Player Matchup

Achilles
Achilles
MunchyQ
Achilles
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,433 Elo+
Party 1
Charybdis
Charybdis
Numba7even
Charybdis
Level 18
God Stats
2W - 6L
1,770 SR
Queue Stats
194W - 219L
1,450 Elo+
Solo
Discordia
Discordia
froddojones
Discordia
Level 128
God Stats
2W - 2L
1,753 SR
Queue Stats
123W - 125L
1,530 Elo+
Solo
Hades
Hades
jjc4400
Hades
Level 123
God Stats
4W - 3L
1,429 SR
Queue Stats
168W - 168L
1,473 Elo+
Solo
Nox
Nox
secretchicago333
Nox
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 119L
1,494 Elo+
Party 1
Team Averages
Level 81
1,590 SR
1,476 Elo+

VS

Team Averages
Level 97
1,540 SR
1,363 Elo+
Nu Wa
Nu Wa
Ballin3424
Nu Wa
Level 126
God Stats
1W - 1L
1,262 SR
Queue Stats
116W - 147L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
DK TheTrashMan
Cthulhu
Level 105
God Stats
2W - 1L
1,774 SR
Queue Stats
25W - 19L
1,565 Elo+
Solo
Bellona
Bellona
Lil_Shellhammer
Bellona
Level 68
God Stats
1W - 0L
1,456 SR
Queue Stats
9W - 7L
1,267 Elo+
Solo
Ne Zha
Ne Zha
Tardsniff
Ne Zha
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,128 Elo+
Solo
Artio
Artio
theBeard1325
Artio
Level 116
God Stats
2W - 1L
1,710 SR
Queue Stats
111W - 128L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MunchyQ
Achilles
19
7 / 6 / 11
12,264
767
17,107
18,302
27,128
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Numba7even
Charybdis
17
4 / 8 / 6
11,000
688
13,346
15,581
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
froddojones
Discordia
19
7 / 8 / 7
12,598
787
17,826
13,823
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
jjc4400
Hades
20
12 / 10 / 8
13,705
857
22,412
21,086
15,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
3 / 7 / 17
11,758
735
12,510
15,596
6,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
4 / 7 / 18
11,266
704
14,235
16,742
5,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 7 / 19
11,988
749
14,308
22,298
22,369
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
19 / 5 / 11
15,607
975
23,286
19,356
26,780
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Tardsniff
Ne Zha
17
3 / 9 / 15
11,390
712
12,813
15,708
6,626
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 6 / 19
12,730
796
9,746
23,840
35,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
120
33
Kills
38
39
Deaths
34
49
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
4
7
18
1.86
W
3
7
19
1.79
W
19
5
11
4.9
L
Achilles
MunchyQ
Achilles
7
6
11
2.08
L
Charybdis
Numba7even
Charybdis
4
8
6
0.88
W
Ne Zha
Tardsniff
Ne Zha
3
9
15
1.17
L
Discordia
froddojones
Discordia
7
8
7
1.31
L
Hades
jjc4400
Hades
12
10
8
1.6
L
3
7
17
1.64
W
9
6
19
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,201
Damage
74,388
84,388
Taken
97,944
59,204
Mitigated
97,307
17,890
Healing
25,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
14,235
3,015
886
2,808
16,742
5,787
318
12,361
4,381
25,697
0
W
14,308
936
2,715
1,380
22,298
22,369
420
9,618
12,680
34,676
0
W
23,286
5,000
1,109
3,916
19,356
26,780
1,228
9,332
10,024
0
47,468
L
Achilles
MunchyQ
Achilles
17,107
2,982
540
2,592
18,302
27,128
84
10,090
8,212
1,006
28,794
L
Charybdis
Numba7even
Charybdis
13,346
6,057
745
2,352
15,581
5,637
814
7,188
8,393
0
32,684
W
Ne Zha
Tardsniff
Ne Zha
12,813
4,651
1,587
1,636
15,708
6,626
448
9,668
6,040
0
23,916
L
Discordia
froddojones
Discordia
17,826
1,053
773
1,359
13,823
4,622
54
6,064
7,759
38,136
0
L
Hades
jjc4400
Hades
22,412
1,007
732
4,677
21,086
15,226
306
9,133
11,953
47,261
0
L
12,510
2,485
638
3,482
15,596
6,591
78
5,814
9,782
23,629
0
W
9,746
1,000
3,252
5,954
23,840
35,745
0
12,261
11,579
14,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,325
Gold Earned
62,981
184
Minions Killed
149
0
Camps Cleared
0
1,318,518
Distance Traveled
1,419,195
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,266
704
30
2
0
241,631
1
W
Cthulhu
11,988
749
35
2
0
299,695
0
W
Bellona
15,607
975
45
3
0
311,032
2
L
Achilles
12,264
767
14
1
0
302,390
0
L
Charybdis
11,000
688
38
2
0
249,429
0
W
Ne Zha
11,390
712
28
2
0
266,094
2
L
Discordia
12,598
787
52
3
0
266,170
0
L
Hades
13,705
857
60
4
0
241,138
1
L
Nox
11,758
735
20
1
0
259,391
0
W
Artio
12,730
796
11
1
0
300,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role