats
1W - 3L
1,658 SR
Queue Stats
28W - 21L
1,788 Elo+
Solo
Cthulhu
Cthulhu
GODZMODE10
Cthulhu
Level 108
God Stats
2W - 5L
1,425 SR
Queue Stats
146W - 159L
1,471 Elo+
Solo
Danzaburou
Danzaburou
Viilann
Danzaburou
Level 128
God Stats
3W - 1L
1,910 SR
Queue Stats
42W - 29L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 11
11,968
704
13,841
13,739
5,985
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
4 / 3 / 15
11,738
690
13,252
15,598
5,214
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
10 / 3 / 7
12,777
752
13,993
18,587
15,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BayBridge4lyf
Yu Huang
15
2 / 9 / 5
11,346
667
10,681
14,111
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
GODZMODE10
Cthulhu
16
1 / 2 / 5
11,287
664
12,932
17,253
18,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Viilann
Danzaburou
15
5 / 8 / 2
11,776
693
9,172
14,308
7,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
19
Kills
8
8
Deaths
19
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
BayBridge4lyf
Yu Huang
2
9
5
0.5
L
Cthulhu
GODZMODE10
Cthulhu
1
2
5
1.75
L
Danzaburou
Viilann
Danzaburou
5
8
2
0.75
W
5
2
11
5.25
W
4
3
15
3.83
W
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,086
Damage
32,785
47,924
Taken
45,672
26,235
Mitigated
29,769
9,575
Healing
4,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
BayBridge4lyf
Yu Huang
10,681
1,088
174
782
14,111
4,715
0
416
13,695
33,098
0
L
Cthulhu
GODZMODE10
Cthulhu
12,932
433
498
2,417
17,253
18,027
0
0
17,253
44,161
0
L
Danzaburou
Viilann
Danzaburou
9,172
2,892
0
1,068
14,308
7,027
41
56
14,252
0
32,702
W
13,841
2,917
0
2,269
13,739
5,985
989
6,308
7,040
0
40,319
W
13,252
788
0
2,320
15,598
5,214
1,073
8,645
6,489
0
47,307
W
13,993
2,077
0
4,986
18,587
15,036
814
7,599
9,969
0
41,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,483
Gold Earned
34,409
174
Minions Killed
161
9
Camps Cleared
6
950,455
Distance Traveled
828,157
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
11,346
667
48
3
3
273,837
8
L
Cthulhu
11,287
664
60
4
1
321,002
1
L
Danzaburou
11,776
693
53
3
2
233,318
2
W
Ravana
11,968
704
52
3
0
317,624
3
W
Thor
11,738
690
75
4
3
291,364
5
W
Fenrir
12,777
752
47
3
6
341,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role