Player Matchup

Fenrir
Fenrir
JET23576
Fenrir
Level 37
God Stats
6W - 4L
1,413 SR
Queue Stats
287W - 330L
1,114 Elo+
Party 2
Nu Wa
Nu Wa
Jarch7348
Nu Wa
Level 89
God Stats
12W - 8L
1,803 SR
Queue Stats
419W - 372L
1,538 Elo+
Party 1
Nox
Nox
NightfallsKeeper
Nox
Level 26
God Stats
2W - 5L
1,706 SR
Queue Stats
11W - 19L
1,625 Elo+
Party 2
Hercules
Hercules
NightmareBonny87
Hercules
Level 31
God Stats
3W - 5L
1,446 SR
Queue Stats
392W - 458L
1,158 Elo+
Party 2
Cupid
Cupid
Ouiouibag4404
Cupid
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,645 Elo+
Party 1
Team Averages
Level 42
1,573 SR
1,416 Elo+

VS

Team Averages
Level 81
1,420 SR
1,484 Elo+
Izanami
Izanami
MarineRaider23
Izanami
Level 47
God Stats
6W - 6L
1,526 SR
Queue Stats
25W - 22L
1,439 Elo+
Party 3
Geb
Geb
iVasoObr
Geb
Level 69
God Stats
3W - 4L
1,454 SR
Queue Stats
67W - 80L
1,467 Elo+
Party 3
Pele
Pele
milo-gbp6
Pele
Level 105
God Stats
6W - 4L
1,476 SR
Queue Stats
81W - 71L
1,506 Elo+
Party 3
Zeus
Zeus
serbdude700
Zeus
Level 79
God Stats
1W - 1L
1,248 SR
Queue Stats
38W - 31L
1,505 Elo+
Party 3
Tyr
Tyr
serbtrooper99
Tyr
Level 107
God Stats
3W - 2L
1,394 SR
Queue Stats
81W - 79L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JET23576
Fenrir
12
1 / 5 / 4
7,832
461
3,585
11,203
3,959
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Jarch7348
Nu Wa
15
4 / 4 / 1
9,229
543
7,492
8,697
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 13 / 0
6,588
388
3,711
11,872
2,708
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 2 / 0
8,120
478
3,264
8,394
4,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

12
2 / 4 / 1
7,626
449
6,802
9,962
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 6
9,727
572
6,629
8,140
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 3 / 14
9,868
580
5,111
14,950
13,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pele
17
9 / 0 / 5
10,709
630
7,611
12,396
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 2 / 6
9,677
569
5,877
8,663
3,005
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 1 / 3
10,578
622
7,935
10,979
12,039
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
8
Kills
28
28
Deaths
8
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JET23576
Fenrir
1
5
4
0.6
L
Nu Wa
Jarch7348
Nu Wa
4
4
1
1.13
W
9
2
6
6
L
0
13
0
0
L
1
2
0
0.5
L
2
4
1
0.63
W
4
3
14
3.67
W
Pele
9
0
5
11.5
W
2
2
6
2.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,854
Damage
33,163
50,128
Taken
55,128
17,297
Mitigated
35,957
11,186
Healing
14,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JET23576
Fenrir
3,585
909
0
3,415
11,203
3,959
0
1,211
9,992
0
36,922
L
Nu Wa
Jarch7348
Nu Wa
7,492
2,052
0
1,493
8,697
3,137
2,328
2,116
6,581
55,034
0
W
6,629
3,544
0
3,662
8,140
2,734
3,286
2,334
5,806
0
52,463
L
3,711
1,430
0
492
11,872
2,708
1,076
3,507
8,365
28,029
0
L
3,264
1,691
0
2,286
8,394
4,550
838
777
7,617
0
42,827
L
6,802
2,487
0
3,500
9,962
2,943
0
2,815
7,147
0
49,303
W
5,111
540
0
2,275
14,950
13,268
628
3,506
10,680
27,702
10,219
W
Pele
7,611
1,517
0
3,690
12,396
4,911
587
1,691
10,705
0
85,716
W
5,877
960
0
2,763
8,663
3,005
2,005
2,094
6,569
69,797
0
W
7,935
1,346
0
2,071
10,979
12,039
552
1,578
9,401
0
60,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,395
Gold Earned
50,559
399
Minions Killed
533
0
Camps Cleared
0
1,475,993
Distance Traveled
1,651,902
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,832
461
64
4
0
340,672
2
L
Nu Wa
9,229
543
108
6
0
302,166
6
W
Izanami
9,727
572
105
6
0
294,351
4
L
Nox
6,588
388
64
4
0
248,437
0
L
Hercules
8,120
478
89
5
0
307,349
0
L
Cupid
7,626
449
74
4
0
277,369
6
W
Geb
9,868
580
56
3
0
344,906
2
W
Pele
10,709
630
118
7
0
390,916
3
W
Zeus
9,677
569
121
7
0
298,438
7
W
Tyr
10,578
622
133
8
0
323,291
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role