Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
catbutt
Sol
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 4L
1,790 Elo+
Party 1
Mulan
Mulan
ldriss-
Mulan
Level 78
God Stats
133W - 151L
1,469 SR
Queue Stats
155W - 187L
1,452 Elo+
Solo
Team Averages
Level 101
1,490 SR
1,581 Elo+

VS

Team Averages
Level 96
1,568 SR
1,541 Elo+
Anhur
Anhur
Akct
Anhur
Level 158
God Stats
86W - 94L
1,536 SR
Queue Stats
295W - 290L
1,614 Elo+
Solo
Ymir
Ymir
Fafnir_WoH
Ymir
Level 63
God Stats
4W - 9L
1,479 SR
Queue Stats
84W - 67L
1,513 Elo+
Party 2
Sol
Sol
Sol_XVII
Sol
Level 67
God Stats
1W - 2L
1,689 SR
Queue Stats
14W - 28L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 0 / 6
8,412
701
6,447
9,967
9,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sol
13
3 / 0 / 7
8,808
734
15,183
5,708
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
ldriss-
Mulan
14
4 / 2 / 6
8,634
720
7,141
11,769
12,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Akct
Anhur
12
1 / 2 / 1
7,635
636
6,603
10,423
5,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 5 / 2
7,755
646
2,613
12,574
8,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
1 / 3 / 1
7,555
630
6,398
9,971
4,148
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
10
Kills
2
2
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
6
6
L
Anhur
Akct
Anhur
1
2
1
0.75
L
0
5
2
0.2
L
1
3
1
0.5
W
Sol
3
0
7
6.5
W
Mulan
ldriss-
Mulan
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,771
Damage
15,614
27,444
Taken
32,968
24,259
Mitigated
17,353
12,643
Healing
6,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,447
2,313
3,937
3,711
9,967
9,054
298
4,000
5,967
18,706
4,514
L
Anhur
Akct
Anhur
6,603
3,064
0
1,770
10,423
5,172
0
4,446
5,790
0
23,666
L
2,613
427
306
2,333
12,574
8,033
0
8,789
3,637
15,450
0
L
6,398
1,252
314
2,189
9,971
4,148
0
6,772
3,068
24,498
0
W
Sol
15,183
4,904
0
1,445
5,708
2,665
1,264
2,524
3,184
39,408
4,121
W
Mulan
ldriss-
Mulan
7,141
436
0
3,550
11,769
12,540
98
2,826
8,943
0
16,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,854
Gold Earned
22,945
132
Minions Killed
130
5
Camps Cleared
6
651,344
Distance Traveled
607,248
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,412
701
44
4
1
222,618
4
L
Anhur
7,635
636
61
5
5
211,179
4
L
Ymir
7,755
646
16
1
0
180,635
4
L
Sol
7,555
630
53
4
1
215,434
4
W
Sol
8,808
734
73
6
4
214,028
3
W
Mulan
8,634
720
15
1
0
214,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role