Player Matchup

Neith
Neith
 
Neith
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Lavafall
Chang'e
Level 127
God Stats
17W - 10L
1,887 SR
Queue Stats
360W - 293L
1,694 Elo+
Solo
Baron Samedi
Baron Samedi
salveca
Baron Samedi
Level 146
God Stats
14W - 5L
1,567 SR
Queue Stats
40W - 34L
1,557 Elo+
Solo
Team Averages
Level 136
1,651 SR
1,584 Elo+

VS

Team Averages
Level 33
1,391 SR
1,264 Elo+
Jormungandr
Jormungandr
KillerInChains
Jormungandr
Level 68
God Stats
1W - 1L
1,715 SR
Queue Stats
48W - 84L
1,276 Elo+
Party 1
Sun Wukong
Sun Wukong
Mark3511
Sun Wukong
Level 12
God Stats
0W - 5L
1,089 SR
Queue Stats
1W - 6L
1,233 Elo+
Party 1
Nu Wa
Nu Wa
iLevi1337
Nu Wa
Level 18
God Stats
1W - 3L
1,367 SR
Queue Stats
20W - 31L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
6 / 0 / 14
7,358
920
11,063
6,154
1,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Lavafall
Chang'e
12
8 / 0 / 13
7,747
968
9,728
6,627
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
salveca
Baron Samedi
12
7 / 1 / 14
7,646
956
6,211
6,406
5,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KillerInChains
Jormungandr
8
1 / 8 / 0
5,955
744
4,908
14,311
10,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Mark3511
Sun Wukong
8
0 / 7 / 1
5,277
660
2,419
8,470
4,620
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
iLevi1337
Nu Wa
8
0 / 6 / 0
4,965
621
3,619
7,853
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
2
21
Kills
1
1
Deaths
21
41
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
14
13
L
Jormungandr
KillerInChains
Jormungandr
1
8
0
0.13
W
Chang'e
Lavafall
Chang'e
8
0
13
14.5
L
Sun Wukong
Mark3511
Sun Wukong
0
7
1
0.07
L
Nu Wa
iLevi1337
Nu Wa
0
6
0
0
W
Baron Samedi
salveca
Baron Samedi
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,002
Damage
10,946
19,187
Taken
30,634
9,902
Mitigated
17,601
11,168
Healing
939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,063
5,395
0
1,874
6,154
1,957
1,060
3,231
2,316
0
36,072
L
Jormungandr
KillerInChains
Jormungandr
4,908
1,217
0
484
14,311
10,638
0
6,297
7,708
14,236
0
W
Chang'e
Lavafall
Chang'e
9,728
1,705
2,095
3,700
6,627
2,125
840
2,775
3,541
28,900
0
L
Sun Wukong
Mark3511
Sun Wukong
2,419
234
0
455
8,470
4,620
0
4,392
3,825
0
8,363
L
Nu Wa
iLevi1337
Nu Wa
3,619
730
0
0
7,853
2,343
0
4,466
3,162
9,671
0
W
Baron Samedi
salveca
Baron Samedi
6,211
894
1,081
2,418
6,406
5,820
297
2,295
3,937
14,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,751
Gold Earned
16,197
110
Minions Killed
38
8
Camps Cleared
0
447,996
Distance Traveled
344,275
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,358
920
54
7
1
157,110
1
L
Jormungandr
5,955
744
9
1
0
114,814
1
W
Chang'e
7,747
968
40
5
4
157,246
1
L
Sun Wukong
5,277
660
8
1
0
111,433
0
L
Nu Wa
4,965
621
21
3
0
118,028
2
W
Baron Samedi
7,646
956
16
2
3
133,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role