Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Dragons323
Izanami
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,479 Elo+
Party 3
Da Ji
Da Ji
DyneWulf
Da Ji
Level 120
God Stats
5W - 5L
1,526 SR
Queue Stats
371W - 465L
1,510 Elo+
Party 1
Scylla
Scylla
PookiePookums
Scylla
Level 134
God Stats
48W - 46L
1,560 SR
Queue Stats
578W - 711L
1,505 Elo+
Party 1
Ymir
Ymir
Tandemation
Ymir
Level 128
God Stats
4W - 4L
1,251 SR
Queue Stats
624W - 557L
1,511 Elo+
Party 3
Team Averages
Level 113
1,467 SR
1,501 Elo+

VS

Team Averages
Level 104
1,857 SR
1,528 Elo+
Mercury
Mercury
SinisterGoat666
Mercury
Level 107
God Stats
12W - 6L
1,994 SR
Queue Stats
166W - 147L
1,592 Elo+
Party 2
Ra
Ra
Tatermaker
Ra
Level 140
God Stats
16W - 28L
1,718 SR
Queue Stats
670W - 659L
1,524 Elo+
Solo
Charybdis
Charybdis
atoron44444
Charybdis
Level 62
God Stats
8W - 5L
1,879 SR
Queue Stats
423W - 485L
1,449 Elo+
Solo
Bacchus
Bacchus
kpop300
Bacchus
Level 108
God Stats
3W - 2L
1,845 SR
Queue Stats
186W - 193L
1,540 Elo+
Party 2
Achilles
Achilles
swedrft
Achilles
Level 102
God Stats
3W - 3L
1,848 SR
Queue Stats
53W - 52L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 0 / 4
9,206
614
8,385
13,163
7,448
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Dragons323
Izanami
15
3 / 0 / 1
8,759
584
4,967
6,584
2,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
DyneWulf
Da Ji
14
3 / 2 / 5
8,161
544
8,584
9,707
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 2 / 3
7,736
516
6,130
4,949
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 3
7,609
507
6,317
10,364
11,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,827
522
5,181
9,189
3,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 1
7,395
493
4,538
5,981
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
atoron44444
Charybdis
13
0 / 3 / 0
7,577
505
3,500
7,270
1,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
kpop300
Bacchus
11
0 / 1 / 3
6,743
450
4,688
13,313
13,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
swedrft
Achilles
13
0 / 4 / 1
7,820
521
7,406
12,996
8,817
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
12
Kills
4
4
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
4
6
W
Izanami
Dragons323
Izanami
3
0
1
3.5
W
Da Ji
DyneWulf
Da Ji
3
2
5
2.75
W
1
2
3
1.25
L
3
3
1
1.17
W
1
0
3
2.5
L
1
1
1
1.5
L
Charybdis
atoron44444
Charybdis
0
3
0
0
L
Bacchus
kpop300
Bacchus
0
1
3
1.5
L
Achilles
swedrft
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,383
Damage
25,313
44,767
Taken
48,749
27,020
Mitigated
28,961
15,397
Healing
12,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,385
1,579
0
4,566
13,163
7,448
718
2,453
10,710
0
61,476
W
Izanami
Dragons323
Izanami
4,967
3,214
0
1,920
6,584
2,239
1,430
435
6,149
0
64,544
W
Da Ji
DyneWulf
Da Ji
8,584
1,270
0
4,174
9,707
4,499
0
1,232
8,475
0
47,328
W
6,130
794
168
1,353
4,949
1,798
320
1,869
3,080
58,308
0
L
5,181
2,706
0
114
9,189
3,003
0
2,264
6,925
0
56,675
W
6,317
1,218
0
3,216
10,364
11,036
172
4,355
6,009
20,876
745
L
4,538
128
1,057
2,030
5,981
1,945
0
1,416
4,565
56,933
0
L
Charybdis
atoron44444
Charybdis
3,500
1,747
0
1,424
7,270
1,682
0
868
6,402
0
51,735
L
Bacchus
kpop300
Bacchus
4,688
235
383
4,700
13,313
13,514
0
7,427
5,886
11,812
0
L
Achilles
swedrft
Achilles
7,406
1,166
0
3,145
12,996
8,817
0
358
12,638
7,248
42,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,471
Gold Earned
37,362
488
Minions Killed
475
0
Camps Cleared
0
1,533,617
Distance Traveled
1,506,086
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,206
614
113
8
0
296,530
6
W
Izanami
8,759
584
130
9
0
300,012
5
W
Da Ji
8,161
544
85
6
0
337,828
4
W
Scylla
7,736
516
129
9
0
287,741
3
L
Mercury
7,827
522
115
8
0
330,600
0
W
Ymir
7,609
507
31
2
0
311,506
5
L
Ra
7,395
493
119
8
0
320,794
5
L
Charybdis
7,577
505
124
8
0
279,262
5
L
Bacchus
6,743
450
7
0
0
297,808
8
L
Achilles
7,820
521
110
7
0
277,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role