Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Araglás
Olorun
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,409 Elo+
Solo
Hachiman
Hachiman
HORGOLIK
Hachiman
Level 7
God Stats
1W - 2L
1,753 SR
Queue Stats
7W - 13L
1,259 Elo+
Party 1
Thor
Thor
Jonirenicus77
Thor
Level 109
God Stats
32W - 26L
1,295 SR
Queue Stats
262W - 296L
1,257 Elo+
Solo
Fafnir
Fafnir
Melinn
Fafnir
Level 147
God Stats
4W - 4L
1,679 SR
Queue Stats
195W - 198L
1,352 Elo+
Solo
Team Averages
Level 77
1,545 SR
1,355 Elo+

VS

Team Averages
Level 82
1,465 SR
1,469 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PePeRoni11
Nu Wa
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
116W - 93L
1,465 Elo+
Solo
Medusa
Medusa
darkufo
Medusa
Level 68
God Stats
34W - 28L
1,466 SR
Queue Stats
66W - 57L
1,465 Elo+
Solo
Neith
Neith
soulsub
Neith
Level 88
God Stats
13W - 18L
1,358 SR
Queue Stats
197W - 225L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 4 / 1
6,735
449
3,775
9,747
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Araglás
Olorun
11
0 / 5 / 1
6,266
418
4,238
9,250
2,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
HORGOLIK
Hachiman
10
1 / 5 / 1
6,563
438
3,040
9,972
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 0 / 1
7,952
530
10,629
7,943
2,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
Melinn
Fafnir
6
0 / 1 / 0
5,395
360
2,569
6,682
4,584
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
7 / 1 / 4
8,663
578
6,349
9,334
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
 
Cerberus
12
1 / 0 / 9
7,590
506
4,017
9,247
6,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
14
4 / 1 / 1
8,359
557
11,203
5,816
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
darkufo
Medusa
12
2 / 2 / 0
7,479
499
2,669
10,025
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
soulsub
Neith
13
1 / 0 / 4
7,846
523
5,215
5,837
1,793
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
15
15
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
1
0.38
W
Gilgamesh
 
Gilgamesh
7
1
4
9
W
Cerberus
 
Cerberus
1
0
9
5.5
L
Olorun
Araglás
Olorun
0
5
1
0.1
L
Hachiman
HORGOLIK
Hachiman
1
5
1
0.3
L
2
0
1
2.5
L
Fafnir
Melinn
Fafnir
0
1
0
0
W
Nu Wa
4
1
1
4.5
W
Medusa
darkufo
Medusa
2
2
0
1
W
Neith
soulsub
Neith
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,251
Damage
29,453
43,594
Taken
40,259
15,324
Mitigated
18,255
8,393
Healing
15,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,775
1,714
0
2,884
9,747
2,706
0
3,341
6,406
0
30,029
W
Gilgamesh
 
Gilgamesh
6,349
1,993
0
4,070
9,334
5,750
0
1,964
7,370
0
46,329
W
Cerberus
 
Cerberus
4,017
248
0
1,752
9,247
6,402
0
1,385
7,862
20,806
6,083
L
Olorun
Araglás
Olorun
4,238
1,499
119
2,358
9,250
2,855
0
3,586
5,664
36,323
0
L
Hachiman
HORGOLIK
Hachiman
3,040
2,292
0
1,438
9,972
2,522
843
2,140
7,832
0
21,698
L
10,629
741
0
250
7,943
2,657
608
2,414
5,529
0
51,235
L
Fafnir
Melinn
Fafnir
2,569
120
210
1,134
6,682
4,584
4
3,104
3,578
9,567
0
W
Nu Wa
11,203
2,525
0
2,809
5,816
1,839
3,718
2,050
3,766
56,295
0
W
Medusa
darkufo
Medusa
2,669
1,352
0
4,426
10,025
2,471
990
492
9,533
0
33,512
W
Neith
soulsub
Neith
5,215
2,147
0
2,756
5,837
1,793
748
916
4,921
0
43,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,911
Gold Earned
39,937
258
Minions Killed
397
0
Camps Cleared
0
1,114,556
Distance Traveled
1,326,909
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,735
449
55
4
0
281,369
0
W
Gilgamesh
8,663
578
91
6
0
316,355
10
W
Cerberus
7,590
506
51
3
0
283,362
1
L
Olorun
6,266
418
57
4
0
164,396
0
L
Hachiman
6,563
438
39
3
0
239,495
0
L
Thor
7,952
530
90
6
0
265,988
6
L
Fafnir
5,395
360
17
1
0
163,308
0
W
Nu Wa
8,359
557
98
7
0
253,673
0
W
Medusa
7,479
499
78
5
0
248,642
1
W
Neith
7,846
523
79
5
0
224,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role