Player Matchup

He Bo
He Bo
Bluechew2023
He Bo
Level 42
God Stats
1W - 4L
1,500 SR
Queue Stats
304W - 343L
1,384 Elo+
Solo
Izanami
Izanami
Mortonn_78190
Izanami
Level 29
God Stats
3W - 5L
1,409 SR
Queue Stats
26W - 37L
1,370 Elo+
Party 2
Hades
Hades
OverdoneElm0435
Hades
Level 30
God Stats
29W - 22L
1,285 SR
Queue Stats
125W - 144L
1,260 Elo+
Solo
Bellona
Bellona
Oziris_vex
Bellona
Level 42
God Stats
2W - 6L
1,614 SR
Queue Stats
41W - 63L
1,379 Elo+
Party 2
Jormungandr
Jormungandr
Samuraii_TP
Jormungandr
Level 49
God Stats
2W - 2L
1,458 SR
Queue Stats
245W - 222L
1,452 Elo+
Solo
Team Averages
Level 38
1,453 SR
1,369 Elo+

VS

Team Averages
Level 69
1,493 SR
1,446 Elo+
Susano
Susano
SlimySock420
Susano
Level 101
God Stats
1W - 0L
1,290 SR
Queue Stats
123W - 107L
1,562 Elo+
Party 1
Merlin
Merlin
StinkyJones
Merlin
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,592 Elo+
Party 1
Hercules
Hercules
Sunman_25
Hercules
Level 116
God Stats
2W - 3L
1,548 SR
Queue Stats
54W - 46L
1,580 Elo+
Party 1
Horus
Horus
chrinas
Horus
Level 41
God Stats
8W - 12L
1,387 SR
Queue Stats
30W - 64L
1,231 Elo+
Solo
Cupid
Cupid
pusi_distrojer
Cupid
Level 44
God Stats
2W - 0L
1,738 SR
Queue Stats
34W - 43L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
6,120
612
2,980
5,345
1,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
4
0 / 1 / 0
4,026
403
817
1,843
304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 2 / 1
5,734
573
3,398
7,285
3,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Oziris_vex
Bellona
11
2 / 0 / 2
6,523
652
3,744
5,417
4,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Samuraii_TP
Jormungandr
8
0 / 2 / 1
5,042
504
3,696
6,626
3,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
0 / 3 / 1
5,167
517
2,502
5,216
2,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
10
2 / 3 / 1
6,042
604
4,217
4,160
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Sunman_25
Hercules
11
3 / 1 / 0
6,107
611
2,659
5,191
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
chrinas
Horus
9
1 / 1 / 1
5,112
511
2,327
6,974
2,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 1 / 4
5,233
523
2,750
6,231
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
9
Kills
6
7
Deaths
9
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
L
Izanami
0
1
0
0
L
3
2
1
1.75
L
Bellona
Oziris_vex
Bellona
2
0
2
3
L
Jormungandr
Samuraii_TP
Jormungandr
0
2
1
0.25
W
Susano
0
3
1
0.17
W
Merlin
2
3
1
0.83
W
Hercules
Sunman_25
Hercules
3
1
0
3
W
Horus
chrinas
Horus
1
1
1
1.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,635
Damage
14,455
26,516
Taken
27,772
12,729
Mitigated
9,905
8,247
Healing
9,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,980
114
0
1,551
5,345
1,347
0
805
4,540
28,116
0
L
Izanami
817
654
0
309
1,843
304
182
0
1,843
0
9,561
L
3,398
221
17
3,057
7,285
3,084
0
2,755
4,530
22,493
0
L
Bellona
Oziris_vex
Bellona
3,744
684
0
2,637
5,417
4,576
606
0
5,090
0
33,321
L
Jormungandr
Samuraii_TP
Jormungandr
3,696
1,064
79
597
6,626
3,418
0
657
5,969
23,625
0
W
Susano
2,502
218
0
1,216
5,216
2,149
0
555
4,661
0
20,668
W
Merlin
4,217
422
0
0
4,160
1,243
625
3,284
876
31,699
0
W
Hercules
Sunman_25
Hercules
2,659
349
0
2,502
5,191
1,895
0
626
4,565
0
30,844
W
Horus
chrinas
Horus
2,327
1,069
684
2,631
6,974
2,935
0
2,734
4,240
0
12,188
W
2,750
1,324
234
1,932
6,231
1,683
116
2,875
3,356
0
23,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,445
Gold Earned
27,661
275
Minions Killed
245
0
Camps Cleared
0
891,187
Distance Traveled
983,155
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,120
612
65
7
0
208,406
1
L
Izanami
4,026
403
19
2
0
88,358
0
L
Hades
5,734
573
54
5
0
195,755
1
L
Bellona
6,523
652
94
9
0
203,137
3
L
Jormungandr
5,042
504
43
4
0
195,531
4
W
Susano
5,167
517
47
5
0
183,002
3
W
Merlin
6,042
604
53
5
0
205,200
1
W
Hercules
6,107
611
74
7
0
233,066
4
W
Horus
5,112
511
24
2
0
202,023
2
W
Cupid
5,233
523
47
5
0
159,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role