Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
Bushwackah
Anhur
Silver II
Level 160
God Stats
1W - 7L
1,413 SR
Queue Stats
183W - 189L
1,279 MMR
Solo
Geb
Geb
Silver III
LegacyUp
Geb
Silver III
Level 66
God Stats
2W - 3L
1,468 SR
Queue Stats
4W - 11L
1,444 MMR
Party 2
Mercury
Mercury
Gold V
ibylink
Mercury
Gold V
Level 144
God Stats
10W - 11L
1,560 SR
Queue Stats
365W - 391L
1,198 MMR
Solo
Scylla
Scylla
Silver III
vulrik
Scylla
Silver III
Level 148
God Stats
0W - 3L
1,769 SR
Queue Stats
36W - 50L
1,073 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,542 SR
1,299 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,582 SR
1,236 MMR
Zhong Kui
Zhong Kui
Gold V
Bizonmadness
Zhong Kui
Gold V
Level 100
God Stats
3W - 4L
1,592 SR
Queue Stats
255W - 257L
1,219 MMR
Solo
Ganesha
Ganesha
Silver I
Derajthe420est
Ganesha
Silver I
Level 124
God Stats
13W - 20L
1,433 SR
Queue Stats
199W - 235L
1,167 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
PartyTimeCorgi
Ah Muzen Cab
Gold V
Level 107
God Stats
2W - 0L
1,516 SR
Queue Stats
243W - 242L
1,261 MMR
Solo
Agni
Agni
Gold IV
Sixxthice
Agni
Gold IV
Level 156
God Stats
14W - 3L
1,869 SR
Queue Stats
199W - 209L
1,266 MMR
Party 1
Bellona
Bellona
Gold V
Skittles123z45
Bellona
Gold V
Level 145
God Stats
6W - 6L
1,500 SR
Queue Stats
230W - 232L
1,266 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
0 / 6 / 1
9,593
457
9,297
19,890
13,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
15
1 / 5 / 0
9,618
458
6,675
13,263
3,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 5 / 1
8,266
394
5,140
19,390
12,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
ibylink
Mercury
19
4 / 3 / 1
10,882
518
9,495
16,777
6,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
vulrik
Scylla
14
0 / 5 / 3
8,966
427
6,364
13,280
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
JormungandrBastetThoth

VS

Bans
AtlasCliodhnaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bizonmadness
Zhong Kui
19
4 / 0 / 7
12,396
590
16,624
14,046
20,374
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 0 / 16
11,574
551
5,846
16,803
18,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
PartyTimeCorgi
Ah Muzen Cab
20
8 / 0 / 6
13,169
627
17,165
13,076
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
19
3 / 3 / 6
12,033
573
9,458
7,673
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
8 / 2 / 6
12,046
574
13,051
18,615
13,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
5
Kills
24
24
Deaths
5
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
6
1
0.08
W
Zhong Kui
Bizonmadness
Zhong Kui
4
0
7
7.5
L
Anhur
1
5
0
0.2
W
1
0
16
9
L
0
5
1
0.1
W
Ah Muzen Cab
PartyTimeCorgi
Ah Muzen Cab
8
0
6
11
W
Agni
3
3
6
2
W
8
2
6
5.5
L
Mercury
ibylink
Mercury
4
3
1
1.5
L
Scylla
vulrik
Scylla
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,971
Damage
62,144
82,600
Taken
70,213
40,812
Mitigated
60,861
18,659
Healing
27,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,297
6,965
0
6,428
19,890
13,966
1,044
11,138
8,752
0
61,570
W
Zhong Kui
Bizonmadness
Zhong Kui
16,624
2,335
0
6,062
14,046
20,374
1,060
876
13,170
93,445
0
L
Anhur
6,675
2,784
0
1,954
13,263
3,735
0
2,182
11,081
0
75,758
W
5,846
302
0
8,275
16,803
18,794
709
4,199
12,330
29,816
5,579
L
5,140
454
1,438
5,668
19,390
12,861
0
6,129
13,261
17,879
0
W
Ah Muzen Cab
PartyTimeCorgi
Ah Muzen Cab
17,165
9,067
0
10,031
13,076
5,202
3,673
1,871
11,205
0
133,203
W
Agni
9,458
429
0
1,976
7,673
2,612
1,675
1,733
5,940
88,399
0
W
13,051
5,951
0
1,119
18,615
13,879
480
2,825
15,790
0
96,361
L
Mercury
ibylink
Mercury
9,495
5,206
0
670
16,777
6,748
0
4,788
11,989
0
97,094
L
Scylla
vulrik
Scylla
6,364
563
0
2,501
13,280
3,502
0
7,126
6,154
62,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,325
Gold Earned
61,218
627
Minions Killed
733
0
Camps Cleared
0
1,917,521
Distance Traveled
2,088,221
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,593
457
132
6
0
325,170
3
W
Zhong Kui
12,396
590
182
9
0
364,344
3
L
Anhur
9,618
458
168
8
0
351,563
8
W
Ganesha
11,574
551
8
0
0
432,305
3
L
Geb
8,266
394
35
2
0
436,243
9
W
Ah Muzen Cab
13,169
627
229
11
0
426,015
0
W
Agni
12,033
573
175
8
0
427,432
12
W
Bellona
12,046
574
139
7
0
438,125
6
L
Mercury
10,882
518
154
7
0
436,760
3
L
Scylla
8,966
427
138
7
0
367,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role