Player Matchup

Osiris
Osiris
Cha0tic n0va
Osiris
Level 126
God Stats
7W - 14L
1,460 SR
Queue Stats
314W - 301L
1,502 Elo+
Party 2
Horus
Horus
ELCHapOoIAMGOD
Horus
Level 93
God Stats
3W - 3L
1,401 SR
Queue Stats
59W - 43L
1,509 Elo+
Party 2
Discordia
Discordia
SstrangeSerj
Discordia
Level 104
God Stats
1W - 4L
1,079 SR
Queue Stats
320W - 328L
1,402 Elo+
Party 2
Hou Yi
Hou Yi
TheDivisionBells
Hou Yi
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 113L
1,497 Elo+
Party 3
Yu Huang
Yu Huang
he-Say-Reeeeeeee
Yu Huang
Level 11
God Stats
4W - 3L
1,645 SR
Queue Stats
5W - 4L
1,526 Elo+
Party 3
Team Averages
Level 88
1,417 SR
1,487 Elo+

VS

Team Averages
Level 67
1,466 SR
1,415 Elo+
Ymir
Ymir
 
Ymir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
GotDiarrhea
Anubis
Level 41
God Stats
30W - 24L
1,488 SR
Queue Stats
162W - 153L
1,403 Elo+
Party 1
Nu Wa
Nu Wa
Jayshawn_YTalert
Nu Wa
Level 59
God Stats
4W - 8L
1,439 SR
Queue Stats
341W - 381L
1,407 Elo+
Solo
Hachiman
Hachiman
Rikayushi
Hachiman
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 193L
1,398 Elo+
Party 1
Achilles
Achilles
Rikayushi
Achilles
Level 23
God Stats
46W - 40L
1,406 SR
Queue Stats
208W - 212L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 1 / 0
8,458
498
7,446
11,558
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 6 / 2
8,165
480
6,022
17,685
14,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
SstrangeSerj
Discordia
12
2 / 8 / 1
7,250
426
6,316
10,474
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 6
7,033
414
5,254
10,814
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 8 / 2
7,358
433
8,363
13,915
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 2 / 9
8,038
473
5,211
12,165
12,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
16
14 / 1 / 6
10,273
604
13,653
9,943
5,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 3 / 12
7,786
458
10,861
8,918
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Rikayushi
Hachiman
14
4 / 4 / 11
8,417
495
8,175
12,114
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
Rikayushi
Achilles
15
6 / 0 / 3
8,645
509
8,625
7,916
7,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
10
Kills
26
26
Deaths
10
11
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
9
3.25
L
Osiris
2
1
0
2
L
4
6
2
0.83
W
Anubis
14
1
6
17
W
0
3
12
2
W
Hachiman
Rikayushi
Hachiman
4
4
11
2.38
W
Achilles
Rikayushi
Achilles
6
0
3
7.5
L
Discordia
SstrangeSerj
Discordia
2
8
1
0.31
L
0
3
6
1
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,401
Damage
46,525
64,446
Taken
51,056
29,931
Mitigated
31,302
22,332
Healing
15,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,211
1,100
0
1,261
12,165
12,156
426
4,000
8,165
21,767
0
L
Osiris
7,446
2,868
0
3,689
11,558
6,592
395
3,565
7,477
90
48,867
L
6,022
3,216
1,810
7,279
17,685
14,964
125
9,836
7,725
0
34,681
W
Anubis
13,653
282
0
6,295
9,943
5,336
1,083
4,302
5,641
63,831
0
W
10,861
3,089
0
2,518
8,918
2,801
1,099
2,970
5,948
42,599
0
W
Hachiman
Rikayushi
Hachiman
8,175
3,275
0
2,116
12,114
3,732
1,258
3,489
8,625
0
44,593
W
Achilles
Rikayushi
Achilles
8,625
1,041
0
3,515
7,916
7,277
871
0
7,916
0
36,840
L
Discordia
SstrangeSerj
Discordia
6,316
534
0
494
10,474
2,574
176
3,606
6,761
34,881
0
L
5,254
2,218
396
3,271
10,814
2,813
0
5,925
4,853
0
32,933
L
8,363
817
391
5,002
13,915
2,988
0
6,793
7,015
41,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,264
Gold Earned
43,159
336
Minions Killed
320
0
Camps Cleared
0
1,513,273
Distance Traveled
1,592,549
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,038
473
37
2
0
305,575
0
L
Osiris
8,458
498
89
5
0
347,660
6
L
Horus
8,165
480
48
3
0
304,204
7
W
Anubis
10,273
604
118
7
0
305,945
2
W
Nu Wa
7,786
458
49
3
0
291,117
1
W
Hachiman
8,417
495
59
3
0
318,832
0
W
Achilles
8,645
509
57
3
0
371,080
4
L
Discordia
7,250
426
62
4
0
279,762
2
L
Hou Yi
7,033
414
67
4
0
302,395
3
L
Yu Huang
7,358
433
70
4
0
279,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role