Player Matchup

Sol
Sol
Deadbolt10
Sol
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 78L
1,593 Elo+
Party 1
Arachne
Arachne
FabledOne
Arachne
Level 149
God Stats
14W - 11L
1,574 SR
Queue Stats
212W - 180L
1,684 Elo+
Party 1
Bellona
Bellona
Monkmonker
Bellona
Level 40
God Stats
9W - 3L
1,642 SR
Queue Stats
53W - 36L
1,571 Elo+
Party 1
Xing Tian
Xing Tian
Pnnzer
Xing Tian
Level 41
God Stats
3W - 1L
1,270 SR
Queue Stats
44W - 15L
1,674 Elo+
Party 1
Hou Yi
Hou Yi
SummerBoost
Hou Yi
Level 100
God Stats
8W - 5L
1,503 SR
Queue Stats
40W - 32L
1,552 Elo+
Party 1
Team Averages
Level 93
1,498 SR
1,615 Elo+

VS

Team Averages
Level 90
1,528 SR
1,513 Elo+
Loki
Loki
Drakodzila
Loki
Level 78
God Stats
13W - 14L
1,498 SR
Queue Stats
274W - 309L
1,472 Elo+
Solo
Ao Kuang
Ao Kuang
Havie373
Ao Kuang
Level 67
God Stats
19W - 11L
1,500 SR
Queue Stats
534W - 568L
1,494 Elo+
Solo
Eset
Eset
Virtousox
Eset
Level 100
God Stats
34W - 25L
1,616 SR
Queue Stats
674W - 693L
1,504 Elo+
Solo
Charybdis
Charybdis
benderman24
Charybdis
Level 48
God Stats
16W - 15L
1,464 SR
Queue Stats
142W - 125L
1,608 Elo+
Solo
Aphrodite
Aphrodite
manubonich
Aphrodite
Level 159
God Stats
14W - 10L
1,563 SR
Queue Stats
85W - 77L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 8
10,988
646
13,615
10,564
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
FabledOne
Arachne
17
10 / 2 / 15
11,198
659
11,916
17,687
12,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Monkmonker
Bellona
16
2 / 2 / 6
10,103
594
11,254
18,248
16,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xing Tian
Pnnzer
Xing Tian
13
1 / 1 / 15
8,977
528
5,369
14,419
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
16
7 / 0 / 10
10,300
606
10,749
8,375
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 0
8,884
523
3,441
12,213
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ao Kuang
Havie373
Ao Kuang
13
2 / 6 / 1
8,076
475
7,338
17,620
6,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
13
1 / 9 / 1
8,423
495
9,435
9,842
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
benderman24
Charybdis
13
0 / 6 / 1
7,710
454
7,428
13,369
3,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
manubonich
Aphrodite
16
0 / 3 / 1
9,348
550
9,911
13,318
5,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
11
30
Kills
7
7
Deaths
30
54
Assists
4
Player
Kills
Deaths
Assists
KDA
W
10
2
8
7
L
4
6
0
0.67
W
Arachne
FabledOne
Arachne
10
2
15
8.75
L
Ao Kuang
Havie373
Ao Kuang
2
6
1
0.42
W
Bellona
Monkmonker
Bellona
2
2
6
2.5
W
Xing Tian
Pnnzer
Xing Tian
1
1
15
8.5
W
Hou Yi
7
0
10
12
L
Eset
1
9
1
0.17
L
Charybdis
benderman24
Charybdis
0
6
1
0.08
L
Aphrodite
manubonich
Aphrodite
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,903
Damage
37,553
69,293
Taken
66,362
47,954
Mitigated
23,271
28,499
Healing
23,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,615
8,150
0
4,153
10,564
3,582
3,123
5,004
5,352
75,816
0
L
3,441
232
0
2,381
12,213
3,579
0
5,877
6,336
0
39,954
W
Arachne
FabledOne
Arachne
11,916
7,038
0
8,552
17,687
12,959
2,023
7,159
10,207
0
77,360
L
Ao Kuang
Havie373
Ao Kuang
7,338
1,522
185
6,050
17,620
6,613
0
6,382
11,238
26,873
1,040
W
Bellona
Monkmonker
Bellona
11,254
3,207
0
5,772
18,248
16,544
818
10,028
8,218
3,203
53,295
W
Xing Tian
Pnnzer
Xing Tian
5,369
795
1,325
4,908
14,419
12,239
557
4,015
10,348
16,960
0
W
Hou Yi
10,749
5,545
0
3,789
8,375
2,630
4,345
1,806
6,569
0
64,815
L
Eset
9,435
551
0
1,021
9,842
3,970
0
2,953
6,889
46,793
0
L
Charybdis
benderman24
Charybdis
7,428
4,537
0
4,913
13,369
3,834
0
2,863
10,506
0
58,626
L
Aphrodite
manubonich
Aphrodite
9,911
2,144
846
7,808
13,318
5,275
598
1,763
11,555
71,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,566
Gold Earned
42,441
447
Minions Killed
489
0
Camps Cleared
0
1,738,754
Distance Traveled
1,547,913
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,988
646
106
6
0
331,625
5
L
Loki
8,884
523
71
4
0
355,176
3
W
Arachne
11,198
659
97
6
0
378,669
3
L
Ao Kuang
8,076
475
48
3
0
308,637
1
W
Bellona
10,103
594
117
7
0
323,334
6
W
Xing Tian
8,977
528
22
1
0
357,824
4
W
Hou Yi
10,300
606
105
6
0
347,302
0
L
Eset
8,423
495
99
6
0
296,227
2
L
Charybdis
7,710
454
111
7
0
287,629
5
L
Aphrodite
9,348
550
160
9
0
300,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role