Player Matchup

Bacchus
Bacchus
NewGameVibez
Bacchus
Level 29
God Stats
66W - 39L
1,668 SR
Queue Stats
267W - 201L
1,534 Elo+
Party 1
Tyr
Tyr
OriginalOranges
Tyr
Level 108
God Stats
15W - 2L
1,968 SR
Queue Stats
259W - 122L
1,658 Elo+
Party 1
Anubis
Anubis
vMinetacion
Anubis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 36L
1,491 Elo+
Party 1
Team Averages
Level 74
1,712 SR
1,561 Elo+

VS

Team Averages
Level 101
1,495 SR
1,353 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
GODzBiGn42Ty
Ah Puch
Level 105
God Stats
1W - 1L
1,485 SR
Queue Stats
16W - 18L
1,274 Elo+
Party 2
Cthulhu
Cthulhu
GODzlilKirBz
Cthulhu
Level 39
God Stats
4W - 5L
1,500 SR
Queue Stats
42W - 55L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NewGameVibez
Bacchus
12
4 / 2 / 7
8,170
743
6,985
8,351
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
6 / 1 / 7
8,839
804
7,252
10,015
10,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
14
4 / 3 / 7
8,516
774
6,871
8,061
3,873
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 5 / 2
7,707
701
5,634
11,275
7,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
GODzBiGn42Ty
Ah Puch
12
2 / 5 / 3
7,800
709
8,716
7,068
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GODzlilKirBz
Cthulhu
9
1 / 4 / 1
6,726
611
2,624
7,744
6,090
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
6
6
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
5
2
0.8
L
Ah Puch
GODzBiGn42Ty
Ah Puch
2
5
3
0.7
L
Cthulhu
GODzlilKirBz
Cthulhu
1
4
1
0.38
W
Bacchus
NewGameVibez
Bacchus
4
2
7
3.75
W
6
1
7
9.5
W
Anubis
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,108
Damage
16,974
26,427
Taken
26,087
18,193
Mitigated
15,407
6,866
Healing
2,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,634
564
0
1,263
11,275
7,391
0
6,864
4,411
19,096
0
L
Ah Puch
GODzBiGn42Ty
Ah Puch
8,716
403
0
679
7,068
1,926
0
3,450
3,618
26,441
0
L
Cthulhu
GODzlilKirBz
Cthulhu
2,624
113
152
42
7,744
6,090
0
3,931
3,813
8,662
0
W
Bacchus
NewGameVibez
Bacchus
6,985
495
0
903
8,351
4,317
35
6,524
1,827
15,673
0
W
7,252
1,327
88
2,482
10,015
10,003
349
4,207
5,808
0
21,120
W
Anubis
6,871
350
0
3,393
8,061
3,873
632
6,545
1,516
32,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,525
Gold Earned
22,233
113
Minions Killed
72
7
Camps Cleared
3
627,323
Distance Traveled
525,463
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,707
701
26
2
0
187,337
6
L
Ah Puch
7,800
709
42
4
3
171,767
2
L
Cthulhu
6,726
611
4
0
0
166,359
0
W
Bacchus
8,170
743
14
1
2
212,330
3
W
Tyr
8,839
804
39
4
2
217,482
1
W
Anubis
8,516
774
60
5
3
197,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role