Player Matchup

Charybdis
Charybdis
Bloodmoon_Rose
Charybdis
Level 121
God Stats
6W - 11L
1,497 SR
Queue Stats
23W - 38L
1,431 Elo+
Solo
Chang'e
Chang'e
Cristiano-mineno
Chang'e
Level 127
God Stats
332W - 198L
1,670 SR
Queue Stats
1,001W - 800L
1,594 Elo+
Party 2
Achilles
Achilles
XxASTONxVILLAxX
Achilles
Level 63
God Stats
58W - 36L
1,544 SR
Queue Stats
410W - 317L
1,451 Elo+
Party 2
Team Averages
Level 104
1,570 SR
1,492 Elo+

VS

Team Averages
Level 86
1,454 SR
1,512 Elo+
Ymir
Ymir
ConnarJP
Ymir
Level 87
God Stats
0W - 2L
1,267 SR
Queue Stats
133W - 86L
1,547 Elo+
Solo
Persephone
Persephone
Siurte
Persephone
Level 46
God Stats
1W - 1L
1,554 SR
Queue Stats
7W - 9L
1,495 Elo+
Party 1
Jing Wei
Jing Wei
iDaGrxxn
Jing Wei
Level 126
God Stats
1W - 2L
1,542 SR
Queue Stats
8W - 10L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bloodmoon_Rose
Charybdis
18
6 / 3 / 6
13,069
688
12,147
14,983
6,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
9 / 3 / 6
14,159
745
21,704
20,921
8,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
17
3 / 4 / 11
12,295
647
11,638
24,233
28,300
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
1 / 4 / 7
12,791
673
16,288
19,496
22,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
Siurte
Persephone
17
3 / 8 / 4
12,678
667
10,787
16,382
4,218
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
iDaGrxxn
Jing Wei
18
6 / 6 / 2
13,475
709
20,128
15,114
4,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
18
Kills
10
10
Deaths
18
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bloodmoon_Rose
Charybdis
6
3
6
3
L
Ymir
1
4
7
1.13
W
9
3
6
4
L
Persephone
Siurte
Persephone
3
8
4
0.63
W
Achilles
3
4
11
2.13
L
Jing Wei
iDaGrxxn
Jing Wei
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,489
Damage
47,203
60,137
Taken
50,992
43,069
Mitigated
31,686
21,058
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bloodmoon_Rose
Charybdis
12,147
6,507
0
2,962
14,983
6,047
2,216
8,801
6,182
0
50,125
L
Ymir
16,288
1,480
0
2,271
19,496
22,719
0
5,491
14,005
34,314
0
W
21,704
400
6,471
9,186
20,921
8,722
166
9,924
10,997
77,232
0
L
Persephone
Siurte
Persephone
10,787
394
0
1,217
16,382
4,218
521
11,750
4,624
37,224
0
W
Achilles
11,638
1,767
1,147
1,292
24,233
28,300
115
9,174
15,059
0
34,590
L
Jing Wei
iDaGrxxn
Jing Wei
20,128
17,533
0
770
15,114
4,749
2,089
4,783
10,331
0
62,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,523
Gold Earned
38,944
222
Minions Killed
187
10
Camps Cleared
6
943,600
Distance Traveled
936,972
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,069
688
76
4
5
273,079
3
L
Ymir
12,791
673
29
2
0
312,350
3
W
Chang'e
14,159
745
112
6
5
329,065
1
L
Persephone
12,678
667
53
3
0
293,591
0
W
Achilles
12,295
647
34
2
0
341,456
1
L
Jing Wei
13,475
709
105
6
6
331,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role