Player Matchup

Bacchus
Bacchus
CuteJumpshot333
Bacchus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,576 Elo+
Party 1
Skadi
Skadi
NIBBESAREUS
Skadi
Level 27
God Stats
2W - 2L
1,429 SR
Queue Stats
16W - 14L
1,583 Elo+
Party 1
Chaac
Chaac
TabbyRaccoon280
Chaac
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 4L
1,722 Elo+
Party 1
Fenrir
Fenrir
night gamer120
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,722 Elo+
Party 1
Anubis
Anubis
xXDaddyUwUXx721
Anubis
Level 26
God Stats
6W - 6L
1,500 SR
Queue Stats
10W - 13L
1,225 Elo+
Party 1
Team Averages
Level 22
1,486 SR
1,566 Elo+

VS

Team Averages
Level 97
1,541 SR
1,452 Elo+
Tyr
Tyr
Sugardiabeetus
Tyr
Level 155
God Stats
3W - 2L
1,943 SR
Queue Stats
128W - 135L
1,411 Elo+
Solo
Fenrir
Fenrir
Tiindah
Fenrir
Level 69
God Stats
0W - 2L
1,290 SR
Queue Stats
61W - 78L
1,427 Elo+
Solo
Xbalanque
Xbalanque
Tiny Itachi
Xbalanque
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 295L
1,529 Elo+
Solo
Ymir
Ymir
gentlepoppy1
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 170L
1,494 Elo+
Solo
Zeus
Zeus
iLionxKxng
Zeus
Level 93
God Stats
6W - 2L
1,470 SR
Queue Stats
146W - 142L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 3
6,288
629
4,659
7,223
5,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 1 / 1
7,397
740
5,938
5,912
1,618
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
6 / 0 / 0
7,108
711
6,075
7,265
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
4 / 2 / 2
6,086
609
4,317
6,500
2,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 2 / 2
5,257
526
2,556
4,195
1,537
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,766
477
2,889
7,078
2,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Tiindah
Fenrir
8
3 / 5 / 2
5,383
538
4,405
8,587
2,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Tiny Itachi
Xbalanque
9
1 / 5 / 1
5,493
549
3,831
7,444
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 3 / 2
4,968
497
800
6,001
2,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 2
5,556
556
3,882
4,870
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
18
Kills
6
6
Deaths
18
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
6
1
1
6.5
L
0
4
0
0
W
6
0
0
6
L
Fenrir
Tiindah
Fenrir
3
5
2
0.8
L
Xbalanque
Tiny Itachi
Xbalanque
1
5
1
0.3
L
1
3
2
0.67
L
1
1
2
2
W
4
2
2
2.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,545
Damage
15,807
31,095
Taken
33,980
14,501
Mitigated
10,105
8,633
Healing
6,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,659
786
0
1,971
7,223
5,597
0
1,203
6,020
15,999
7,503
W
5,938
1,701
0
1,431
5,912
1,618
1,066
246
5,666
0
47,604
L
2,889
439
0
930
7,078
2,349
0
418
6,660
0
23,034
W
6,075
2,774
0
3,002
7,265
3,609
0
0
7,265
0
43,176
L
Fenrir
Tiindah
Fenrir
4,405
1,693
0
957
8,587
2,458
0
1,273
7,314
0
21,074
L
Xbalanque
Tiny Itachi
Xbalanque
3,831
1,255
0
1,971
7,444
1,759
0
948
6,496
0
31,788
L
800
179
0
854
6,001
2,384
0
2,585
3,416
6,815
0
L
3,882
372
0
1,911
4,870
1,155
0
1,365
3,505
31,044
0
W
4,317
1,545
0
1,531
6,500
2,140
0
1,426
5,074
0
22,998
W
2,556
98
0
698
4,195
1,537
0
1,807
2,388
20,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,136
Gold Earned
26,166
285
Minions Killed
220
0
Camps Cleared
0
1,038,370
Distance Traveled
937,460
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,288
629
24
2
0
218,826
6
W
Skadi
7,397
740
94
9
0
201,207
2
L
Tyr
4,766
477
48
5
0
174,542
1
W
Chaac
7,108
711
84
8
0
202,871
1
L
Fenrir
5,383
538
31
3
0
202,160
3
L
Xbalanque
5,493
549
59
6
0
169,236
1
L
Ymir
4,968
497
17
2
0
191,765
1
L
Zeus
5,556
556
65
7
0
199,757
4
W
Fenrir
6,086
609
41
4
0
235,868
2
W
Anubis
5,257
526
42
4
0
179,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role