Player Matchup

Ganesha
Ganesha
Baleb3
Ganesha
Level 28
God Stats
2W - 2L
1,794 SR
Queue Stats
4W - 7L
1,754 Elo+
Solo
Loki
Loki
ColeTrain-TM
Loki
Level 11
God Stats
23W - 23L
1,628 SR
Queue Stats
53W - 86L
1,365 Elo+
Party 2
Ravana
Ravana
DanteGoesBerserk
Ravana
Level 109
God Stats
2W - 4L
1,747 SR
Queue Stats
196W - 268L
1,367 Elo+
Party 2
Discordia
Discordia
Exichamber
Discordia
Level 5
God Stats
1W - 1L
1,733 SR
Queue Stats
1W - 4L
1,377 Elo+
Party 2
Shiva
Shiva
TheLoneRonin1
Shiva
Level 26
God Stats
88W - 111L
1,416 SR
Queue Stats
155W - 236L
1,361 Elo+
Party 2
Team Averages
Level 36
1,663 SR
1,445 Elo+

VS

Team Averages
Level 82
1,430 SR
1,453 Elo+
Da Ji
Da Ji
BlexF749
Da Ji
Level 18
God Stats
12W - 17L
1,421 SR
Queue Stats
23W - 36L
1,413 Elo+
Party 3
Zeus
Zeus
DaHawaiian4401
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,485 Elo+
Party 3
Fafnir
Fafnir
PseudoNeutral
Fafnir
Level 144
God Stats
4W - 4L
1,356 SR
Queue Stats
41W - 41L
1,471 Elo+
Party 1
Neith
Neith
SL33PYG00MBA
Neith
Level 108
God Stats
1W - 0L
1,506 SR
Queue Stats
126W - 141L
1,429 Elo+
Solo
Shiva
Shiva
jcJukes
Shiva
Level 123
God Stats
1W - 0L
1,367 SR
Queue Stats
40W - 43L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Baleb3
Ganesha
17
1 / 7 / 9
10,491
699
13,700
20,400
21,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 5 / 3
9,988
666
8,506
14,355
5,382
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 8 / 4
10,145
676
10,485
19,556
9,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
Exichamber
Discordia
15
1 / 7 / 4
9,453
630
9,472
9,335
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 2 / 2
8,626
575
2,878
4,456
4,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BlexF749
Da Ji
18
8 / 5 / 10
11,180
745
15,976
12,233
4,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
8 / 3 / 6
11,878
792
9,184
9,731
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
9 / 0 / 15
12,750
850
11,519
10,747
11,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
1 / 1 / 7
10,373
692
4,369
6,865
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
jcJukes
Shiva
18
3 / 1 / 19
10,968
731
18,036
22,168
13,439
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
86
9
Kills
29
29
Deaths
10
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Baleb3
Ganesha
1
7
9
0.79
W
Da Ji
BlexF749
Da Ji
8
5
10
2.6
L
3
5
3
0.9
W
8
3
6
3.67
L
4
8
4
0.75
L
Discordia
Exichamber
Discordia
1
7
4
0.43
W
9
0
15
16.5
W
1
1
7
4.5
L
0
2
2
0.5
W
Shiva
jcJukes
Shiva
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,041
Damage
59,084
68,102
Taken
61,744
43,467
Mitigated
34,644
6,418
Healing
18,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Baleb3
Ganesha
13,700
1,218
220
1,798
20,400
21,302
0
6,290
13,349
34,091
0
W
Da Ji
BlexF749
Da Ji
15,976
4,563
0
2,731
12,233
4,709
268
3,829
8,202
0
27,505
L
8,506
1,046
0
947
14,355
5,382
297
4,266
9,997
0
27,125
W
9,184
1,953
361
979
9,731
2,820
1,097
3,621
5,935
43,677
0
L
10,485
2,695
0
1,457
19,556
9,261
0
6,325
12,873
0
30,232
L
Discordia
Exichamber
Discordia
9,472
314
0
545
9,335
2,905
385
2,330
6,857
20,802
0
W
11,519
1,849
0
3,173
10,747
11,367
1,078
3,792
6,734
23,855
0
W
4,369
1,468
0
2,612
6,865
2,309
1,152
2,015
4,712
0
37,300
L
2,878
289
378
1,073
4,456
4,617
0
1,051
3,314
0
11,312
W
Shiva
jcJukes
Shiva
18,036
3,813
660
8,094
22,168
13,439
1,318
8,852
12,824
0
35,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,703
Gold Earned
57,149
158
Minions Killed
239
0
Camps Cleared
0
1,112,419
Distance Traveled
1,284,523
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,491
699
13
1
0
265,237
2
W
Da Ji
11,180
745
24
2
0
316,709
4
L
Loki
9,988
666
44
3
0
303,916
0
W
Zeus
11,878
792
77
5
0
214,563
0
L
Ravana
10,145
676
60
4
0
271,326
3
L
Discordia
9,453
630
23
2
0
197,135
0
W
Fafnir
12,750
850
33
2
0
273,533
0
W
Neith
10,373
692
64
4
0
163,178
1
L
Shiva
8,626
575
18
1
0
74,805
1
W
Shiva
10,968
731
41
3
0
316,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role