Player Matchup

Atlas
Atlas
Bronze III
Petres
Atlas
Bronze III
Level 39
God Stats
3W - 23L
962 SR
Queue Stats
15W - 70L
729 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 39
962 SR
729 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 98
1,567 SR
1,378 MMR
Morgan Le Fay
Morgan Le Fay
Bronze IV
DropBot
Morgan Le Fay
Bronze IV
Level 98
God Stats
1W - 2L
1,567 SR
Queue Stats
1W - 5L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Petres
Atlas
20
6 / 8 / 0
19,657
936
19,900
36,137
28,427
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ChronosHe BoHou Yi

VS

Bans
UllrAh Muzen CabSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DropBot
Morgan Le Fay
20
8 / 6 / 0
18,757
893
24,747
24,874
8,772
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
6
Kills
8
8
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DropBot
Morgan Le Fay
8
6
0
1.33
W
Atlas
Petres
Atlas
6
8
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,900
Damage
24,747
36,137
Taken
24,874
28,427
Mitigated
8,772
15,545
Healing
3,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DropBot
Morgan Le Fay
24,747
3,283
0
3,324
24,874
8,772
2,520
20,070
4,804
117,656
0
W
Atlas
Petres
Atlas
19,900
5,899
0
15,545
36,137
28,427
659
25,160
10,280
132,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,657
Gold Earned
18,757
188
Minions Killed
190
10
Camps Cleared
7
360,024
Distance Traveled
379,590
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
18,757
893
190
9
7
379,590
3
W
Atlas
19,657
936
188
9
10
360,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role