Player Matchup

Camazotz
Camazotz
Demon_Dave_88
Camazotz
Level 49
God Stats
5W - 5L
1,618 SR
Queue Stats
237W - 236L
1,405 Elo+
Party 2
Sylvanus
Sylvanus
Matt_Hero_Shido
Sylvanus
Level 67
God Stats
21W - 23L
1,424 SR
Queue Stats
386W - 398L
1,363 Elo+
Party 2
Apollo
Apollo
RythmicRick
Apollo
Level 126
God Stats
3W - 6L
1,456 SR
Queue Stats
53W - 30L
1,317 Elo+
Solo
He Bo
He Bo
ThurstyAlpaca
He Bo
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 55L
1,405 Elo+
Solo
Ra
Ra
bigmike303119
Ra
Level 35
God Stats
1W - 5L
1,191 SR
Queue Stats
32W - 59L
1,072 Elo+
Solo
Team Averages
Level 85
1,438 SR
1,313 Elo+

VS

Team Averages
Level 64
1,470 SR
1,261 Elo+
Neith
Neith
Canadian_GOAT18-
Neith
Level 47
God Stats
8W - 7L
1,492 SR
Queue Stats
100W - 94L
1,234 Elo+
Party 1
Pele
Pele
EazyRipz
Pele
Level 94
God Stats
3W - 4L
1,293 SR
Queue Stats
18W - 22L
1,168 Elo+
Party 1
Khepri
Khepri
FoxDemons
Khepri
Level 41
God Stats
1W - 3L
1,641 SR
Queue Stats
46W - 57L
1,177 Elo+
Solo
King Arthur
King Arthur
N0Svemer_
King Arthur
Level 48
God Stats
12W - 21L
1,500 SR
Queue Stats
239W - 272L
1,323 Elo+
Solo
Ra
Ra
TomyDC21222
Ra
Level 91
God Stats
0W - 1L
1,423 SR
Queue Stats
143W - 128L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Demon_Dave_88
Camazotz
12
6 / 0 / 4
7,443
620
5,183
8,635
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
10
2 / 0 / 4
5,967
497
5,996
6,147
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
11
4 / 1 / 3
6,305
525
4,850
10,109
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
2 / 1 / 2
6,999
583
5,089
5,223
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 1
6,447
537
2,999
4,901
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,961
413
6,036
6,117
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
10
1 / 1 / 0
5,817
485
4,292
7,344
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
FoxDemons
Khepri
8
0 / 2 / 1
5,521
460
3,281
8,200
4,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
N0Svemer_
King Arthur
9
1 / 4 / 0
5,851
488
2,812
9,394
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 3 / 0
6,791
566
3,684
7,075
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
4
4
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Camazotz
Demon_Dave_88
Camazotz
6
0
4
8
L
Pele
1
1
0
1
L
Khepri
FoxDemons
Khepri
0
2
1
0.25
W
Sylvanus
2
0
4
4
L
King Arthur
N0Svemer_
King Arthur
1
4
0
0.25
W
Apollo
4
1
3
5.5
W
2
1
2
3
L
2
3
0
0.67
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,117
Damage
20,105
35,015
Taken
38,130
12,756
Mitigated
15,059
18,602
Healing
9,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,036
2,394
81
901
6,117
1,808
784
1,564
4,553
0
26,322
W
Camazotz
Demon_Dave_88
Camazotz
5,183
1,951
0
5,456
8,635
2,951
376
942
7,693
0
34,116
L
Pele
4,292
714
0
3,152
7,344
2,072
0
1,935
5,409
0
28,183
L
Khepri
FoxDemons
Khepri
3,281
422
276
1,097
8,200
4,450
0
2,946
5,254
18,537
0
W
Sylvanus
5,996
1,464
2,604
3,289
6,147
3,766
90
1,137
5,010
19,399
423
L
King Arthur
N0Svemer_
King Arthur
2,812
571
0
1,104
9,394
4,352
268
4,217
5,177
4,301
19,785
W
Apollo
4,850
3,284
0
4,441
10,109
2,905
728
1,542
8,567
0
27,764
W
5,089
819
62
1,859
5,223
1,361
166
243
4,980
36,021
0
L
3,684
238
0
3,066
7,075
2,377
454
2,829
4,076
41,303
0
W
2,999
602
61
830
4,901
1,773
632
3,464
1,437
37,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,161
Gold Earned
28,941
325
Minions Killed
268
0
Camps Cleared
0
1,103,819
Distance Traveled
1,086,761
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,961
413
48
4
0
196,482
0
W
Camazotz
7,443
620
80
7
0
251,634
4
L
Pele
5,817
485
63
5
0
268,143
0
L
Khepri
5,521
460
26
2
0
244,868
0
W
Sylvanus
5,967
497
30
3
0
210,610
4
L
King Arthur
5,851
488
51
4
0
209,468
1
W
Apollo
6,305
525
53
4
0
223,023
0
W
He Bo
6,999
583
87
7
0
222,897
2
L
Ra
6,791
566
80
7
0
167,800
0
W
Ra
6,447
537
75
6
0
195,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role