Player Matchup

Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CheifBubby
Hercules
Level 28
God Stats
0W - 1L
1,935 SR
Queue Stats
1W - 3L
1,407 Elo+
Solo
Hel
Hel
Ezyj
Hel
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,539 Elo+
Solo
Tiamat
Tiamat
NATIONWIDE HD
Tiamat
Level 159
God Stats
12W - 16L
1,293 SR
Queue Stats
706W - 762L
1,312 Elo+
Solo
Merlin
Merlin
Tiny lune
Merlin
Level 80
God Stats
2W - 3L
1,499 SR
Queue Stats
94W - 105L
1,409 Elo+
Solo
Team Averages
Level 82
1,545 SR
1,434 Elo+

VS

Team Averages
Level 88
1,617 SR
1,489 Elo+
Ullr
Ullr
COMPED_SUSHI
Ullr
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
219W - 232L
1,544 Elo+
Solo
Aphrodite
Aphrodite
canni213
Aphrodite
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 41L
1,377 Elo+
Solo
Zhong Kui
Zhong Kui
ranibowsprimkles
Zhong Kui
Level 25
God Stats
2W - 0L
1,687 SR
Queue Stats
18W - 21L
1,533 Elo+
Solo
Nox
Nox
toomuchtacobell
Nox
Level 154
God Stats
1W - 0L
1,759 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Anubis
Anubis
ulquiorracifer21
Anubis
Level 123
God Stats
2W - 0L
1,640 SR
Queue Stats
148W - 133L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
10 / 2 / 11
12,255
817
16,617
19,284
6,574
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
CheifBubby
Hercules
18
3 / 5 / 18
10,917
728
9,253
30,952
37,940
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hel
Ezyj
Hel
20
9 / 5 / 13
12,817
854
18,335
23,184
9,332
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 7 / 11
9,957
664
5,661
16,298
6,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Tiny lune
Merlin
16
1 / 9 / 9
10,028
669
12,149
17,098
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 4 / 10
14,063
938
21,562
12,031
5,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
canni213
Aphrodite
15
0 / 6 / 16
9,631
642
4,972
13,333
6,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
18
2 / 4 / 22
10,714
714
16,433
13,814
11,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 5 / 21
11,380
759
19,259
15,191
8,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
6 / 5 / 21
12,234
816
20,893
14,821
7,186
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
118
24
Kills
28
28
Deaths
24
62
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
10
2
11
7.75
W
15
4
10
5
L
Hercules
CheifBubby
Hercules
3
5
18
2.4
L
Hel
Ezyj
Hel
9
5
13
3.1
L
1
7
11
0.93
L
Merlin
Tiny lune
Merlin
1
9
9
0.61
W
Aphrodite
canni213
Aphrodite
0
6
16
1.33
W
Zhong Kui
2
4
22
3.25
W
5
5
21
3.1
W
6
5
21
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,015
Damage
83,119
106,816
Taken
69,190
64,869
Mitigated
38,341
55,673
Healing
26,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
16,617
1,380
2,992
6,785
19,284
6,574
1,754
11,180
8,104
0
39,702
W
21,562
15,074
923
2,461
12,031
5,297
3,650
6,951
4,908
0
48,320
L
Hercules
CheifBubby
Hercules
9,253
2,178
1,290
9,474
30,952
37,940
216
11,573
19,379
0
12,083
L
Hel
Ezyj
Hel
18,335
1,305
16,032
11,697
23,184
9,332
1,739
14,378
8,806
39,954
0
L
5,661
675
1,787
2,921
16,298
6,926
313
11,476
4,822
13,431
0
L
Merlin
Tiny lune
Merlin
12,149
233
1,668
1,027
17,098
4,097
1,112
12,950
4,148
28,330
0
W
Aphrodite
canni213
Aphrodite
4,972
812
4,415
4,176
13,333
6,429
132
6,337
6,794
9,506
0
W
Zhong Kui
16,433
749
1,080
3,068
13,814
11,096
1,248
8,041
5,493
26,642
0
W
19,259
1,038
2,236
4,729
15,191
8,333
966
7,551
7,424
33,962
0
W
20,893
821
1,556
2,255
14,821
7,186
721
6,167
8,426
49,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,974
Gold Earned
58,022
141
Minions Killed
167
0
Camps Cleared
0
1,340,220
Distance Traveled
1,297,811
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,255
817
28
2
0
327,587
1
W
Ullr
14,063
938
50
3
0
245,039
0
L
Hercules
10,917
728
1
0
0
258,317
0
L
Hel
12,817
854
56
4
0
278,524
0
L
Tiamat
9,957
664
24
2
0
233,321
1
L
Merlin
10,028
669
32
2
0
242,471
1
W
Aphrodite
9,631
642
6
0
0
238,232
0
W
Zhong Kui
10,714
714
26
2
0
263,167
0
W
Nox
11,380
759
30
2
0
289,457
0
W
Anubis
12,234
816
55
4
0
261,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role