Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
ChillWill_0702
Artio
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
310W - 278L
1,595 Elo+
Party 2
Cernunnos
Cernunnos
MoDzxExpert
Cernunnos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,809 Elo+
Party 2
Shiva
Shiva
twoshoes13
Shiva
Level 160
God Stats
15W - 14L
1,664 SR
Queue Stats
220W - 183L
1,619 Elo+
Party 2
Team Averages
Level 132
1,533 SR
1,605 Elo+

VS

Team Averages
Level 66
1,572 SR
1,428 Elo+
Yu Huang
Yu Huang
Altair Ezio fan
Yu Huang
Level 139
God Stats
3W - 3L
1,628 SR
Queue Stats
233W - 305L
1,413 Elo+
Party 1
Horus
Horus
BigGaySyndrome69
Horus
Level 64
God Stats
1W - 3L
1,772 SR
Queue Stats
72W - 94L
1,382 Elo+
Party 1
Jormungandr
Jormungandr
Inferbo
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Izanami
Izanami
Jamslabbits
Izanami
Level 15
God Stats
7W - 3L
1,603 SR
Queue Stats
13W - 14L
1,416 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Roforiana
Morgan Le Fay
Level 82
God Stats
1W - 3L
1,358 SR
Queue Stats
14W - 14L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
6 / 1 / 15
8,538
854
8,395
10,611
8,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
 
Tiamat
14
2 / 2 / 11
7,843
784
6,693
6,665
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 15
7,615
762
3,374
10,368
9,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
MoDzxExpert
Cernunnos
15
6 / 4 / 10
8,547
855
13,770
10,178
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
15
9 / 0 / 9
8,992
899
9,567
8,546
5,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
0 / 3 / 4
6,822
682
6,823
6,673
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 8 / 3
7,372
737
4,992
11,074
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Inferbo
Jormungandr
13
2 / 4 / 4
7,627
763
7,385
10,853
8,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Jamslabbits
Izanami
12
1 / 5 / 3
6,887
689
4,127
8,254
2,301
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Roforiana
Morgan Le Fay
13
3 / 6 / 2
7,224
722
6,501
9,992
3,508
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
24
26
Kills
8
8
Deaths
26
60
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
1
15
13.5
W
Tiamat
 
Tiamat
2
2
11
3.75
L
Yu Huang
0
3
4
0.67
L
2
8
3
0.44
W
3
1
15
10.5
L
Jormungandr
Inferbo
Jormungandr
2
4
4
1
L
Izanami
Jamslabbits
Izanami
1
5
3
0.5
W
Cernunnos
MoDzxExpert
Cernunnos
6
4
10
2.75
L
Morgan Le Fay
Roforiana
Morgan Le Fay
3
6
2
0.67
W
Shiva
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,799
Damage
29,828
46,368
Taken
46,846
31,637
Mitigated
20,136
11,578
Healing
3,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,395
1,333
0
1,931
10,611
8,703
494
3,445
7,012
167
25,254
W
Tiamat
 
Tiamat
6,693
1,016
0
1,063
6,665
4,288
654
2,217
4,352
26,786
0
L
Yu Huang
6,823
487
186
1,091
6,673
1,920
0
1,739
4,870
20,698
0
L
4,992
2,567
217
387
11,074
4,017
0
3,239
7,675
0
6,519
W
3,374
271
1,157
2,609
10,368
9,128
31
4,875
5,229
9,569
0
L
Jormungandr
Inferbo
Jormungandr
7,385
1,426
0
366
10,853
8,390
0
1,639
9,039
16,946
0
L
Izanami
Jamslabbits
Izanami
4,127
2,420
0
531
8,254
2,301
0
1,657
6,538
0
8,179
W
Cernunnos
MoDzxExpert
Cernunnos
13,770
6,679
0
2,311
10,178
4,073
1,082
6,197
3,751
0
33,595
L
Morgan Le Fay
Roforiana
Morgan Le Fay
6,501
1,104
173
551
9,992
3,508
0
1,887
7,923
13,454
0
W
Shiva
9,567
1,935
484
2,023
8,546
5,445
872
3,021
5,315
0
25,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,535
Gold Earned
35,932
196
Minions Killed
96
0
Camps Cleared
0
1,030,135
Distance Traveled
874,806
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,538
854
45
5
0
205,164
0
W
Tiamat
7,843
784
52
5
0
220,224
2
L
Yu Huang
6,822
682
37
4
0
183,428
0
L
Horus
7,372
737
5
1
0
141,444
0
W
Artio
7,615
762
14
1
0
215,615
0
L
Jormungandr
7,627
763
27
3
0
194,425
0
L
Izanami
6,887
689
13
1
0
183,184
0
W
Cernunnos
8,547
855
48
5
0
174,496
3
L
Morgan Le Fay
7,224
722
14
1
0
172,325
0
W
Shiva
8,992
899
37
4
0
214,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role