Player Matchup

Nemesis
Nemesis
JinxKushOG
Nemesis
Level 14
God Stats
0W - 4L
1,262 SR
Queue Stats
13W - 23L
1,221 Elo+
Party 1
Chiron
Chiron
MrLpz
Chiron
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 170L
1,404 Elo+
Solo
Geb
Geb
OMG_PheWee
Geb
Level 82
God Stats
13W - 15L
1,499 SR
Queue Stats
117W - 171L
1,395 Elo+
Solo
Ah Puch
Ah Puch
SweetbutCrazy
Ah Puch
Level 34
God Stats
3W - 5L
1,426 SR
Queue Stats
33W - 43L
1,474 Elo+
Solo
Horus
Horus
ďŕįþğødž
Horus
Level 91
God Stats
0W - 4L
1,500 SR
Queue Stats
51W - 58L
1,332 Elo+
Party 1
Team Averages
Level 64
1,437 SR
1,365 Elo+

VS

Team Averages
Level 120
1,533 SR
1,434 Elo+
Heimdallr
Heimdallr
EG blazer
Heimdallr
Level 124
God Stats
1W - 0L
1,283 SR
Queue Stats
8W - 4L
1,519 Elo+
Solo
Arachne
Arachne
Maclegore
Arachne
Level 69
God Stats
3W - 0L
1,692 SR
Queue Stats
140W - 156L
1,379 Elo+
Solo
King Arthur
King Arthur
RemovingMean054
King Arthur
Level 141
God Stats
3W - 0L
1,718 SR
Queue Stats
148W - 166L
1,333 Elo+
Solo
Bacchus
Bacchus
xToXiC RaGex749
Bacchus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 49L
1,432 Elo+
Solo
Thoth
Thoth
zergcorruptor
Thoth
Level 159
God Stats
4W - 5L
1,472 SR
Queue Stats
1,163W - 1,184L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JinxKushOG
Nemesis
16
1 / 4 / 3
9,967
623
6,799
19,112
7,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
MrLpz
Chiron
19
5 / 4 / 5
11,947
747
12,864
20,391
7,130
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 1 / 4
9,616
601
1,223
5,939
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
18
5 / 5 / 3
11,375
711
18,588
12,010
4,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 8 / 7
10,059
629
5,177
22,981
26,040
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EG blazer
Heimdallr
20
4 / 0 / 9
12,459
779
15,174
12,490
5,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Maclegore
Arachne
20
9 / 4 / 8
12,882
805
12,510
15,781
7,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
RemovingMean054
King Arthur
16
0 / 7 / 7
10,458
654
7,442
14,192
12,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
4 / 0 / 8
12,037
752
11,464
13,044
16,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
5 / 1 / 13
12,422
776
19,355
7,811
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
67
11
Kills
22
22
Deaths
12
22
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
EG blazer
Heimdallr
4
0
9
8.5
L
Nemesis
JinxKushOG
Nemesis
1
4
3
0.63
W
Arachne
Maclegore
Arachne
9
4
8
3.25
L
Chiron
MrLpz
Chiron
5
4
5
1.88
L
0
1
4
2
W
King Arthur
RemovingMean054
King Arthur
0
7
7
0.5
L
Ah Puch
5
5
3
1.3
W
4
0
8
8
W
5
1
13
11.5
L
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,651
Damage
65,945
80,433
Taken
63,318
49,607
Mitigated
44,245
21,109
Healing
14,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
EG blazer
Heimdallr
15,174
5,284
0
3,891
12,490
5,371
7,744
4,648
7,842
0
53,396
L
Nemesis
JinxKushOG
Nemesis
6,799
2,377
829
4,819
19,112
7,933
0
7,341
11,564
0
28,354
W
Arachne
Maclegore
Arachne
12,510
9,454
0
5,241
15,781
7,234
176
5,034
10,747
0
42,021
L
Chiron
MrLpz
Chiron
12,864
3,524
800
5,676
20,391
7,130
1,357
9,011
11,182
0
54,402
L
1,223
64
0
628
5,939
4,384
0
717
5,222
8,165
0
W
King Arthur
RemovingMean054
King Arthur
7,442
476
15
455
14,192
12,804
0
3,492
10,700
3,292
22,588
L
Ah Puch
18,588
524
0
675
12,010
4,120
0
5,750
6,204
52,974
0
W
11,464
959
591
1,721
13,044
16,218
0
4,464
8,580
33,446
0
W
19,355
404
0
2,901
7,811
2,618
4,098
2,173
5,638
57,458
0
L
5,177
2,017
3,129
4,553
22,981
26,040
117
8,511
14,340
0
28,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,964
Gold Earned
60,258
239
Minions Killed
288
0
Camps Cleared
0
1,427,708
Distance Traveled
1,550,234
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,459
779
80
5
0
294,810
0
L
Nemesis
9,967
623
43
3
0
321,356
0
W
Arachne
12,882
805
38
2
0
332,225
3
L
Chiron
11,947
747
85
5
0
323,531
0
L
Geb
9,616
601
6
0
0
177,331
6
W
King Arthur
10,458
654
28
2
0
249,514
2
L
Ah Puch
11,375
711
64
4
0
319,411
3
W
Bacchus
12,037
752
42
3
0
331,910
1
W
Thoth
12,422
776
100
6
0
341,775
2
L
Horus
10,059
629
41
3
0
286,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role