Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Phantom116
Skadi
Level 123
God Stats
98W - 84L
1,587 SR
Queue Stats
473W - 464L
1,580 Elo+
Solo
Serqet
Serqet
elPichonaso
Serqet
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 185L
1,603 Elo+
Solo
Horus
Horus
sauuuk
Horus
Level 106
God Stats
4W - 2L
1,388 SR
Queue Stats
172W - 182L
1,554 Elo+
Solo
Eset
Eset
xLannister
Eset
Level 160
God Stats
48W - 54L
1,569 SR
Queue Stats
605W - 592L
1,513 Elo+
Party 1
Team Averages
Level 133
1,509 SR
1,550 Elo+

VS

Team Averages
Level 127
1,639 SR
1,600 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
Ezell
Atlas
Level 129
God Stats
1W - 0L
1,869 SR
Queue Stats
23W - 17L
1,774 Elo+
Party 2
Zeus
Zeus
GeIums
Zeus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 52L
1,557 Elo+
Party 3
Nike
Nike
KasenWill
Nike
Level 158
God Stats
3W - 0L
1,845 SR
Queue Stats
66W - 41L
1,682 Elo+
Party 2
Jing Wei
Jing Wei
Rays-_-syaR
Jing Wei
Level 64
God Stats
28W - 36L
1,478 SR
Queue Stats
178W - 226L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 1
5,431
543
3,846
2,891
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
5
0 / 1 / 0
3,742
374
1,169
2,014
411
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
9
1 / 1 / 0
5,443
544
1,050
6,152
1,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
sauuuk
Horus
9
0 / 4 / 1
5,093
509
4,543
8,202
4,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
5,094
509
280
4,378
1,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 0 / 0
5,718
572
2,990
6,470
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Ezell
Atlas
9
0 / 0 / 3
5,219
522
2,071
4,339
2,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
GeIums
Zeus
10
1 / 0 / 2
5,621
562
1,478
2,427
626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
11
3 / 1 / 2
6,325
633
4,474
7,673
3,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Rays-_-syaR
Jing Wei
10
0 / 0 / 1
5,399
540
1,966
3,963
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
8
8
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Fenrir
 
Fenrir
4
0
0
4
W
Atlas
Ezell
Atlas
0
0
3
1.5
W
Zeus
GeIums
Zeus
1
0
2
2
W
Nike
3
1
2
4
L
Skadi
0
1
0
0
W
Jing Wei
Rays-_-syaR
Jing Wei
0
0
1
0.5
L
Serqet
1
1
0
1
L
Horus
sauuuk
Horus
0
4
1
0.13
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,888
Damage
12,979
23,637
Taken
24,872
9,096
Mitigated
9,133
8,318
Healing
10,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,846
506
0
500
2,891
733
26
1,018
1,781
33,993
0
W
Fenrir
 
Fenrir
2,990
884
0
2,862
6,470
2,013
0
599
5,523
0
22,136
W
Atlas
Ezell
Atlas
2,071
599
0
1,618
4,339
2,177
0
705
3,542
12,361
0
W
Zeus
GeIums
Zeus
1,478
183
0
1,212
2,427
626
0
675
1,646
30,570
0
W
Nike
4,474
551
0
2,827
7,673
3,216
0
968
6,139
0
34,979
L
Skadi
1,169
353
0
340
2,014
411
0
319
1,695
0
10,886
W
Jing Wei
Rays-_-syaR
Jing Wei
1,966
1,256
0
2,233
3,963
1,101
144
657
3,228
0
37,871
L
Serqet
1,050
128
0
3,329
6,152
1,896
0
587
5,452
0
24,662
L
Horus
sauuuk
Horus
4,543
2,152
74
2,686
8,202
4,427
0
650
7,094
0
27,259
L
280
0
0
1,389
4,378
1,629
0
787
3,591
13,483
2,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,803
Gold Earned
28,282
221
Minions Killed
295
0
Camps Cleared
0
849,676
Distance Traveled
966,436
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,431
543
55
6
0
172,580
5
W
Fenrir
5,718
572
47
5
0
206,908
3
W
Atlas
5,219
522
16
2
0
198,744
5
W
Zeus
5,621
562
75
8
0
193,324
4
W
Nike
6,325
633
71
7
0
167,647
2
L
Skadi
3,742
374
24
2
0
72,050
1
W
Jing Wei
5,399
540
86
9
0
199,813
3
L
Serqet
5,443
544
62
6
0
224,858
5
L
Horus
5,093
509
45
5
0
190,845
1
L
Eset
5,094
509
35
4
0
189,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role