Player Matchup

Jing Wei
Jing Wei
HexBunnie
Jing Wei
Level 145
God Stats
2W - 3L
1,601 SR
Queue Stats
193W - 174L
1,616 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TekTo
Tsukuyomi
Level 141
God Stats
0W - 1L
1,491 SR
Queue Stats
95W - 82L
1,683 Elo+
Party 1
Gilgamesh
Gilgamesh
Tieske
Gilgamesh
Level 128
God Stats
0W - 2L
1,502 SR
Queue Stats
87W - 64L
1,589 Elo+
Solo
Hades
Hades
xDoorbell
Hades
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 131L
1,554 Elo+
Solo
Terra
Terra
Зор4иК
Terra
Level 128
God Stats
4W - 11L
1,110 SR
Queue Stats
369W - 388L
1,616 Elo+
Solo
Team Averages
Level 121
1,441 SR
1,611 Elo+

VS

Team Averages
Level 136
1,404 SR
1,478 Elo+
Horus
Horus
Amarutu
Horus
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 247L
1,579 Elo+
Solo
Jormungandr
Jormungandr
FireFlamesFlamie
Jormungandr
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,224 Elo+
Solo
Fenrir
Fenrir
Nahlid
Fenrir
Level 102
God Stats
3W - 5L
1,188 SR
Queue Stats
511W - 535L
1,525 Elo+
Solo
Thanatos
Thanatos
Suppleyr
Thanatos
Level 143
God Stats
2W - 6L
1,300 SR
Queue Stats
244W - 233L
1,562 Elo+
Solo
Agni
Agni
Zelrog
Agni
Level 116
God Stats
5W - 0L
1,534 SR
Queue Stats
222W - 210L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HexBunnie
Jing Wei
20
7 / 5 / 10
12,808
753
29,799
24,546
10,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
TekTo
Tsukuyomi
17
2 / 6 / 11
10,187
599
11,407
20,963
10,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Tieske
Gilgamesh
17
2 / 5 / 13
10,953
644
13,748
26,817
28,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
xDoorbell
Hades
19
10 / 9 / 7
11,902
700
21,918
27,708
17,948
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 6 / 12
10,555
621
11,076
26,676
27,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Amarutu
Horus
19
0 / 2 / 28
11,383
670
10,505
29,480
34,064
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
FireFlamesFlamie
Jormungandr
20
6 / 4 / 21
12,589
741
29,464
22,139
29,078
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Nahlid
Fenrir
18
4 / 8 / 15
11,752
691
14,827
23,658
22,692
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thanatos
Suppleyr
Thanatos
20
13 / 6 / 10
13,444
791
19,525
16,218
10,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Zelrog
Agni
20
8 / 2 / 16
13,244
779
36,850
11,913
6,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
121
22
Kills
31
31
Deaths
22
53
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Horus
Amarutu
Horus
0
2
28
7
W
Jormungandr
FireFlamesFlamie
Jormungandr
6
4
21
4.13
L
Jing Wei
HexBunnie
Jing Wei
7
5
10
2.4
W
Fenrir
Nahlid
Fenrir
4
8
15
1.44
W
Thanatos
Suppleyr
Thanatos
13
6
10
3
L
Tsukuyomi
TekTo
Tsukuyomi
2
6
11
1.25
L
Gilgamesh
Tieske
Gilgamesh
2
5
13
1.7
W
Agni
Zelrog
Agni
8
2
16
8
L
Hades
xDoorbell
Hades
10
9
7
1.5
L
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,948
Damage
111,171
126,710
Taken
103,408
94,518
Mitigated
102,506
53,529
Healing
40,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Amarutu
Horus
10,505
4,538
7,778
11,624
29,480
34,064
412
8,955
20,525
0
19,778
W
Jormungandr
FireFlamesFlamie
Jormungandr
29,464
5,555
988
2,548
22,139
29,078
958
6,304
15,835
57,598
0
L
Jing Wei
HexBunnie
Jing Wei
29,799
25,340
568
8,455
24,546
10,302
375
12,517
11,863
0
48,829
W
Fenrir
Nahlid
Fenrir
14,827
3,361
96
1,232
23,658
22,692
1,448
7,170
16,488
0
21,457
W
Thanatos
Suppleyr
Thanatos
19,525
3,448
766
9,241
16,218
10,535
1,119
7,292
8,926
0
26,775
L
Tsukuyomi
TekTo
Tsukuyomi
11,407
2,673
1,317
3,523
20,963
10,758
0
9,126
11,721
0
26,213
L
Gilgamesh
Tieske
Gilgamesh
13,748
3,619
6,483
5,561
26,817
28,299
0
12,118
14,298
0
28,137
W
Agni
Zelrog
Agni
36,850
2,998
3,753
2,022
11,913
6,137
2,138
3,273
8,640
69,425
0
L
Hades
xDoorbell
Hades
21,918
2,692
2,510
8,061
27,708
17,948
26
16,075
11,433
41,538
0
L
11,076
910
10,382
6,669
26,676
27,211
0
16,478
10,048
17,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,405
Gold Earned
62,412
152
Minions Killed
155
0
Camps Cleared
0
1,458,967
Distance Traveled
1,498,566
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,383
670
13
1
0
312,922
2
W
Jormungandr
12,589
741
36
2
0
274,904
3
L
Jing Wei
12,808
753
57
3
0
296,932
0
W
Fenrir
11,752
691
10
1
0
283,119
0
W
Thanatos
13,444
791
27
2
0
321,056
1
L
Tsukuyomi
10,187
599
26
2
0
318,714
1
L
Gilgamesh
10,953
644
23
1
0
317,864
5
W
Agni
13,244
779
69
4
0
306,565
5
L
Hades
11,902
700
38
2
0
232,558
0
L
Terra
10,555
621
8
0
0
292,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role