Player Matchup

Ah Puch
Ah Puch
Emperors_Will
Ah Puch
Level 121
God Stats
6W - 5L
1,293 SR
Queue Stats
226W - 280L
1,443 Elo+
Party 1
Baron Samedi
Baron Samedi
Phase_ion
Baron Samedi
Level 43
God Stats
15W - 12L
1,589 SR
Queue Stats
97W - 76L
1,441 Elo+
Party 1
He Bo
He Bo
Smurfscrub1
He Bo
Level 26
God Stats
6W - 7L
1,473 SR
Queue Stats
91W - 93L
1,448 Elo+
Party 1
Team Averages
Level 63
1,452 SR
1,444 Elo+

VS

Team Averages
Level 79
1,512 SR
1,376 Elo+
Thoth
Thoth
CudLord
Thoth
Level 122
God Stats
1W - 3L
1,257 SR
Queue Stats
236W - 348L
1,379 Elo+
Party 2
Izanami
Izanami
KindledSonata
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,370 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MY___EUPHORIA
Cu Chulainn
Level 96
God Stats
6W - 6L
1,779 SR
Queue Stats
152W - 198L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
7 / 5 / 8
11,797
786
11,055
13,472
5,057
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Phase_ion
Baron Samedi
16
5 / 7 / 11
11,611
774
9,656
15,600
6,424
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
8 / 3 / 11
12,358
824
13,268
11,410
3,952
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
CudLord
Thoth
15
5 / 8 / 9
11,006
734
13,217
13,214
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
12
2 / 8 / 7
9,623
642
6,691
14,371
10,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
MY___EUPHORIA
Cu Chulainn
16
8 / 5 / 7
12,008
801
12,106
14,217
14,438
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
20
Kills
15
15
Deaths
21
30
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thoth
CudLord
Thoth
5
8
9
1.19
W
Ah Puch
7
5
8
2.2
L
Izanami
2
8
7
0.69
L
Cu Chulainn
MY___EUPHORIA
Cu Chulainn
8
5
7
2.3
W
Baron Samedi
Phase_ion
Baron Samedi
5
7
11
1.5
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,979
Damage
32,014
40,482
Taken
41,802
15,433
Mitigated
29,934
12,463
Healing
2,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
CudLord
Thoth
13,217
411
0
910
13,214
4,688
174
11,378
1,836
32,246
0
W
Ah Puch
11,055
610
0
3,977
13,472
5,057
756
4,877
8,595
51,170
0
L
Izanami
6,691
3,568
0
1,200
14,371
10,808
885
12,943
1,428
0
20,114
L
Cu Chulainn
MY___EUPHORIA
Cu Chulainn
12,106
1,811
109
63
14,217
14,438
154
10,406
3,811
0
30,617
W
Baron Samedi
Phase_ion
Baron Samedi
9,656
423
936
4,683
15,600
6,424
892
5,612
9,988
37,632
0
W
13,268
2,553
248
2,619
11,410
3,952
1,089
3,714
7,696
28,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,766
Gold Earned
32,637
165
Minions Killed
124
10
Camps Cleared
4
717,429
Distance Traveled
675,166
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,006
734
52
3
3
231,720
2
W
Ah Puch
11,797
786
79
5
5
231,292
1
L
Izanami
9,623
642
33
2
1
232,117
0
L
Cu Chulainn
12,008
801
39
3
0
211,329
0
W
Baron Samedi
11,611
774
51
3
3
236,189
5
W
He Bo
12,358
824
35
2
2
249,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role