Player Matchup

Jormungandr
Jormungandr
OcheeTawa
Jormungandr
Level 24
God Stats
1W - 3L
1,108 SR
Queue Stats
14W - 21L
1,385 Elo+
Party 1
Thoth
Thoth
SpunqMonke
Thoth
Level 142
God Stats
5W - 3L
1,389 SR
Queue Stats
67W - 60L
1,480 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ethan188799
Tsukuyomi
Level 14
God Stats
2W - 3L
1,187 SR
Queue Stats
2W - 7L
1,289 Elo+
Party 1
Team Averages
Level 60
1,228 SR
1,385 Elo+

VS

Team Averages
Level 56
1,474 SR
1,319 Elo+
Cernunnos
Cernunnos
Comrade982273
Cernunnos
Level 25
God Stats
13W - 12L
1,567 SR
Queue Stats
33W - 24L
1,498 Elo+
Party 2
Jormungandr
Jormungandr
KaoticKronic687
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
991 Elo+
Party 2
Baron Samedi
Baron Samedi
Zellusylol
Baron Samedi
Level 138
God Stats
4W - 6L
1,356 SR
Queue Stats
103W - 88L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
OcheeTawa
Jormungandr
16
0 / 5 / 6
11,991
600
9,412
21,590
24,369
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
19
7 / 3 / 2
14,798
740
21,469
13,951
4,269
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
ethan188799
Tsukuyomi
17
3 / 4 / 6
12,887
644
8,824
13,050
6,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Comrade982273
Cernunnos
18
2 / 4 / 6
12,260
613
11,859
16,136
4,660
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
KaoticKronic687
Jormungandr
17
2 / 3 / 9
13,655
683
5,012
17,699
18,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Zellusylol
Baron Samedi
19
8 / 3 / 1
13,676
684
21,484
17,976
7,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
10
Kills
12
12
Deaths
10
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Comrade982273
Cernunnos
2
4
6
1.25
L
Jormungandr
KaoticKronic687
Jormungandr
2
3
9
2.17
W
Jormungandr
OcheeTawa
Jormungandr
0
5
6
0.6
W
Thoth
7
3
2
2.67
L
Baron Samedi
Zellusylol
Baron Samedi
8
3
1
2.83
W
Tsukuyomi
ethan188799
Tsukuyomi
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,705
Damage
38,355
48,591
Taken
51,811
35,133
Mitigated
30,897
4,313
Healing
12,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Comrade982273
Cernunnos
11,859
4,838
224
2,359
16,136
4,660
1,432
11,929
4,207
0
44,994
L
Jormungandr
KaoticKronic687
Jormungandr
5,012
1,464
0
1,983
17,699
18,390
273
8,798
8,901
32,757
0
W
Jormungandr
OcheeTawa
Jormungandr
9,412
246
0
1,229
21,590
24,369
129
9,777
11,813
38,290
0
W
Thoth
21,469
730
0
883
13,951
4,269
1,164
8,604
5,347
73,670
0
L
Baron Samedi
Zellusylol
Baron Samedi
21,484
1,792
1,973
6,226
17,976
7,847
1,047
10,990
6,986
67,705
0
W
Tsukuyomi
ethan188799
Tsukuyomi
8,824
1,575
0
2,201
13,050
6,495
1,096
8,161
4,889
0
32,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,676
Gold Earned
39,591
191
Minions Killed
223
1
Camps Cleared
11
1,120,319
Distance Traveled
1,003,272
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,260
613
71
4
5
339,644
1
L
Jormungandr
13,655
683
46
2
2
339,496
0
W
Jormungandr
11,991
600
51
3
0
356,960
1
W
Thoth
14,798
740
110
6
1
375,430
1
L
Baron Samedi
13,676
684
106
5
4
324,132
1
W
Tsukuyomi
12,887
644
30
2
0
387,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role