Player Matchup

Thanatos
Thanatos
Platinum IV
CODJOKER14
Thanatos
Platinum IV
Level 149
God Stats
7W - 6L
1,599 SR
Queue Stats
361W - 381L
1,737 MMR
Solo
Bacchus
Bacchus
Platinum IV
TheOne-EXE
Bacchus
Platinum IV
Level 70
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 75L
1,858 MMR
Party 1
Freya
Freya
Platinum III
YEYO2277
Freya
Platinum III
Level 89
God Stats
1W - 2L
1,274 SR
Queue Stats
285W - 289L
1,717 MMR
Solo
Sol
Sol
Platinum IV
alejandr-maoh
Sol
Platinum IV
Level 158
God Stats
10W - 6L
1,590 SR
Queue Stats
275W - 271L
1,670 MMR
Solo
Bakasura
Bakasura
Platinum IV
oFamosoJanusSolo
Bakasura
Platinum IV
Level 160
God Stats
22W - 12L
1,729 SR
Queue Stats
74W - 50L
1,757 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,538 SR
1,748 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,666 SR
1,749 MMR
Cthulhu
Cthulhu
Platinum III
DeepReaperM
Cthulhu
Platinum III
Level 156
God Stats
1W - 2L
1,823 SR
Queue Stats
16W - 21L
1,761 MMR
Solo
Chiron
Chiron
Platinum V
Demaiomybuns
Chiron
Platinum V
Level 46
God Stats
15W - 11L
1,884 SR
Queue Stats
83W - 66L
1,788 MMR
Party 2
Olorun
Olorun
Platinum V
JusT A S4V4G3
Olorun
Platinum V
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 194L
1,765 MMR
Party 2
King Arthur
King Arthur
Platinum II
Room_Temp_IQ
King Arthur
Platinum II
Level 149
God Stats
53W - 41L
1,674 SR
Queue Stats
370W - 359L
1,818 MMR
Solo
Cliodhna
Cliodhna
Gold I
coolbeans554
Cliodhna
Gold I
Level 127
God Stats
6W - 8L
1,449 SR
Queue Stats
392W - 395L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CODJOKER14
Thanatos
20
5 / 2 / 9
14,082
587
13,927
20,583
9,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
TheOne-EXE
Bacchus
17
4 / 2 / 12
12,699
529
10,412
22,432
34,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Freya
YEYO2277
Freya
19
1 / 5 / 12
12,851
535
12,662
24,593
10,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 5 / 9
12,469
520
14,981
18,930
7,291
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
13 / 2 / 4
16,636
693
32,537
28,318
29,621
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
GebAtlasBastet

VS

Bans
BellonaKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeepReaperM
Cthulhu
17
6 / 4 / 3
12,102
504
14,164
19,312
24,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
18
3 / 4 / 6
12,319
513
23,302
22,333
8,853
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 9 / 5
11,844
494
9,547
22,863
8,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Room_Temp_IQ
King Arthur
17
2 / 6 / 1
11,702
488
14,534
26,377
25,914
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
coolbeans554
Cliodhna
18
4 / 5 / 5
11,624
484
12,039
19,635
8,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
28
Kills
16
16
Deaths
28
46
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CODJOKER14
Thanatos
5
2
9
4.75
L
Cthulhu
DeepReaperM
Cthulhu
6
4
3
1.88
L
Chiron
3
4
6
1.5
L
1
9
5
0.39
L
King Arthur
Room_Temp_IQ
King Arthur
2
6
1
0.42
W
Bacchus
TheOne-EXE
Bacchus
4
2
12
5
W
Freya
YEYO2277
Freya
1
5
12
1.4
W
5
5
9
1.9
L
Cliodhna
coolbeans554
Cliodhna
4
5
5
1.3
W
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,519
Damage
73,586
114,856
Taken
110,520
92,289
Mitigated
75,653
59,415
Healing
25,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CODJOKER14
Thanatos
13,927
3,359
0
19,513
20,583
9,877
3,020
2,499
18,084
0
102,682
L
Cthulhu
DeepReaperM
Cthulhu
14,164
991
678
1,190
19,312
24,048
0
5,544
12,374
54,315
0
L
Chiron
23,302
7,519
365
8,922
22,333
8,853
80
10,420
11,102
0
95,939
L
9,547
3,039
356
7,786
22,863
8,377
0
8,958
12,733
83,521
0
L
King Arthur
Room_Temp_IQ
King Arthur
14,534
1,677
0
2,024
26,377
25,914
160
6,813
16,976
0
90,448
W
Bacchus
TheOne-EXE
Bacchus
10,412
725
0
4,418
22,432
34,810
230
5,235
17,197
30,520
3,517
W
Freya
YEYO2277
Freya
12,662
4,861
0
13,782
24,593
10,690
2,265
9,051
15,542
94,180
0
W
14,981
4,096
0
8,205
18,930
7,291
5,589
4,389
14,541
76,829
0
L
Cliodhna
coolbeans554
Cliodhna
12,039
1,595
0
4,528
19,635
8,461
96
5,330
12,815
0
78,423
W
32,537
19,936
0
13,497
28,318
29,621
1,968
4,937
23,381
0
123,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,737
Gold Earned
59,591
666
Minions Killed
673
0
Camps Cleared
0
2,496,241
Distance Traveled
2,234,415
18
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
14,082
587
163
7
0
549,624
4
L
Cthulhu
12,102
504
93
4
0
401,470
6
L
Chiron
12,319
513
142
6
0
453,787
10
L
Olorun
11,844
494
140
6
0
369,898
6
L
King Arthur
11,702
488
171
7
0
474,320
4
W
Bacchus
12,699
529
21
1
0
501,758
1
W
Freya
12,851
535
139
6
0
409,366
2
W
Sol
12,469
520
116
5
0
461,787
4
L
Cliodhna
11,624
484
127
5
0
534,940
3
W
Bakasura
16,636
693
227
9
0
573,706
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role