Player Matchup

Bacchus
Bacchus
Diamond IV
DavidArnaiz
Bacchus
Diamond IV
Level 160
God Stats
4W - 6L
1,609 SR
Queue Stats
307W - 305L
2,080 MMR
Solo
Chiron
Chiron
Platinum IV
Dayofevil
Chiron
Platinum IV
Level 147
God Stats
0W - 1L
1,886 SR
Queue Stats
43W - 43L
1,997 MMR
Party 1
King Arthur
King Arthur
Platinum III
Lucarioturtle
King Arthur
Platinum III
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 63L
1,913 MMR
Solo
Awilix
Awilix
Diamond IV
OUI93
Awilix
Diamond IV
Level 69
God Stats
46W - 31L
1,761 SR
Queue Stats
117W - 95L
2,243 MMR
Solo
Tiamat
Tiamat
Platinum V
SirThis
Tiamat
Platinum V
Level 126
God Stats
1W - 1L
1,738 SR
Queue Stats
18W - 14L
1,944 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,699 SR
2,036 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 105
1,616 SR
1,775 MMR
Zeus
Zeus
Platinum II
 
Zeus
Platinum II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond III
 
Erlang Shen
Diamond III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum V
InvOpAmp
Osiris
Platinum V
Level 63
God Stats
2W - 1L
1,642 SR
Queue Stats
30W - 19L
1,875 MMR
Solo
Nox
Nox
Diamond V
Lordakon
Nox
Diamond V
Level 160
God Stats
2W - 2L
1,684 SR
Queue Stats
239W - 229L
1,997 MMR
Party 2
Cernunnos
Cernunnos
Diamond V
tigercatface
Cernunnos
Diamond V
Level 153
God Stats
6W - 8L
1,752 SR
Queue Stats
119W - 94L
2,005 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DavidArnaiz
Bacchus
16
3 / 4 / 7
10,459
455
9,996
20,885
32,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
Dayofevil
Chiron
19
3 / 6 / 6
11,846
515
9,476
15,634
5,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
Lucarioturtle
King Arthur
18
2 / 7 / 6
11,236
489
14,787
26,996
18,588
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
OUI93
Awilix
20
8 / 8 / 4
12,923
562
14,751
21,276
10,663
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
SirThis
Tiamat
18
3 / 6 / 7
11,628
506
12,372
18,601
12,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ArachneCliodhnaTyrThoth

VS

Bans
Ah Muzen CabAgniUllrShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
9 / 5 / 9
13,920
605
22,469
16,102
8,775
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
 
Erlang Shen
19
6 / 4 / 10
12,796
556
15,795
21,979
35,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
InvOpAmp
Osiris
20
7 / 6 / 10
13,232
575
21,131
20,555
19,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
1 / 4 / 12
11,542
502
6,793
15,311
12,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
tigercatface
Cernunnos
20
8 / 1 / 4
14,604
635
19,366
17,859
7,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
76
19
Kills
31
31
Deaths
20
30
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
5
9
2.7
W
Erlang Shen
 
Erlang Shen
6
4
10
2.75
L
Bacchus
DavidArnaiz
Bacchus
3
4
7
1.63
L
Chiron
Dayofevil
Chiron
3
6
6
1
W
Osiris
InvOpAmp
Osiris
7
6
10
2
W
1
4
12
1.75
L
King Arthur
Lucarioturtle
King Arthur
2
7
6
0.71
L
Awilix
OUI93
Awilix
8
8
4
1.25
L
Tiamat
SirThis
Tiamat
3
6
7
1.08
W
Cernunnos
tigercatface
Cernunnos
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,382
Damage
85,554
103,392
Taken
91,806
80,012
Mitigated
83,737
22,010
Healing
31,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
22,469
3,456
0
2,373
16,102
8,775
1,892
6,375
9,522
118,759
0
W
Erlang Shen
 
Erlang Shen
15,795
9,045
0
7,902
21,979
35,529
297
3,216
18,700
0
73,709
L
Bacchus
DavidArnaiz
Bacchus
9,996
1,360
0
2,034
20,885
32,912
0
9,613
10,987
32,183
1,072
L
Chiron
Dayofevil
Chiron
9,476
2,830
544
3,310
15,634
5,747
0
3,703
11,809
0
91,016
W
Osiris
InvOpAmp
Osiris
21,131
8,657
0
4,597
20,555
19,261
1,197
5,007
15,135
0
94,868
W
6,793
726
0
3,098
15,311
12,322
727
4,837
10,379
56,100
0
L
King Arthur
Lucarioturtle
King Arthur
14,787
2,955
0
7,610
26,996
18,588
318
6,519
20,477
0
78,864
L
Awilix
OUI93
Awilix
14,751
6,321
0
4,567
21,276
10,663
0
4,220
17,056
0
98,781
L
Tiamat
SirThis
Tiamat
12,372
1,177
0
3,945
18,601
12,102
0
5,148
13,453
80,135
0
W
Cernunnos
tigercatface
Cernunnos
19,366
10,789
0
13,218
17,859
7,850
4,039
4,811
12,981
0
134,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,092
Gold Earned
66,094
680
Minions Killed
753
0
Camps Cleared
0
2,192,299
Distance Traveled
2,166,517
23
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,920
605
193
8
0
399,750
9
W
Erlang Shen
12,796
556
130
6
0
411,258
4
L
Bacchus
10,459
455
40
2
0
460,437
8
L
Chiron
11,846
515
177
8
0
399,382
8
W
Osiris
13,232
575
127
6
0
443,129
7
W
Nox
11,542
502
94
4
0
455,983
9
L
King Arthur
11,236
489
138
6
0
415,965
4
L
Awilix
12,923
562
149
6
0
483,777
0
L
Tiamat
11,628
506
176
8
0
432,738
3
W
Cernunnos
14,604
635
209
9
0
456,397
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role