Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
FierceExodus
Ymir
Level 87
God Stats
9W - 4L
1,592 SR
Queue Stats
301W - 289L
1,567 Elo+
Party 2
Rama
Rama
kamol1
Rama
Level 122
God Stats
5W - 8L
1,393 SR
Queue Stats
10W - 16L
1,482 Elo+
Solo
Team Averages
Level 121
1,497 SR
1,510 Elo+

VS

Team Averages
Level 103
1,493 SR
1,499 Elo+
Ra
Ra
 
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
IDontKnowEnglish
Cliodhna
Level 41
God Stats
9W - 7L
1,499 SR
Queue Stats
44W - 56L
1,485 Elo+
Solo
Ares
Ares
LazyTurtle80
Ares
Level 149
God Stats
12W - 9L
1,639 SR
Queue Stats
505W - 522L
1,549 Elo+
Solo
Hachiman
Hachiman
Yandrak04
Hachiman
Level 99
God Stats
2W - 5L
1,290 SR
Queue Stats
59W - 68L
1,439 Elo+
Solo
Mercury
Mercury
dimikralj
Mercury
Level 104
God Stats
42W - 41L
1,536 SR
Queue Stats
149W - 150L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 2 / 0
8,618
663
6,387
11,908
6,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
 
Baron Samedi
13
10 / 2 / 4
8,572
659
10,376
6,907
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mercury
 
Mercury
12
4 / 3 / 9
7,480
575
7,752
9,598
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

9
2 / 3 / 4
6,063
466
3,412
12,630
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
kamol1
Rama
10
1 / 2 / 7
6,359
489
7,211
9,719
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
4 / 4 / 1
6,960
535
6,468
8,226
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 0
7,755
597
7,580
10,366
3,402
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 2 / 5
6,574
506
5,402
11,962
11,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Yandrak04
Hachiman
9
0 / 4 / 5
5,762
443
7,878
8,369
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
dimikralj
Mercury
10
3 / 7 / 6
6,623
509
6,259
10,160
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
20
Kills
12
12
Deaths
20
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
2
0
1.5
W
Baron Samedi
 
Baron Samedi
10
2
4
6
W
Mercury
 
Mercury
4
3
9
2.83
L
Ra
 
Ra
4
4
1
1.13
W
2
3
4
1.33
L
3
3
0
1
L
2
2
5
2.25
L
Hachiman
Yandrak04
Hachiman
0
4
5
0.63
L
Mercury
dimikralj
Mercury
3
7
6
0.86
W
Rama
kamol1
Rama
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,138
Damage
33,587
50,762
Taken
49,083
24,039
Mitigated
24,022
17,165
Healing
10,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,387
4,008
0
5,178
11,908
6,697
0
148
11,760
0
50,110
W
Baron Samedi
 
Baron Samedi
10,376
1,189
482
2,382
6,907
2,897
729
2,018
4,889
47,651
0
W
Mercury
 
Mercury
7,752
3,710
0
1,307
9,598
3,014
75
2,515
7,083
0
40,559
L
Ra
 
Ra
6,468
204
600
2,491
8,226
2,911
175
3,269
4,709
37,254
0
W
3,412
1,039
571
2,318
12,630
8,869
0
4,136
8,494
10,144
80
L
7,580
292
0
3,116
10,366
3,402
0
106
8,943
0
57,044
L
5,402
279
259
2,202
11,962
11,914
0
3,537
8,317
15,557
0
L
Hachiman
Yandrak04
Hachiman
7,878
3,827
0
1,861
8,369
2,468
0
2,166
6,123
0
37,595
L
Mercury
dimikralj
Mercury
6,259
2,765
0
209
10,160
3,327
0
3,957
5,936
0
36,886
W
Rama
kamol1
Rama
7,211
5,294
0
4,927
9,719
2,562
138
3,053
6,666
0
33,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,092
Gold Earned
33,674
383
Minions Killed
308
0
Camps Cleared
0
1,282,064
Distance Traveled
1,220,991
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,618
663
144
11
0
283,767
5
W
Baron Samedi
8,572
659
84
6
0
239,818
4
W
Mercury
7,480
575
84
6
0
309,515
2
L
Ra
6,960
535
67
5
0
253,746
7
W
Ymir
6,063
466
12
1
0
234,874
2
L
Cliodhna
7,755
597
119
9
0
234,689
4
L
Ares
6,574
506
13
1
0
250,204
3
L
Hachiman
5,762
443
56
4
0
230,895
3
L
Mercury
6,623
509
53
4
0
251,457
1
W
Rama
6,359
489
59
5
0
214,090
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role