Player Matchup

Hera
Hera
ItsLuci uwu
Hera
Level 67
God Stats
5W - 1L
1,836 SR
Queue Stats
81W - 79L
1,384 Elo+
Party 1
Bellona
Bellona
LordeCali17
Bellona
Level 124
God Stats
16W - 23L
1,131 SR
Queue Stats
271W - 335L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
MomentsNotice3
Cthulhu
Level 31
God Stats
8W - 4L
1,855 SR
Queue Stats
191W - 226L
1,320 Elo+
Solo
Skadi
Skadi
ToasterBath49
Skadi
Level 48
God Stats
6W - 1L
1,724 SR
Queue Stats
69W - 66L
1,388 Elo+
Party 1
Discordia
Discordia
Yoyo2Rude
Discordia
Level 98
God Stats
32W - 26L
1,521 SR
Queue Stats
111W - 154L
1,405 Elo+
Party 2
Team Averages
Level 74
1,613 SR
1,383 Elo+

VS

Team Averages
Level 83
1,431 SR
1,362 Elo+
Neith
Neith
Auzific
Neith
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 35L
1,301 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Kenshi117-
Morgan Le Fay
Level 123
God Stats
11W - 13L
1,410 SR
Queue Stats
78W - 93L
1,402 Elo+
Party 3
Ymir
Ymir
LionHeartgaming0
Ymir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,235 Elo+
Party 3
Shiva
Shiva
Von Religion
Shiva
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 162L
1,437 Elo+
Solo
Set
Set
xXBatman_KnowzXx
Set
Level 106
God Stats
1W - 6L
1,246 SR
Queue Stats
118W - 136L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 3
7,959
569
4,782
8,228
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
LordeCali17
Bellona
14
5 / 1 / 1
8,556
611
7,230
10,710
11,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 0 / 6
7,633
545
7,562
8,043
4,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 3 / 1
8,045
575
6,361
8,895
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Yoyo2Rude
Discordia
13
5 / 2 / 5
8,002
572
6,718
4,799
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Auzific
Neith
11
2 / 7 / 1
6,671
477
3,262
9,783
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Kenshi117-
Morgan Le Fay
11
3 / 5 / 1
7,104
507
6,085
8,315
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 4 / 2
6,278
448
2,643
11,686
5,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 2 / 0
6,344
453
3,136
9,270
4,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 5 / 1
6,412
458
4,529
9,150
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
23
Kills
7
7
Deaths
23
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
Auzific
Neith
2
7
1
0.36
W
5
1
3
6.5
L
Morgan Le Fay
Kenshi117-
Morgan Le Fay
3
5
1
0.7
L
1
4
2
0.5
W
Bellona
LordeCali17
Bellona
5
1
1
5.5
W
2
0
6
5
W
6
3
1
2.17
L
0
2
0
0
W
Discordia
Yoyo2Rude
Discordia
5
2
5
3.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,653
Damage
19,655
40,675
Taken
48,204
22,865
Mitigated
19,388
10,419
Healing
9,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Auzific
Neith
3,262
741
0
2,078
9,783
3,481
479
4,235
5,548
0
25,622
W
4,782
882
0
1,943
8,228
2,210
0
994
7,234
43,108
0
L
Morgan Le Fay
Kenshi117-
Morgan Le Fay
6,085
482
0
1,182
8,315
2,691
369
4,498
3,817
34,697
0
L
2,643
595
96
1,521
11,686
5,596
227
4,905
6,781
12,722
0
W
Bellona
LordeCali17
Bellona
7,230
3,597
0
3,311
10,710
11,785
1,861
671
10,039
0
48,436
W
7,562
1,462
54
2,350
8,043
4,943
200
1,559
6,484
20,790
0
W
6,361
3,202
0
1,771
8,895
2,502
1,736
3,746
5,149
0
46,221
L
3,136
816
0
2,139
9,270
4,627
265
1,125
8,145
0
29,827
W
Discordia
Yoyo2Rude
Discordia
6,718
468
0
990
4,799
1,425
873
1,758
3,041
33,267
0
L
4,529
1,774
0
2,673
9,150
2,993
0
4,299
4,851
0
23,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,195
Gold Earned
32,809
329
Minions Killed
198
0
Camps Cleared
0
1,416,961
Distance Traveled
1,274,080
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,671
477
40
3
0
251,641
8
W
Hera
7,959
569
64
5
0
301,568
1
L
Morgan Le Fay
7,104
507
46
3
0
266,364
3
L
Ymir
6,278
448
18
1
0
257,855
0
W
Bellona
8,556
611
99
7
0
265,640
1
W
Cthulhu
7,633
545
34
2
0
297,254
3
W
Skadi
8,045
575
76
5
0
268,658
1
L
Shiva
6,344
453
59
4
0
250,272
3
W
Discordia
8,002
572
56
4
0
283,841
4
L
Set
6,412
458
35
3
0
247,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role