Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
G3NTL3MEN
Nox
Level 159
God Stats
4W - 3L
1,705 SR
Queue Stats
104W - 92L
1,577 Elo+
Party 1
Bastet
Bastet
MentionedDarkan
Bastet
Level 145
God Stats
5W - 2L
1,619 SR
Queue Stats
111W - 73L
1,618 Elo+
Party 1
Team Averages
Level 136
1,608 SR
1,565 Elo+

VS

Team Averages
Level 111
1,532 SR
1,332 Elo+
Agni
Agni
KillaSlimeto
Agni
Level 56
God Stats
0W - 3L
1,333 SR
Queue Stats
5W - 11L
1,213 Elo+
Party 2
Loki
Loki
akaBlownout
Loki
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,213 Elo+
Party 2
Ares
Ares
killer272787
Ares
Level 126
God Stats
8W - 7L
1,764 SR
Queue Stats
208W - 193L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 2 / 6
10,017
771
8,499
13,525
10,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
6 / 1 / 8
10,377
798
11,894
5,883
2,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 12
9,062
697
11,361
10,892
3,898
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,322
563
7,142
7,904
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 5 / 0
8,583
660
6,641
12,350
9,981
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

11
0 / 5 / 3
7,999
615
4,493
15,606
16,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
14
Kills
3
3
Deaths
14
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
6
5
W
6
1
8
10
L
0
4
2
0.25
W
1
0
12
7
L
3
5
0
0.6
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,754
Damage
18,276
30,300
Taken
35,860
16,422
Mitigated
29,494
12,449
Healing
3,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,499
1,994
415
4,858
13,525
10,305
1,329
5,691
7,349
0
28,787
W
11,894
1,736
863
1,402
5,883
2,219
472
2,427
3,144
47,442
0
L
7,142
336
0
627
7,904
3,271
0
2,429
5,374
18,208
0
W
11,361
2,531
615
4,296
10,892
3,898
742
3,730
6,720
0
43,479
L
6,641
255
0
2,133
12,350
9,981
0
3,369
8,785
0
26,165
L
4,493
163
0
1,042
15,606
16,242
0
6,201
9,172
13,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,456
Gold Earned
23,904
169
Minions Killed
106
11
Camps Cleared
1
805,676
Distance Traveled
677,353
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,017
771
37
3
7
270,972
3
W
Nox
10,377
798
75
6
1
241,727
6
L
Agni
7,322
563
33
3
1
224,446
0
W
Bastet
9,062
697
57
4
3
292,977
1
L
Loki
8,583
660
43
3
0
243,049
1
L
Ares
7,999
615
30
2
0
209,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role