Player Matchup

Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jaymoney142
Gilgamesh
Level 65
God Stats
5W - 5L
1,726 SR
Queue Stats
144W - 145L
1,452 Elo+
Party 1
Hel
Hel
Luceddon
Hel
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 159L
1,453 Elo+
Party 1
Bellona
Bellona
XxSombra503xX
Bellona
Level 146
God Stats
0W - 2L
1,554 SR
Queue Stats
67W - 63L
1,569 Elo+
Solo
Artemis
Artemis
aw5om5auce
Artemis
Level 115
God Stats
6W - 3L
1,500 SR
Queue Stats
185W - 187L
1,438 Elo+
Solo
Team Averages
Level 102
1,556 SR
1,483 Elo+

VS

Team Averages
Level 135
1,496 SR
1,488 Elo+
Amaterasu
Amaterasu
Rioica
Amaterasu
Level 144
God Stats
3W - 3L
1,322 SR
Queue Stats
524W - 516L
1,495 Elo+
Solo
Yemoja
Yemoja
Saintninja
Yemoja
Level 120
God Stats
2W - 0L
1,715 SR
Queue Stats
119W - 113L
1,511 Elo+
Party 2
Ares
Ares
SimplySaline
Ares
Level 106
God Stats
3W - 2L
1,594 SR
Queue Stats
71W - 56L
1,530 Elo+
Party 2
Tiamat
Tiamat
UnstableVortecks
Tiamat
Level 160
God Stats
7W - 7L
1,151 SR
Queue Stats
466W - 473L
1,503 Elo+
Solo
Athena
Athena
n o t a 1 k
Athena
Level 147
God Stats
6W - 8L
1,696 SR
Queue Stats
773W - 809L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 5 / 9
10,163
726
18,034
13,546
5,356
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Jaymoney142
Gilgamesh
16
5 / 5 / 8
10,753
768
14,123
16,516
22,121
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 7 / 8
9,021
644
8,221
15,054
6,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
16
2 / 7 / 9
9,795
700
9,797
16,616
19,883
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
aw5om5auce
Artemis
18
4 / 3 / 10
10,464
747
24,924
11,621
5,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Rioica
Amaterasu
17
4 / 4 / 15
10,608
758
11,812
18,609
30,260
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Saintninja
Yemoja
17
1 / 2 / 17
10,665
762
7,874
13,997
18,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 3 / 17
11,853
847
17,123
20,010
31,999
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
8 / 3 / 14
11,250
804
17,142
15,471
16,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
18
5 / 4 / 18
11,742
839
9,587
22,744
35,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
107
15
Kills
26
27
Deaths
16
44
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
5
9
1.5
L
Gilgamesh
Jaymoney142
Gilgamesh
5
5
8
1.8
L
1
7
8
0.71
W
Amaterasu
Rioica
Amaterasu
4
4
15
2.88
W
Yemoja
Saintninja
Yemoja
1
2
17
4.75
W
8
3
17
5.5
W
8
3
14
5
L
Bellona
2
7
9
0.93
L
Artemis
aw5om5auce
Artemis
4
3
10
3
W
Athena
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,099
Damage
63,538
73,353
Taken
90,831
59,802
Mitigated
133,104
25,285
Healing
37,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
18,034
10,250
1,531
3,204
13,546
5,356
1,674
8,220
5,326
0
41,966
L
Gilgamesh
Jaymoney142
Gilgamesh
14,123
3,676
552
1,106
16,516
22,121
326
11,504
5,012
0
24,806
L
8,221
1,502
8,409
5,116
15,054
6,652
272
11,172
3,882
13,742
0
W
Amaterasu
Rioica
Amaterasu
11,812
3,062
2,477
5,881
18,609
30,260
664
2,765
15,844
0
20,422
W
Yemoja
Saintninja
Yemoja
7,874
1,303
10,172
3,298
13,997
18,540
784
1,576
12,421
19,781
0
W
17,123
708
1,255
3,125
20,010
31,999
645
1,089
18,921
24,766
0
W
17,142
1,711
438
3,758
15,471
16,653
1,471
899
14,572
44,008
0
L
Bellona
9,797
1,667
177
1,847
16,616
19,883
0
11,430
5,186
0
16,837
L
Artemis
aw5om5auce
Artemis
24,924
14,108
14
3,329
11,621
5,790
1,244
9,400
2,221
0
37,545
W
Athena
9,587
1,758
3,509
3,758
22,744
35,652
528
1,892
20,852
19,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,196
Gold Earned
56,118
131
Minions Killed
130
0
Camps Cleared
0
1,167,301
Distance Traveled
1,251,844
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,163
726
54
4
0
222,312
2
L
Gilgamesh
10,753
768
15
1
0
237,964
1
L
Hel
9,021
644
14
1
0
234,826
0
W
Amaterasu
10,608
758
18
1
0
243,023
2
W
Yemoja
10,665
762
19
1
0
230,700
1
W
Ares
11,853
847
15
1
0
260,682
2
W
Tiamat
11,250
804
55
4
0
255,526
1
L
Bellona
9,795
700
16
1
0
241,385
1
L
Artemis
10,464
747
32
2
0
230,814
0
W
Athena
11,742
839
23
2
0
261,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role