Player Matchup

Cupid
Cupid
Fast_Tortoise10
Cupid
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 127L
1,496 Elo+
Solo
Cerberus
Cerberus
ItsChBoy
Cerberus
Level 107
God Stats
3W - 2L
1,767 SR
Queue Stats
154W - 147L
1,401 Elo+
Solo
Shiva
Shiva
MiDWeSTMatt72
Shiva
Level 80
God Stats
37W - 26L
1,600 SR
Queue Stats
556W - 588L
1,379 Elo+
Solo
Anubis
Anubis
alirezaanoosh
Anubis
Level 137
God Stats
477W - 495L
1,485 SR
Queue Stats
478W - 497L
1,458 Elo+
Solo
Osiris
Osiris
bigmike303119
Osiris
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 59L
1,107 Elo+
Solo
Team Averages
Level 90
1,571 SR
1,368 Elo+

VS

Team Averages
Level 110
1,597 SR
1,431 Elo+
Zeus
Zeus
Jan_morsa
Zeus
Level 155
God Stats
17W - 22L
1,572 SR
Queue Stats
232W - 240L
1,481 Elo+
Solo
Nemesis
Nemesis
Nasty_Nate__42
Nemesis
Level 55
God Stats
121W - 94L
1,524 SR
Queue Stats
733W - 697L
1,359 Elo+
Solo
Fafnir
Fafnir
RythmicRick
Fafnir
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 30L
1,366 Elo+
Solo
Chiron
Chiron
ThePhilawaridan
Chiron
Level 124
God Stats
27W - 25L
1,624 SR
Queue Stats
275W - 302L
1,446 Elo+
Solo
Chaac
Chaac
WyvernWraith7
Chaac
Level 88
God Stats
18W - 5L
1,766 SR
Queue Stats
293W - 286L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 3
9,312
466
11,925
18,368
7,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
ItsChBoy
Cerberus
13
0 / 2 / 8
8,938
447
12,997
19,416
23,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
7 / 7 / 4
10,676
534
14,593
17,943
7,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
5 / 3 / 1
11,469
573
9,702
12,221
5,162
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
6,671
334
721
6,270
3,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
3 / 4 / 0
10,871
544
8,914
12,094
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 3
10,161
508
7,824
13,741
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
15
2 / 3 / 8
10,074
504
6,221
19,539
21,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

17
6 / 3 / 5
10,568
528
20,139
16,646
5,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 2 / 4
11,382
569
11,731
16,089
11,067
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
15
Kills
18
18
Deaths
15
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
Cerberus
ItsChBoy
Cerberus
0
2
8
2
W
Zeus
3
4
0
0.75
L
7
7
4
1.29
W
2
3
3
1.17
W
Fafnir
2
3
8
2
W
6
3
5
2.83
W
5
2
4
3.5
L
5
3
1
1.83
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,938
Damage
54,829
74,218
Taken
78,109
46,445
Mitigated
45,574
26,379
Healing
23,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,925
6,317
41
10,082
18,368
7,250
451
3,072
15,296
0
78,046
L
Cerberus
ItsChBoy
Cerberus
12,997
883
0
5,593
19,416
23,409
126
4,894
14,418
30,737
2,614
W
Zeus
8,914
1,038
0
2,057
12,094
3,437
325
4,704
7,390
68,005
0
L
14,593
3,461
98
3,688
17,943
7,467
415
3,768
14,061
0
64,310
W
7,824
2,862
0
1,371
13,741
4,326
0
2,163
11,578
0
71,229
W
Fafnir
6,221
961
0
4,871
19,539
21,429
851
5,898
13,641
24,008
0
W
20,139
6,753
1,060
5,818
16,646
5,315
2,012
6,902
9,744
0
73,679
W
11,731
3,168
32
8,449
16,089
11,067
2,206
2,427
13,662
0
87,854
L
9,702
161
0
5,381
12,221
5,162
129
2,907
9,038
80,073
0
L
721
130
0
1,496
6,270
3,157
0
0
6,270
43
16,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,066
Gold Earned
53,056
501
Minions Killed
573
0
Camps Cleared
0
1,609,788
Distance Traveled
1,966,486
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,312
466
132
7
0
336,147
2
L
Cerberus
8,938
447
84
4
0
380,566
0
W
Zeus
10,871
544
139
7
0
329,270
1
L
Shiva
10,676
534
89
4
0
404,878
1
W
Nemesis
10,161
508
109
5
0
447,044
2
W
Fafnir
10,074
504
32
2
0
376,776
0
W
Chiron
10,568
528
116
6
0
369,075
4
W
Chaac
11,382
569
177
9
0
444,321
5
L
Anubis
11,469
573
161
8
0
313,149
5
L
Osiris
6,671
334
35
2
0
175,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role