Player Matchup

Osiris
Osiris
Gold V
 
Osiris
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver II
 
Agni
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
Aurastacker69
Geb
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,447 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver I
PandaRage
Tsukuyomi
Silver I
Level 158
God Stats
0W - 2L
1,249 SR
Queue Stats
210W - 220L
1,423 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
ZenntyGG
Ah Muzen Cab
Bronze III
Level 36
God Stats
0W - 1L
1,771 SR
Queue Stats
2W - 5L
1,447 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,504 SR
1,463 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,478 SR
1,454 MMR
Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
Mockmocoma
Chiron
Gold IV
Level 152
God Stats
7W - 4L
1,509 SR
Queue Stats
57W - 56L
1,452 MMR
Solo
Nemesis
Nemesis
Gold IV
NIghtShadow1313
Nemesis
Gold IV
Level 157
God Stats
3W - 5L
1,382 SR
Queue Stats
48W - 48L
1,479 MMR
Solo
Odin
Odin
Gold III
SenseiStickz
Odin
Gold III
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 73L
1,439 MMR
Solo
Chronos
Chronos
Gold IV
squidosen
Chronos
Gold IV
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
533W - 537L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
0 / 4 / 3
9,434
497
8,958
15,811
10,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
 
Agni
15
2 / 3 / 2
8,765
461
9,043
9,591
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 4
8,266
435
6,201
19,510
14,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
PandaRage
Tsukuyomi
15
4 / 6 / 3
9,269
488
11,647
14,834
5,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Muzen Cab
ZenntyGG
Ah Muzen Cab
15
2 / 6 / 2
9,611
506
9,510
15,240
5,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
CliodhnaThothAtlasAthena

VS

Bans
UllrShivaBastetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
6 / 1 / 11
11,529
607
13,239
20,195
19,099
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
Mockmocoma
Chiron
17
4 / 2 / 5
10,654
561
11,240
14,814
4,729
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
5 / 3 / 10
11,139
586
11,238
15,488
7,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 0 / 7
9,975
525
8,355
14,336
17,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos
squidosen
Chronos
16
5 / 4 / 4
10,365
546
8,652
14,413
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
9
Kills
25
25
Deaths
10
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
3
0.38
L
Agni
 
Agni
2
3
2
1
W
Cthulhu
 
Cthulhu
6
1
11
11.5
L
1
6
4
0.5
W
Chiron
Mockmocoma
Chiron
4
2
5
3.25
W
5
3
10
3.33
L
Tsukuyomi
PandaRage
Tsukuyomi
4
6
3
0.92
W
5
0
7
8.5
L
Ah Muzen Cab
ZenntyGG
Ah Muzen Cab
2
6
2
0.5
W
Chronos
squidosen
Chronos
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,359
Damage
52,724
74,986
Taken
79,246
38,577
Mitigated
51,910
21,011
Healing
25,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,958
3,603
0
7,109
15,811
10,970
798
6,206
9,536
52
73,895
L
Agni
 
Agni
9,043
184
0
1,895
9,591
2,512
215
1,192
8,327
50,289
0
W
Cthulhu
 
Cthulhu
13,239
1,774
173
5,271
20,195
19,099
388
2,375
17,787
60,665
0
L
6,201
1,422
297
1,928
19,510
14,522
0
6,499
12,675
19,935
0
W
Chiron
Mockmocoma
Chiron
11,240
3,846
867
5,756
14,814
4,729
1,970
5,238
8,427
0
91,398
W
11,238
4,501
0
6,664
15,488
7,045
729
2,819
11,963
0
74,564
L
Tsukuyomi
PandaRage
Tsukuyomi
11,647
1,588
0
3,499
14,834
5,472
0
1,426
13,267
0
52,749
W
8,355
863
344
1,897
14,336
17,012
326
3,439
10,769
0
42,518
L
Ah Muzen Cab
ZenntyGG
Ah Muzen Cab
9,510
3,787
0
6,283
15,240
5,101
0
6,568
8,530
0
63,216
W
Chronos
squidosen
Chronos
8,652
2,834
0
4,917
14,413
4,025
2,534
820
13,585
71,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,345
Gold Earned
53,662
471
Minions Killed
586
0
Camps Cleared
0
1,840,361
Distance Traveled
1,955,341
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,434
497
133
7
0
383,685
10
L
Agni
8,765
461
106
6
0
374,035
6
W
Cthulhu
11,529
607
119
6
0
367,800
4
L
Geb
8,266
435
24
1
0
374,757
4
W
Chiron
10,654
561
150
8
0
377,686
7
W
Nemesis
11,139
586
125
7
0
442,511
2
L
Tsukuyomi
9,269
488
87
5
0
376,522
2
W
Odin
9,975
525
68
4
0
421,976
11
L
Ah Muzen Cab
9,611
506
121
6
0
331,362
6
W
Chronos
10,365
546
124
7
0
345,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role