Player Matchup

Hercules
Hercules
Durpules
Hercules
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,500 Elo+
Party 2
Bastet
Bastet
EternalPardon
Bastet
Level 123
God Stats
3W - 2L
1,809 SR
Queue Stats
214W - 248L
1,381 Elo+
Party 3
Bacchus
Bacchus
GFreezzee
Bacchus
Level 17
God Stats
0W - 1L
1,557 SR
Queue Stats
61W - 80L
1,466 Elo+
Party 2
Yu Huang
Yu Huang
MistaSmileyy
Yu Huang
Level 80
God Stats
3W - 4L
1,500 SR
Queue Stats
118W - 143L
1,411 Elo+
Party 3
Chiron
Chiron
YoungMoistPhd
Chiron
Level 47
God Stats
3W - 7L
1,399 SR
Queue Stats
33W - 36L
1,480 Elo+
Party 2
Team Averages
Level 54
1,553 SR
1,448 Elo+

VS

Team Averages
Level 71
1,612 SR
1,608 Elo+
Artio
Artio
ExertusKoolaid
Artio
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,541 Elo+
Party 1
Mulan
Mulan
KvotheTheMad
Mulan
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,702 Elo+
Party 1
Mercury
Mercury
TrapTrump
Mercury
Level 127
God Stats
6W - 3L
1,808 SR
Queue Stats
145W - 159L
1,482 Elo+
Solo
Danzaburou
Danzaburou
XxXspokGOKxXx
Danzaburou
Level 28
God Stats
5W - 2L
1,751 SR
Queue Stats
14W - 7L
1,658 Elo+
Party 1
Chang'e
Chang'e
fAcEb
Chang'e
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Durpules
Hercules
15
3 / 5 / 1
9,528
476
12,423
21,460
18,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
5 / 5 / 2
9,743
487
13,635
19,368
6,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
GFreezzee
Bacchus
13
1 / 7 / 3
7,639
382
7,089
24,538
15,326
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
MistaSmileyy
Yu Huang
15
3 / 9 / 1
9,440
472
9,786
15,138
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 10 / 4
8,477
424
6,227
19,719
4,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 25
11,793
590
13,775
25,754
38,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
8 / 4 / 13
11,389
569
19,988
19,364
13,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
TrapTrump
Mercury
20
9 / 1 / 4
13,754
688
7,126
14,440
6,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
XxXspokGOKxXx
Danzaburou
17
8 / 1 / 9
12,099
605
18,376
14,166
6,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
fAcEb
Chang'e
16
6 / 5 / 15
10,686
534
20,064
18,310
6,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
102
12
Kills
36
36
Deaths
12
11
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Hercules
Durpules
Hercules
3
5
1
0.7
L
5
5
2
1.2
W
5
1
25
17.5
L
Bacchus
GFreezzee
Bacchus
1
7
3
0.36
W
8
4
13
3.63
L
Yu Huang
MistaSmileyy
Yu Huang
3
9
1
0.39
W
Mercury
TrapTrump
Mercury
9
1
4
11
W
Danzaburou
XxXspokGOKxXx
Danzaburou
8
1
9
12.5
L
0
10
4
0.2
W
Chang'e
fAcEb
Chang'e
6
5
15
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,160
Damage
79,329
100,223
Taken
92,034
50,321
Mitigated
71,071
20,857
Healing
39,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Durpules
Hercules
12,423
3,099
0
4,744
21,460
18,195
0
5,351
15,539
0
59,400
L
13,635
3,317
0
6,493
19,368
6,829
0
7,324
11,645
0
63,105
W
13,775
2,094
4,050
9,623
25,754
38,495
659
4,946
20,521
40,180
0
L
Bacchus
GFreezzee
Bacchus
7,089
481
0
2,604
24,538
15,326
0
8,019
15,939
26,740
0
W
19,988
4,088
0
5,390
19,364
13,478
718
3,373
15,578
0
58,910
L
Yu Huang
MistaSmileyy
Yu Huang
9,786
747
264
2,481
15,138
4,984
0
5,692
9,010
56,425
0
W
Mercury
TrapTrump
Mercury
7,126
4,008
0
2,510
14,440
6,020
5,829
2,340
11,757
0
107,659
W
Danzaburou
XxXspokGOKxXx
Danzaburou
18,376
6,480
0
5,341
14,166
6,301
4,141
2,942
11,132
0
83,437
L
6,227
2,189
273
3,998
19,719
4,987
0
6,319
13,193
0
49,383
W
Chang'e
fAcEb
Chang'e
20,064
2,383
4,420
8,205
18,310
6,777
1,559
4,793
13,131
52,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,827
Gold Earned
59,721
430
Minions Killed
514
0
Camps Cleared
0
1,819,352
Distance Traveled
2,042,190
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,528
476
116
6
0
360,975
2
L
Bastet
9,743
487
100
5
0
408,739
0
W
Artio
11,793
590
33
2
0
434,055
8
L
Bacchus
7,639
382
38
2
0
357,438
0
W
Mulan
11,389
569
96
5
0
366,495
5
L
Yu Huang
9,440
472
95
5
0
332,772
5
W
Mercury
13,754
688
193
10
0
472,353
4
W
Danzaburou
12,099
605
117
6
0
386,609
5
L
Chiron
8,477
424
81
4
0
359,428
2
W
Chang'e
10,686
534
75
4
0
382,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role