Player Matchup

Sun Wukong
Sun Wukong
CrimsonDragoon29
Sun Wukong
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 60L
1,595 Elo+
Party 2
Ne Zha
Ne Zha
Ethereal_Half_
Ne Zha
Level 117
God Stats
2W - 3L
1,574 SR
Queue Stats
83W - 100L
1,472 Elo+
Solo
Cerberus
Cerberus
Floofcifer
Cerberus
Level 25
God Stats
10W - 4L
1,500 SR
Queue Stats
124W - 53L
1,585 Elo+
Party 2
Agni
Agni
Smolma
Agni
Level 38
God Stats
5W - 6L
1,448 SR
Queue Stats
113W - 63L
1,570 Elo+
Party 2
Neith
Neith
Teceo117
Neith
Level 67
God Stats
145W - 148L
1,525 SR
Queue Stats
184W - 196L
1,501 Elo+
Solo
Team Averages
Level 59
1,509 SR
1,545 Elo+

VS

Team Averages
Level 91
1,544 SR
1,625 Elo+
Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Cannon51
Nu Wa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,808 Elo+
Party 1
Medusa
Medusa
GroguButChunky
Medusa
Level 85
God Stats
6W - 5L
1,720 SR
Queue Stats
74W - 71L
1,455 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheEagle
Morgan Le Fay
Level 21
God Stats
5W - 1L
1,500 SR
Queue Stats
66W - 37L
1,689 Elo+
Party 1
Mercury
Mercury
Turtle3gg
Mercury
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 31L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrimsonDragoon29
Sun Wukong
17
4 / 5 / 6
11,656
1,060
12,925
17,283
13,577
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 7 / 3
11,665
1,060
12,056
14,490
6,524
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Floofcifer
Cerberus
18
2 / 5 / 12
12,482
1,135
7,318
21,232
31,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
Smolma
Agni
17
2 / 8 / 8
11,217
1,020
13,185
13,747
5,716
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Teceo117
Neith
17
2 / 7 / 5
11,329
1,030
10,827
13,758
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

110

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
9 / 1 / 20
13,657
1,242
15,419
15,978
22,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
Cannon51
Nu Wa
19
7 / 1 / 16
13,307
1,210
17,204
6,457
1,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 2 / 12
12,074
1,098
16,311
10,661
4,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
TheEagle
Morgan Le Fay
17
6 / 6 / 9
11,949
1,086
6,688
11,796
4,234
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Turtle3gg
Mercury
18
7 / 4 / 13
12,094
1,099
19,892
14,582
5,657
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
102
14
Kills
32
32
Deaths
14
34
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
1
20
19
W
Nu Wa
Cannon51
Nu Wa
7
1
16
15
L
Sun Wukong
CrimsonDragoon29
Sun Wukong
4
5
6
1.4
L
4
7
3
0.79
L
Cerberus
Floofcifer
Cerberus
2
5
12
1.6
W
3
2
12
4.5
L
Agni
Smolma
Agni
2
8
8
0.75
L
Neith
Teceo117
Neith
2
7
5
0.64
W
Morgan Le Fay
TheEagle
Morgan Le Fay
6
6
9
1.75
W
Mercury
Turtle3gg
Mercury
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,311
Damage
75,514
80,510
Taken
59,474
63,097
Mitigated
38,187
9,444
Healing
10,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,419
3,027
0
5,849
15,978
22,083
0
6,613
9,365
0
21,480
W
Nu Wa
Cannon51
Nu Wa
17,204
2,954
0
0
6,457
1,881
0
1,569
4,888
48,140
0
L
Sun Wukong
CrimsonDragoon29
Sun Wukong
12,925
1,511
0
769
17,283
13,577
0
5,162
11,930
0
28,035
L
12,056
5,245
0
1,689
14,490
6,524
0
3,326
11,010
0
38,892
L
Cerberus
Floofcifer
Cerberus
7,318
668
0
2,551
21,232
31,075
0
7,278
13,575
18,077
0
W
16,311
8,047
498
2,133
10,661
4,332
0
3,763
6,898
0
42,130
L
Agni
Smolma
Agni
13,185
1,389
0
1,948
13,747
5,716
0
4,442
9,086
39,233
0
L
Neith
Teceo117
Neith
10,827
5,818
0
2,487
13,758
6,205
0
3,684
9,861
0
39,391
W
Morgan Le Fay
TheEagle
Morgan Le Fay
6,688
558
0
564
11,796
4,234
0
5,702
6,094
17,034
0
W
Mercury
Turtle3gg
Mercury
19,892
10,214
0
1,717
14,582
5,657
0
2,856
11,726
0
30,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,349
Gold Earned
63,081
230
Minions Killed
191
8
Camps Cleared
8
1,028,869
Distance Traveled
1,120,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,657
1,242
15
1
1
237,706
0
W
Nu Wa
13,307
1,210
81
7
0
232,379
0
L
Sun Wukong
11,656
1,060
34
3
2
234,141
0
L
Ne Zha
11,665
1,060
52
5
1
207,193
0
L
Cerberus
12,482
1,135
32
3
1
205,057
0
W
Medusa
12,074
1,098
47
4
4
199,837
0
L
Agni
11,217
1,020
50
5
2
199,683
0
L
Neith
11,329
1,030
62
6
2
182,795
0
W
Morgan Le Fay
11,949
1,086
28
3
0
195,655
0
W
Mercury
12,094
1,099
20
2
3
254,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role