Player Matchup

Serqet
Serqet
HyperphilTH
Serqet
Level 28
God Stats
7W - 1L
1,771 SR
Queue Stats
15W - 6L
1,686 Elo+
Party 1
The Morrigan
The Morrigan
Intoku
The Morrigan
Level 160
God Stats
102W - 68L
1,782 SR
Queue Stats
251W - 179L
1,663 Elo+
Party 1
Cliodhna
Cliodhna
JackOfMostTrades
Cliodhna
Level 158
God Stats
30W - 13L
1,849 SR
Queue Stats
294W - 200L
1,656 Elo+
Party 1
Ares
Ares
MrCLeanSparty
Ares
Level 86
God Stats
13W - 3L
1,813 SR
Queue Stats
99W - 82L
1,462 Elo+
Party 2
Olorun
Olorun
ViℓℓHeℓm
Olorun
Level 159
God Stats
5W - 2L
1,737 SR
Queue Stats
297W - 275L
1,508 Elo+
Party 2
Team Averages
Level 118
1,791 SR
1,595 Elo+

VS

Team Averages
Level 49
1,479 SR
1,359 Elo+
Loki
Loki
ColeTrain-TM
Loki
Level 9
God Stats
23W - 23L
1,624 SR
Queue Stats
53W - 86L
1,349 Elo+
Party 3
Poseidon
Poseidon
DanteGoesBerserk
Poseidon
Level 109
God Stats
0W - 5L
1,759 SR
Queue Stats
196W - 268L
1,362 Elo+
Party 3
Sun Wukong
Sun Wukong
Exichamber
Sun Wukong
Level 4
God Stats
0W - 3L
1,233 SR
Queue Stats
1W - 4L
1,256 Elo+
Party 3
Nemesis
Nemesis
Roddyricheard
Nemesis
Level 99
God Stats
26W - 32L
1,379 SR
Queue Stats
100W - 99L
1,474 Elo+
Solo
Cthulhu
Cthulhu
TheLoneRonin1
Cthulhu
Level 26
God Stats
3W - 5L
1,397 SR
Queue Stats
155W - 236L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
4 / 3 / 8
7,977
798
2,251
5,644
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
Intoku
The Morrigan
17
14 / 1 / 11
9,634
963
16,927
4,946
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
8 / 2 / 13
8,759
876
14,585
7,381
3,001
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
4 / 2 / 21
8,824
882
4,950
11,584
11,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
7 / 0 / 14
9,566
957
10,910
7,328
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
6,668
667
3,345
8,212
2,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 10 / 0
7,307
731
6,646
10,533
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Exichamber
Sun Wukong
11
0 / 8 / 4
6,430
643
2,678
10,187
4,696
Heavy Mace

Heavy Mace

+30
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
12
1 / 8 / 2
6,820
682
3,625
13,132
4,148
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
12
0 / 6 / 4
6,561
656
5,582
11,803
10,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
18
37
Kills
5
8
Deaths
37
67
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
3
10
0
0.3
L
Sun Wukong
Exichamber
Sun Wukong
0
8
4
0.25
W
Serqet
4
3
8
2.67
W
The Morrigan
Intoku
The Morrigan
14
1
11
19.5
W
8
2
13
7.25
W
4
2
21
7.25
L
Nemesis
1
8
2
0.25
L
Cthulhu
0
6
4
0.33
W
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,623
Damage
21,876
36,883
Taken
53,867
23,106
Mitigated
24,601
9,411
Healing
2,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,345
227
0
112
8,212
2,541
0
4,143
4,029
0
13,946
L
6,646
1,166
0
0
10,533
3,159
0
5,130
5,403
17,157
0
L
Sun Wukong
Exichamber
Sun Wukong
2,678
347
0
661
10,187
4,696
0
6,313
3,874
0
6,261
W
Serqet
2,251
696
0
96
5,644
2,444
926
1,335
4,309
0
9,699
W
The Morrigan
Intoku
The Morrigan
16,927
2,882
0
500
4,946
2,296
312
1,847
3,066
32,090
6,205
W
14,585
1,430
0
2,207
7,381
3,001
346
1,402
5,955
0
26,308
W
4,950
278
0
3,090
11,584
11,630
0
5,054
6,193
8,760
0
L
Nemesis
3,625
816
0
1,051
13,132
4,148
0
6,453
6,679
0
11,558
L
Cthulhu
5,582
315
240
627
11,803
10,057
0
5,326
6,385
13,346
0
W
10,910
5,058
891
2,627
7,328
3,735
2,935
2,196
5,132
42,726
4,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,760
Gold Earned
33,786
187
Minions Killed
87
0
Camps Cleared
0
1,066,935
Distance Traveled
772,001
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,668
667
22
2
0
187,504
0
L
Poseidon
7,307
731
27
3
0
140,402
2
L
Sun Wukong
6,430
643
2
0
0
124,591
0
W
Serqet
7,977
798
19
2
0
217,318
0
W
The Morrigan
9,634
963
54
5
0
213,463
1
W
Cliodhna
8,759
876
28
3
0
225,563
0
W
Ares
8,824
882
3
0
0
209,317
0
L
Nemesis
6,820
682
9
1
0
170,375
0
L
Cthulhu
6,561
656
27
3
0
149,129
3
W
Olorun
9,566
957
83
8
0
201,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role