Player Matchup

Fenrir
Fenrir
CubicSpore20838
Fenrir
Level 157
God Stats
0W - 9L
1,224 SR
Queue Stats
837W - 684L
1,463 Elo+
Solo
Tiamat
Tiamat
JeFFyz
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,499 Elo+
Solo
Zeus
Zeus
Kasius4434
Zeus
Level 34
God Stats
1W - 2L
1,307 SR
Queue Stats
291W - 315L
1,466 Elo+
Solo
Persephone
Persephone
SuPa2124
Persephone
Level 159
God Stats
8W - 7L
1,662 SR
Queue Stats
435W - 430L
1,551 Elo+
Solo
Rama
Rama
lxHIMKNIGHTxl
Rama
Level 124
God Stats
1W - 2L
1,548 SR
Queue Stats
25W - 28L
1,486 Elo+
Solo
Team Averages
Level 120
1,448 SR
1,493 Elo+

VS

Team Averages
Level 92
1,589 SR
1,523 Elo+
Zeus
Zeus
DoomPinch
Zeus
Level 113
God Stats
4W - 2L
1,637 SR
Queue Stats
115W - 95L
1,496 Elo+
Party 1
Cerberus
Cerberus
Raj7857
Cerberus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,459 Elo+
Party 1
Set
Set
bigbluetiger1
Set
Level 109
God Stats
3W - 4L
1,623 SR
Queue Stats
162W - 131L
1,510 Elo+
Party 1
Bacchus
Bacchus
kingfreeza
Bacchus
Level 113
God Stats
6W - 3L
1,682 SR
Queue Stats
319W - 287L
1,493 Elo+
Party 1
Hercules
Hercules
onlyodd
Hercules
Level 23
God Stats
4W - 1L
1,502 SR
Queue Stats
182W - 105L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 7
9,910
619
17,604
24,769
16,411
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
JeFFyz
Tiamat
13
0 / 7 / 6
8,603
538
3,127
9,733
4,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 5 / 5
10,482
655
10,950
14,403
18,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
SuPa2124
Persephone
19
2 / 6 / 5
11,588
724
10,720
12,202
4,782
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 5 / 4
11,278
705
10,770
13,311
6,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
8 / 3 / 13
13,153
822
25,989
11,198
5,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
Raj7857
Cerberus
17
1 / 3 / 16
10,778
674
5,786
14,888
19,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 4 / 11
12,737
796
10,533
14,577
12,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
kingfreeza
Bacchus
18
1 / 2 / 21
12,128
758
9,536
16,911
23,536
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
onlyodd
Hercules
20
11 / 3 / 11
12,886
805
18,254
17,621
11,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
101
14
Kills
29
29
Deaths
15
27
Assists
72
Player
Kills
Deaths
Assists
KDA
L
3
6
7
1.08
W
Zeus
8
3
13
4.83
L
Tiamat
JeFFyz
Tiamat
0
7
6
0.43
L
4
5
5
1.3
W
Cerberus
Raj7857
Cerberus
1
3
16
3
L
Persephone
SuPa2124
Persephone
2
6
5
0.75
W
8
4
11
3.38
W
Bacchus
kingfreeza
Bacchus
1
2
21
5.75
L
5
5
4
1.4
W
Hercules
onlyodd
Hercules
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,171
Damage
70,098
74,418
Taken
75,195
49,704
Mitigated
71,538
20,196
Healing
32,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,604
2,123
863
7,873
24,769
16,411
0
13,990
10,648
0
24,337
W
Zeus
25,989
1,932
1,856
3,205
11,198
5,377
1,255
3,004
8,093
66,056
0
L
Tiamat
JeFFyz
Tiamat
3,127
199
713
836
9,733
4,382
0
4,753
4,832
4,849
0
L
10,950
1,598
1,875
1,807
14,403
18,015
0
8,056
5,984
25,586
0
W
Cerberus
Raj7857
Cerberus
5,786
200
572
2,139
14,888
19,304
907
5,919
8,818
12,986
0
L
Persephone
SuPa2124
Persephone
10,720
617
145
2,080
12,202
4,782
0
5,765
6,308
43,420
0
W
10,533
5,183
309
5,414
14,577
12,157
94
4,840
9,551
0
30,526
W
Bacchus
kingfreeza
Bacchus
9,536
542
3,208
5,449
16,911
23,536
294
4,684
10,627
18,196
0
L
10,770
7,367
1,252
2,752
13,311
6,114
0
8,745
4,566
0
24,781
W
Hercules
onlyodd
Hercules
18,254
6,573
2,485
7,680
17,621
11,164
2,184
6,350
11,074
0
28,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,861
Gold Earned
61,682
156
Minions Killed
178
0
Camps Cleared
0
1,270,078
Distance Traveled
1,578,604
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,910
619
12
1
0
287,386
3
W
Zeus
13,153
822
78
5
0
305,741
2
L
Tiamat
8,603
538
9
1
0
172,575
1
L
Zeus
10,482
655
28
2
0
282,567
2
W
Cerberus
10,778
674
17
1
0
284,121
0
L
Persephone
11,588
724
71
4
0
263,287
0
W
Set
12,737
796
38
2
0
329,717
0
W
Bacchus
12,128
758
17
1
0
346,423
0
L
Rama
11,278
705
36
2
0
264,263
2
W
Hercules
12,886
805
28
2
0
312,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role