Player Matchup

Vulcan
Vulcan
BakeTheHouse
Vulcan
Level 66
God Stats
2W - 1L
1,793 SR
Queue Stats
17W - 20L
1,419 Elo+
Solo
Horus
Horus
Deneault12
Horus
Level 158
God Stats
5W - 7L
1,526 SR
Queue Stats
248W - 276L
1,410 Elo+
Solo
Medusa
Medusa
Head Or Nah
Medusa
Level 57
God Stats
26W - 23L
1,600 SR
Queue Stats
233W - 233L
1,455 Elo+
Solo
Cerberus
Cerberus
PandaJC9378
Cerberus
Level 112
God Stats
20W - 11L
1,625 SR
Queue Stats
639W - 643L
1,443 Elo+
Solo
Fenrir
Fenrir
anglegardine
Fenrir
Level 101
God Stats
2W - 1L
1,820 SR
Queue Stats
72W - 90L
1,451 Elo+
Solo
Team Averages
Level 99
1,673 SR
1,436 Elo+

VS

Team Averages
Level 89
1,434 SR
1,413 Elo+
Jing Wei
Jing Wei
HolyFatherIsaac
Jing Wei
Level 93
God Stats
1W - 12L
1,099 SR
Queue Stats
101W - 149L
1,361 Elo+
Party 1
Agni
Agni
MisterTau
Agni
Level 67
God Stats
2W - 2L
1,579 SR
Queue Stats
19W - 20L
1,418 Elo+
Party 2
Sylvanus
Sylvanus
Sea Man7835
Sylvanus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 71L
1,329 Elo+
Party 1
Chaac
Chaac
SmellyDooDoo265
Chaac
Level 128
God Stats
1W - 2L
1,494 SR
Queue Stats
56W - 64L
1,456 Elo+
Solo
Sol
Sol
finnykun
Sol
Level 67
God Stats
4W - 9L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
5 / 5 / 5
10,297
490
11,394
10,778
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
17
9 / 1 / 18
12,342
588
13,136
19,476
19,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
19
16 / 0 / 11
12,684
604
22,424
12,511
5,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
PandaJC9378
Cerberus
18
7 / 1 / 10
11,825
563
11,905
14,339
12,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
18
5 / 6 / 8
10,956
522
8,859
17,617
7,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
1 / 11 / 2
8,870
422
6,198
18,226
3,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
15
5 / 8 / 4
9,726
463
9,981
13,925
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sylvanus
Sea Man7835
Sylvanus
12
1 / 10 / 1
7,490
357
4,104
19,123
14,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 4 / 5
10,460
498
11,825
19,828
9,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
1 / 9 / 1
8,736
416
9,273
13,729
2,549
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
26
42
Kills
13
13
Deaths
42
52
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
5
5
5
1.5
W
Horus
9
1
18
18
W
Medusa
16
0
11
21.5
L
Jing Wei
1
11
2
0.18
L
Agni
5
8
4
0.88
W
Cerberus
PandaJC9378
Cerberus
7
1
10
12
L
Sylvanus
Sea Man7835
Sylvanus
1
10
1
0.15
L
5
4
5
1.88
W
Fenrir
5
6
8
1.5
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,718
Damage
41,381
74,721
Taken
84,831
48,280
Mitigated
32,993
24,462
Healing
16,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
11,394
2,513
0
584
10,778
3,842
812
2,838
7,940
59,977
0
W
Horus
13,136
4,620
2,635
8,785
19,476
19,270
80
3,533
15,943
0
36,751
W
Medusa
22,424
8,886
0
4,447
12,511
5,311
1,249
2,104
10,407
0
100,244
L
Jing Wei
6,198
4,845
0
3,506
18,226
3,216
780
1,906
16,320
0
47,711
L
Agni
9,981
206
0
550
13,925
4,026
0
3,845
10,080
47,467
0
W
Cerberus
PandaJC9378
Cerberus
11,905
1,029
0
4,797
14,339
12,799
362
7,160
7,179
79,540
0
L
Sylvanus
Sea Man7835
Sylvanus
4,104
1,263
1,120
1,941
19,123
14,122
531
5,951
13,172
20,031
6,412
L
11,825
1,623
0
6,789
19,828
9,080
0
5,172
14,656
0
71,416
W
Fenrir
8,859
2,035
0
3,214
17,617
7,058
0
7,302
10,315
0
82,547
L
9,273
2,132
0
2,110
13,729
2,549
1,959
6,425
7,304
50,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,104
Gold Earned
45,282
623
Minions Killed
417
0
Camps Cleared
0
2,020,061
Distance Traveled
1,700,345
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,297
490
114
5
0
392,979
0
W
Horus
12,342
588
47
2
0
415,214
4
W
Medusa
12,684
604
139
7
0
395,162
2
L
Jing Wei
8,870
422
87
4
0
357,443
2
L
Agni
9,726
463
71
3
0
338,164
2
W
Cerberus
11,825
563
194
9
0
428,774
7
L
Sylvanus
7,490
357
44
2
0
272,966
1
L
Chaac
10,460
498
123
6
0
402,705
0
W
Fenrir
10,956
522
129
6
0
387,932
4
L
Sol
8,736
416
92
4
0
329,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role