Player Matchup

Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Masters
AbducTz
Nemesis
Masters
Level 154
God Stats
11W - 6L
1,577 SR
Queue Stats
197W - 170L
2,574 MMR
Party 1
King Arthur
King Arthur
Masters
Jaybo115
King Arthur
Masters
Level 157
God Stats
82W - 67L
1,664 SR
Queue Stats
290W - 263L
2,810 MMR
Party 1
Hou Yi
Hou Yi
Masters
Snoopy
Hou Yi
Masters
Level 160
God Stats
24W - 17L
1,719 SR
Queue Stats
720W - 595L
2,509 MMR
Solo
Bacchus
Bacchus
Platinum II
Zexxxet
Bacchus
Platinum II
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 33L
2,191 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,592 SR
2,317 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,417 SR
1,792 MMR
Mercury
Mercury
Masters
 
Mercury
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Masters
 
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Masters
 
Ymir
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond II
TheeDespair
Poseidon
Diamond II
Level 160
God Stats
14W - 16L
1,369 SR
Queue Stats
192W - 195L
2,337 MMR
Solo
Shiva
Shiva
Diamond IV
WelDisciplinedVC
Shiva
Diamond IV
Level 127
God Stats
1W - 1L
1,216 SR
Queue Stats
318W - 300L
2,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
11 / 1 / 4
9,328
718
11,649
5,080
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
AbducTz
Nemesis
14
5 / 1 / 6
8,405
647
8,166
9,606
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Jaybo115
King Arthur
16
5 / 0 / 4
9,130
702
9,744
10,875
10,956
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Snoopy
Hou Yi
17
8 / 1 / 3
9,464
728
11,613
11,695
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Zexxxet
Bacchus
12
1 / 0 / 9
7,320
563
3,853
6,523
4,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
ArtioKaliCamazotzAmaterasu

VS

Bans
Da JiCabrakanCliodhnaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 5 / 3
7,002
539
3,837
9,605
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
 
Anhur
10
0 / 7 / 1
6,270
482
7,084
10,824
2,608
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
 
Ymir
9
0 / 5 / 3
6,136
472
2,595
13,426
5,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
TheeDespair
Poseidon
12
3 / 7 / 0
7,692
592
6,874
7,575
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 0
6,762
520
5,400
16,194
7,678
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
30
Kills
3
3
Deaths
30
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
11
1
4
13
L
Mercury
 
Mercury
0
5
3
0.3
L
Anhur
 
Anhur
0
7
1
0.07
L
Ymir
 
Ymir
0
5
3
0.3
W
Nemesis
AbducTz
Nemesis
5
1
6
8
W
King Arthur
Jaybo115
King Arthur
5
0
4
7
W
Hou Yi
Snoopy
Hou Yi
8
1
3
9.5
L
Poseidon
TheeDespair
Poseidon
3
7
0
0.43
L
0
6
0
0
W
Bacchus
Zexxxet
Bacchus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,025
Damage
25,790
43,779
Taken
57,624
23,504
Mitigated
19,650
14,679
Healing
8,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
11,649
299
0
500
5,080
1,333
0
2,599
2,481
55,830
0
L
Mercury
 
Mercury
3,837
1,283
0
220
9,605
2,338
0
2,969
6,636
0
47,360
L
Anhur
 
Anhur
7,084
4,299
0
2,385
10,824
2,608
0
1,127
9,697
0
42,940
L
Ymir
 
Ymir
2,595
741
684
1,679
13,426
5,655
0
5,777
7,649
15,334
0
W
Nemesis
AbducTz
Nemesis
8,166
3,178
0
1,194
9,606
3,151
0
3,105
6,501
0
61,626
W
King Arthur
Jaybo115
King Arthur
9,744
1,166
0
2,938
10,875
10,956
0
489
10,386
0
62,966
W
Hou Yi
Snoopy
Hou Yi
11,613
6,194
0
8,030
11,695
3,369
0
1,334
10,361
0
83,988
L
Poseidon
TheeDespair
Poseidon
6,874
1,531
0
758
7,575
1,371
0
5,130
2,445
35,815
0
L
5,400
707
0
3,040
16,194
7,678
0
499
15,695
0
43,104
W
Bacchus
Zexxxet
Bacchus
3,853
603
0
2,017
6,523
4,695
0
1,942
4,105
15,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,647
Gold Earned
33,862
536
Minions Killed
374
0
Camps Cleared
0
1,398,681
Distance Traveled
1,257,149
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,328
718
114
9
0
278,119
0
L
Mercury
7,002
539
96
7
0
312,219
2
L
Anhur
6,270
482
81
6
0
226,056
1
L
Ymir
6,136
472
20
2
0
241,742
1
W
Nemesis
8,405
647
103
8
0
300,138
4
W
King Arthur
9,130
702
145
11
0
295,028
6
W
Hou Yi
9,464
728
156
12
0
241,139
4
L
Poseidon
7,692
592
77
6
0
237,538
3
L
Shiva
6,762
520
100
8
0
239,594
3
W
Bacchus
7,320
563
18
1
0
284,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role