Player Matchup

Guan Yu
Guan Yu
Drty JerzE
Guan Yu
Level 159
God Stats
13W - 8L
1,686 SR
Queue Stats
711W - 668L
1,570 Elo+
Party 2
Nu Wa
Nu Wa
Drunk Johnny 18
Nu Wa
Level 105
God Stats
11W - 3L
1,752 SR
Queue Stats
242W - 170L
1,615 Elo+
Party 2
Atlas
Atlas
Prey4eyes
Atlas
Level 155
God Stats
6W - 1L
1,941 SR
Queue Stats
285W - 244L
1,591 Elo+
Party 2
Chronos
Chronos
hiperay
Chronos
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 116L
1,648 Elo+
Party 2
Thoth
Thoth
rmunchie
Thoth
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 107L
1,596 Elo+
Party 2
Team Averages
Level 135
1,676 SR
1,604 Elo+

VS

Team Averages
Level 101
1,288 SR
1,412 Elo+
Cthulhu
Cthulhu
Cl875120
Cthulhu
Level 67
God Stats
0W - 2L
1,198 SR
Queue Stats
27W - 22L
1,391 Elo+
Solo
Tyr
Tyr
DESTRUCTER1999
Tyr
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 27L
1,525 Elo+
Party 1
Hachiman
Hachiman
HiziroGames
Hachiman
Level 66
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 5L
1,173 Elo+
Party 1
Terra
Terra
Pup Storme
Terra
Level 125
God Stats
0W - 2L
1,277 SR
Queue Stats
89W - 78L
1,523 Elo+
Party 1
Janus
Janus
iRepto
Janus
Level 140
God Stats
2W - 7L
1,157 SR
Queue Stats
148W - 172L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Drty JerzE
Guan Yu
18
4 / 2 / 17
10,485
807
9,724
17,326
18,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 2 / 15
10,362
797
19,135
5,804
2,690
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Prey4eyes
Atlas
16
1 / 2 / 21
9,569
736
15,139
14,416
13,830
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
hiperay
Chronos
18
10 / 4 / 11
11,294
869
10,857
12,563
5,863
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Thoth
rmunchie
Thoth
17
4 / 2 / 16
10,250
788
17,672
7,697
4,069
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cl875120
Cthulhu
17
3 / 5 / 6
9,991
769
13,139
18,231
22,207
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 5 / 6
8,225
633
6,459
14,189
9,408
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
HiziroGames
Hachiman
16
2 / 5 / 3
9,206
708
6,404
14,573
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
13
2 / 5 / 5
9,020
694
5,202
22,494
17,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Janus
iRepto
Janus
16
3 / 4 / 6
9,884
760
12,784
9,871
2,984
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
37
24
Kills
11
12
Deaths
24
80
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cl875120
Cthulhu
3
5
6
1.2
L
1
5
6
0.8
W
Guan Yu
Drty JerzE
Guan Yu
4
2
17
6.25
W
5
2
15
6.25
L
Hachiman
HiziroGames
Hachiman
2
5
3
0.7
W
Atlas
Prey4eyes
Atlas
1
2
21
5.75
L
Terra
2
5
5
0.9
W
Chronos
hiperay
Chronos
10
4
11
3.88
L
Janus
iRepto
Janus
3
4
6
1.5
W
Thoth
rmunchie
Thoth
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,527
Damage
43,988
57,806
Taken
79,358
44,742
Mitigated
56,739
29,836
Healing
21,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cl875120
Cthulhu
13,139
239
180
824
18,231
22,207
0
14,039
3,666
32,646
0
L
6,459
533
1,189
1,438
14,189
9,408
358
11,747
2,294
0
14,629
W
Guan Yu
Drty JerzE
Guan Yu
9,724
1,564
9,000
9,490
17,326
18,290
500
6,028
11,112
35
18,387
W
19,135
7,659
1,796
744
5,804
2,690
969
4,116
1,684
40,675
0
L
Hachiman
HiziroGames
Hachiman
6,404
3,207
311
2,209
14,573
4,685
337
10,727
3,507
0
25,027
W
Atlas
Prey4eyes
Atlas
15,139
5,938
1,504
3,868
14,416
13,830
421
7,539
6,769
26,056
0
L
Terra
5,202
201
6,380
6,990
22,494
17,455
298
17,336
4,679
12,847
0
W
Chronos
hiperay
Chronos
10,857
4,733
461
822
12,563
5,863
3,060
7,395
5,046
30,218
0
L
Janus
iRepto
Janus
12,784
172
1,498
764
9,871
2,984
813
7,577
2,142
42,768
0
W
Thoth
rmunchie
Thoth
17,672
320
1,114
1,037
7,697
4,069
1,395
5,581
2,070
31,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,960
Gold Earned
46,326
149
Minions Killed
177
0
Camps Cleared
0
1,321,852
Distance Traveled
1,165,210
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,991
769
42
3
0
254,791
6
L
Tyr
8,225
633
11
1
0
240,294
0
W
Guan Yu
10,485
807
24
2
0
272,193
2
W
Nu Wa
10,362
797
33
3
0
251,041
0
L
Hachiman
9,206
708
43
3
0
200,748
0
W
Atlas
9,569
736
20
2
0
266,788
4
L
Terra
9,020
694
11
1
0
238,088
0
W
Chronos
11,294
869
35
3
0
256,780
0
L
Janus
9,884
760
70
5
0
231,289
3
W
Thoth
10,250
788
37
3
0
275,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role