Player Matchup

Chronos
Chronos
Diamond V
 
Chronos
Diamond V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum I
FuuuuckeN
Horus
Platinum I
Level 137
God Stats
7W - 6L
1,260 SR
Queue Stats
103W - 86L
1,826 MMR
Solo
Scylla
Scylla
Platinum II
Heavenite
Scylla
Platinum II
Level 160
God Stats
5W - 5L
1,768 SR
Queue Stats
317W - 307L
1,880 MMR
Solo
Medusa
Medusa
Platinum II
XPOSURESWEAT
Medusa
Platinum II
Level 156
God Stats
7W - 8L
1,571 SR
Queue Stats
161W - 156L
1,828 MMR
Solo
Atlas
Atlas
Platinum II
YmirIsWhere
Atlas
Platinum II
Level 126
God Stats
67W - 51L
1,527 SR
Queue Stats
1,086W - 1,081L
1,871 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,525 SR
1,781 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,603 SR
1,856 MMR
Cabrakan
Cabrakan
Platinum III
Arongaming
Cabrakan
Platinum III
Level 160
God Stats
11W - 6L
1,303 SR
Queue Stats
227W - 216L
1,841 MMR
Solo
Nemesis
Nemesis
Platinum V
Flakie22
Nemesis
Platinum V
Level 146
God Stats
6W - 6L
1,889 SR
Queue Stats
237W - 232L
1,757 MMR
Party 1
Vulcan
Vulcan
Platinum II
Lîme
Vulcan
Platinum II
Level 146
God Stats
4W - 2L
1,766 SR
Queue Stats
143W - 117L
1,869 MMR
Solo
Ullr
Ullr
Diamond V
Respecks
Ullr
Diamond V
Level 129
God Stats
22W - 27L
1,559 SR
Queue Stats
642W - 632L
1,993 MMR
Party 1
Sylvanus
Sylvanus
Gold II
SkyGhost
Sylvanus
Gold II
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 187L
1,820 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
20
12 / 5 / 6
15,255
663
23,123
29,053
23,051
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Horus
FuuuuckeN
Horus
19
3 / 3 / 14
12,859
559
18,431
27,779
31,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
Heavenite
Scylla
20
9 / 3 / 9
13,477
586
21,794
10,949
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
20
3 / 3 / 7
12,898
561
16,483
17,613
8,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
3 / 2 / 14
12,344
537
10,553
26,698
30,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
ThothCliodhnaKaliGanesha

VS

Bans
ZeusErlang ShenBastetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Arongaming
Cabrakan
18
4 / 7 / 3
12,322
536
11,703
29,926
47,035
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Flakie22
Nemesis
20
3 / 6 / 6
12,063
524
11,794
22,351
14,630
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Lîme
Vulcan
19
7 / 8 / 2
12,607
548
21,162
17,075
8,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
18
2 / 4 / 6
11,564
503
16,159
19,413
8,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
SkyGhost
Sylvanus
14
0 / 5 / 8
9,738
423
7,780
25,402
31,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
30
Kills
16
16
Deaths
30
50
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
12
5
6
3
L
Cabrakan
Arongaming
Cabrakan
4
7
3
0.79
L
Nemesis
Flakie22
Nemesis
3
6
6
1
W
Horus
FuuuuckeN
Horus
3
3
14
3.33
W
Scylla
Heavenite
Scylla
9
3
9
4.5
L
Vulcan
Lîme
Vulcan
7
8
2
1
L
Ullr
2
4
6
1.25
L
Sylvanus
SkyGhost
Sylvanus
0
5
8
0.8
W
Medusa
3
3
7
2.17
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,384
Damage
68,598
112,092
Taken
114,167
97,434
Mitigated
110,392
43,550
Healing
22,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
23,123
6,351
1,004
11,008
29,053
23,051
4,211
12,250
16,803
124,634
0
L
Cabrakan
Arongaming
Cabrakan
11,703
1,383
0
5,082
29,926
47,035
46
11,476
16,808
70,748
0
L
Nemesis
Flakie22
Nemesis
11,794
4,433
0
6,605
22,351
14,630
0
7,359
14,164
0
100,916
W
Horus
FuuuuckeN
Horus
18,431
7,094
1,742
13,476
27,779
31,597
479
11,885
15,894
0
85,413
W
Scylla
Heavenite
Scylla
21,794
1,430
0
858
10,949
4,274
2,203
4,281
6,668
106,091
0
L
Vulcan
Lîme
Vulcan
21,162
5,069
69
1,437
17,075
8,551
114
11,046
5,737
95,300
0
L
Ullr
16,159
6,926
0
1,288
19,413
8,273
301
10,880
8,377
0
94,835
L
Sylvanus
SkyGhost
Sylvanus
7,780
1,735
2,729
5,342
25,402
31,903
0
12,836
11,868
21,184
3,150
W
Medusa
16,483
9,175
0
4,367
17,613
8,053
2,468
2,206
15,407
0
116,874
W
10,553
4,014
4,820
6,275
26,698
30,459
1,073
10,758
15,564
35,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,833
Gold Earned
58,294
740
Minions Killed
617
0
Camps Cleared
0
2,306,841
Distance Traveled
2,131,571
30
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
15,255
663
198
9
0
475,646
7
L
Cabrakan
12,322
536
136
6
0
363,110
6
L
Nemesis
12,063
524
128
6
0
504,879
10
W
Horus
12,859
559
145
6
0
467,641
2
W
Scylla
13,477
586
160
7
0
466,077
3
L
Vulcan
12,607
548
154
7
0
418,571
5
L
Ullr
11,564
503
164
7
0
417,214
7
L
Sylvanus
9,738
423
35
2
0
427,797
8
W
Medusa
12,898
561
204
9
0
437,043
5
W
Atlas
12,344
537
33
1
0
460,434
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role