Player Matchup

Chang'e
Chang'e
AUTO DOMO
Chang'e
Level 133
God Stats
2W - 2L
1,043 SR
Queue Stats
41W - 43L
1,414 Elo+
Party 2
Ra
Ra
HOPE Mist1269
Ra
Level 43
God Stats
2W - 1L
1,378 SR
Queue Stats
92W - 80L
1,510 Elo+
Party 2
Bakasura
Bakasura
Hit It Right
Bakasura
Level 119
God Stats
180W - 157L
1,463 SR
Queue Stats
597W - 592L
1,507 Elo+
Party 2
Medusa
Medusa
Rezulince
Medusa
Level 118
God Stats
21W - 14L
1,676 SR
Queue Stats
242W - 223L
1,544 Elo+
Party 2
Mercury
Mercury
stangbrandon02
Mercury
Level 152
God Stats
31W - 8L
1,804 SR
Queue Stats
366W - 219L
1,670 Elo+
Party 2
Team Averages
Level 113
1,473 SR
1,529 Elo+

VS

Team Averages
Level 79
1,455 SR
1,416 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Death Gun9824
Shiva
Level 68
God Stats
25W - 33L
1,381 SR
Queue Stats
632W - 605L
1,409 Elo+
Solo
Xing Tian
Xing Tian
Krionix47
Xing Tian
Level 107
God Stats
5W - 7L
1,397 SR
Queue Stats
749W - 762L
1,428 Elo+
Party 1
Susano
Susano
TGL_Branso_0714Y
Susano
Level 107
God Stats
29W - 33L
1,579 SR
Queue Stats
409W - 386L
1,517 Elo+
Party 1
Neith
Neith
TPDashxt
Neith
Level 9
God Stats
1W - 3L
1,418 SR
Queue Stats
1W - 4L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AUTO DOMO
Chang'e
10
0 / 0 / 5
5,869
587
3,020
4,158
1,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 3 / 4
5,929
593
2,535
6,849
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Hit It Right
Bakasura
12
3 / 2 / 2
6,634
663
2,009
7,143
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Rezulince
Medusa
11
2 / 0 / 1
6,079
608
3,873
5,241
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 1 / 0
7,907
791
8,469
7,716
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
4 / 5 / 0
6,098
610
5,511
6,848
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 0
5,897
590
3,323
8,349
4,237
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Krionix47
Xing Tian
8
0 / 1 / 3
5,241
524
3,328
8,459
4,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 2
5,351
535
3,435
6,529
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
TPDashxt
Neith
9
0 / 1 / 1
5,180
518
2,733
3,433
946
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
6
6
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
4
5
0
0.8
W
Chang'e
AUTO DOMO
Chang'e
0
0
5
2.5
L
1
4
0
0.25
W
1
3
4
1
W
Bakasura
Hit It Right
Bakasura
3
2
2
2
L
Xing Tian
Krionix47
Xing Tian
0
1
3
1.5
W
Medusa
Rezulince
Medusa
2
0
1
2.5
L
1
3
2
0.67
L
Neith
TPDashxt
Neith
0
1
1
0.5
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,906
Damage
18,330
31,107
Taken
33,618
9,870
Mitigated
13,845
10,737
Healing
5,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
5,511
1,110
0
810
6,848
2,132
420
2,009
4,488
32,244
0
W
Chang'e
AUTO DOMO
Chang'e
3,020
436
693
2,203
4,158
1,848
180
673
3,485
12,390
0
L
3,323
1,428
0
250
8,349
4,237
298
0
8,349
0
30,470
W
2,535
344
276
1,192
6,849
2,003
0
5,088
1,761
30,355
0
W
Bakasura
Hit It Right
Bakasura
2,009
1,488
0
2,097
7,143
1,848
0
886
6,257
0
34,812
L
Xing Tian
Krionix47
Xing Tian
3,328
558
0
1,559
8,459
4,595
0
2,640
5,797
12,514
1,715
W
Medusa
Rezulince
Medusa
3,873
1,711
0
2,559
5,241
1,548
0
742
4,499
0
45,106
L
3,435
424
0
1,905
6,529
1,935
0
319
6,210
0
22,178
L
Neith
TPDashxt
Neith
2,733
845
0
551
3,433
946
0
587
2,846
0
26,726
W
8,469
4,793
0
1,717
7,716
2,623
0
548
7,168
0
57,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,418
Gold Earned
27,767
362
Minions Killed
249
0
Camps Cleared
0
1,122,311
Distance Traveled
956,487
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,098
610
59
6
0
154,875
3
W
Chang'e
5,869
587
25
3
0
203,485
2
L
Shiva
5,897
590
68
7
0
178,062
0
W
Ra
5,929
593
60
6
0
202,628
1
W
Bakasura
6,634
663
84
8
0
271,936
3
L
Xing Tian
5,241
524
17
2
0
211,332
2
W
Medusa
6,079
608
74
7
0
194,277
1
L
Susano
5,351
535
50
5
0
218,252
2
L
Neith
5,180
518
55
6
0
193,966
1
W
Mercury
7,907
791
119
12
0
249,985
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role