Player Matchup

Ah Puch
Ah Puch
Camycoo
Ah Puch
Level 127
God Stats
1W - 0L
1,543 SR
Queue Stats
27W - 20L
1,573 Elo+
Party 2
Thor
Thor
DrknFlunky
Thor
Level 106
God Stats
1W - 1L
1,801 SR
Queue Stats
114W - 116L
1,504 Elo+
Solo
Bacchus
Bacchus
Savli
Bacchus
Level 65
God Stats
3W - 2L
1,603 SR
Queue Stats
3W - 2L
1,684 Elo+
Party 2
Medusa
Medusa
Syntu
Medusa
Level 114
God Stats
2W - 1L
1,423 SR
Queue Stats
3W - 1L
1,684 Elo+
Party 2
King Arthur
King Arthur
teejay af
King Arthur
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 32L
1,504 Elo+
Party 2
Team Averages
Level 111
1,574 SR
1,590 Elo+

VS

Team Averages
Level 81
1,446 SR
1,404 Elo+
Atlas
Atlas
A1xxZamiRan
Atlas
Level 147
God Stats
5W - 11L
1,447 SR
Queue Stats
190W - 221L
1,394 Elo+
Solo
Osiris
Osiris
ArchAngel5974
Osiris
Level 123
God Stats
2W - 5L
1,216 SR
Queue Stats
114W - 106L
1,473 Elo+
Solo
Nemesis
Nemesis
Roddyricheard
Nemesis
Level 99
God Stats
26W - 32L
1,777 SR
Queue Stats
100W - 99L
1,500 Elo+
Solo
Nu Wa
Nu Wa
bbysicily22
Nu Wa
Level 12
God Stats
5W - 12L
1,338 SR
Queue Stats
9W - 20L
1,308 Elo+
Party 1
Susano
Susano
uncle_wormm
Susano
Level 22
God Stats
2W - 4L
1,455 SR
Queue Stats
8W - 12L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Camycoo
Ah Puch
17
3 / 3 / 7
9,457
860
8,761
8,167
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 3 / 4
8,495
772
3,349
10,602
4,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Savli
Bacchus
15
3 / 0 / 6
9,361
851
2,063
9,497
12,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Medusa
Syntu
Medusa
16
3 / 1 / 7
9,064
824
8,423
6,881
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
teejay af
King Arthur
15
5 / 0 / 8
8,976
816
7,566
9,320
8,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
6,993
636
4,268
9,723
7,814
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 0
6,400
582
85
508
186
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
14
2 / 3 / 3
7,934
721
3,847
8,426
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 3 / 2
7,755
705
8,364
6,165
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
16
4 / 4 / 1
8,653
787
12,818
13,393
8,313
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
16
Kills
7
7
Deaths
16
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
0
0
0
0
W
Ah Puch
Camycoo
Ah Puch
3
3
7
2.17
W
2
3
4
1.33
L
Nemesis
2
3
3
1.17
W
Bacchus
Savli
Bacchus
3
0
6
6
W
Medusa
Syntu
Medusa
3
1
7
6.5
L
1
3
2
0.67
W
King Arthur
teejay af
King Arthur
5
0
8
9
L
Susano
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,162
Damage
29,382
44,467
Taken
38,215
31,388
Mitigated
21,783
11,614
Healing
3,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,268
799
0
495
9,723
7,814
0
2,446
7,182
12,396
0
L
85
0
0
62
508
186
0
110
398
0
85
W
Ah Puch
Camycoo
Ah Puch
8,761
641
0
2,479
8,167
2,781
654
2,954
5,112
37,454
0
W
3,349
73
0
1,377
10,602
4,792
890
1,399
9,103
0
25,852
L
Nemesis
3,847
880
0
642
8,426
3,316
0
1,089
7,263
0
17,145
W
Bacchus
Savli
Bacchus
2,063
42
300
3,600
9,497
12,804
428
1,562
7,757
19,348
0
W
Medusa
Syntu
Medusa
8,423
4,687
0
2,337
6,881
2,383
2,794
2,601
4,068
0
42,675
L
8,364
3,786
0
771
6,165
2,154
0
2,619
3,428
25,786
0
W
King Arthur
teejay af
King Arthur
7,566
778
0
1,521
9,320
8,628
132
3,232
5,795
0
23,784
L
Susano
12,818
2,558
0
1,650
13,393
8,313
0
4,473
8,671
0
33,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,353
Gold Earned
37,735
253
Minions Killed
134
0
Camps Cleared
0
1,221,204
Distance Traveled
727,289
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,993
636
14
1
0
122,779
0
L
Osiris
6,400
582
0
0
0
12,057
0
W
Ah Puch
9,457
860
65
6
0
228,616
0
W
Thor
8,495
772
62
6
0
234,048
1
L
Nemesis
7,934
721
22
2
0
152,939
0
W
Bacchus
9,361
851
27
2
0
271,817
0
W
Medusa
9,064
824
63
6
0
236,475
0
L
Nu Wa
7,755
705
42
4
0
215,622
0
W
King Arthur
8,976
816
36
3
0
250,248
1
L
Susano
8,653
787
56
5
0
223,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role