Player Matchup

Hades
Hades
Chiller2116
Hades
Level 28
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Mercury
Mercury
EtchADub17
Mercury
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
KNGMVRCK
Gilgamesh
Level 44
God Stats
0W - 1L
1,340 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
Redsmokecloud
Anhur
Level 127
God Stats
10W - 9L
1,500 SR
Queue Stats
97W - 104L
1,455 Elo+
Solo
Cthulhu
Cthulhu
XxSavageMutantxX
Cthulhu
Level 46
God Stats
0W - 3L
1,321 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 59
1,387 SR
1,491 Elo+

VS

Team Averages
Level 95
1,513 SR
1,553 Elo+
Horus
Horus
DejaBien
Horus
Level 49
God Stats
13W - 8L
1,638 SR
Queue Stats
82W - 61L
1,655 Elo+
Party 1
Nu Wa
Nu Wa
SecretSnacc
Nu Wa
Level 160
God Stats
12W - 7L
1,499 SR
Queue Stats
130W - 153L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
Tamasu7566
Baron Samedi
Level 81
God Stats
6W - 3L
1,624 SR
Queue Stats
127W - 105L
1,607 Elo+
Party 1
Anhur
Anhur
Xerimus
Anhur
Level 69
God Stats
1W - 3L
1,116 SR
Queue Stats
22W - 25L
1,403 Elo+
Solo
Loki
Loki
Xruyst
Loki
Level 118
God Stats
44W - 28L
1,689 SR
Queue Stats
184W - 145L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,289
449
3,947
10,923
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
EtchADub17
Mercury
11
0 / 3 / 2
6,745
482
1,900
11,164
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
KNGMVRCK
Gilgamesh
10
1 / 5 / 0
5,985
428
3,449
11,255
6,382
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 4 / 1
6,333
452
2,220
7,592
2,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 0 / 1
6,364
455
3,377
6,202
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DejaBien
Horus
11
5 / 1 / 5
7,562
540
6,517
7,691
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 0 / 4
7,476
534
6,045
2,742
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Tamasu7566
Baron Samedi
14
2 / 2 / 4
8,494
607
6,837
9,825
7,196
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Xerimus
Anhur
13
0 / 0 / 1
7,753
554
2,498
6,600
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Loki
Xruyst
Loki
14
9 / 1 / 4
8,836
631
10,948
9,029
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
17
17
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Horus
DejaBien
Horus
5
1
5
7.5
L
Mercury
EtchADub17
Mercury
0
3
2
0.33
L
Gilgamesh
KNGMVRCK
Gilgamesh
1
5
0
0.2
L
1
4
1
0.38
W
1
0
4
3
W
Baron Samedi
Tamasu7566
Baron Samedi
2
2
4
2
W
Anhur
Xerimus
Anhur
0
0
1
0.5
W
Loki
Xruyst
Loki
9
1
4
11
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,893
Damage
32,845
47,136
Taken
35,887
19,131
Mitigated
19,232
7,703
Healing
18,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,947
158
0
1,881
10,923
3,606
0
3,828
6,713
23,428
0
W
Horus
DejaBien
Horus
6,517
3,064
637
3,276
7,691
5,680
342
1,649
6,042
0
24,229
L
Mercury
EtchADub17
Mercury
1,900
406
0
457
11,164
3,274
0
790
10,230
0
40,476
L
Gilgamesh
KNGMVRCK
Gilgamesh
3,449
778
0
2,241
11,255
6,382
0
4,581
6,542
0
17,610
L
2,220
885
0
1,828
7,592
2,124
0
1,532
5,968
0
26,903
W
6,045
904
0
1,039
2,742
988
1,645
1,700
1,042
30,521
3,154
W
Baron Samedi
Tamasu7566
Baron Samedi
6,837
1,812
195
5,356
9,825
7,196
923
2,312
7,173
44,623
0
W
Anhur
Xerimus
Anhur
2,498
719
0
5,141
6,600
1,914
1,200
697
5,903
0
52,195
W
Loki
Xruyst
Loki
10,948
4,239
0
3,062
9,029
3,454
0
966
8,032
0
49,099
L
3,377
393
7
1,289
6,202
3,745
0
1,022
5,019
21,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,716
Gold Earned
40,121
237
Minions Killed
368
0
Camps Cleared
0
1,237,492
Distance Traveled
1,350,963
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,289
449
36
3
0
229,009
2
W
Horus
7,562
540
39
3
0
277,460
0
L
Mercury
6,745
482
82
6
0
292,435
2
L
Gilgamesh
5,985
428
35
3
0
253,674
6
L
Anhur
6,333
452
56
4
0
210,369
0
W
Nu Wa
7,476
534
62
4
0
273,808
8
W
Baron Samedi
8,494
607
82
6
0
233,791
5
W
Anhur
7,753
554
98
7
0
237,233
4
W
Loki
8,836
631
87
6
0
328,671
3
L
Cthulhu
6,364
455
28
2
0
252,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role