Player Matchup

Ymir
Ymir
DarthMuff69
Ymir
Level 126
God Stats
13W - 20L
1,295 SR
Queue Stats
333W - 349L
1,396 Elo+
Party 1
Nemesis
Nemesis
WFD-13C
Nemesis
Level 61
God Stats
3W - 3L
1,456 SR
Queue Stats
34W - 48L
1,373 Elo+
Party 1
Merlin
Merlin
WOOTxx88
Merlin
Level 98
God Stats
14W - 9L
1,594 SR
Queue Stats
149W - 153L
1,607 Elo+
Party 4
Cernunnos
Cernunnos
adv_deathwish
Cernunnos
Level 103
God Stats
3W - 2L
1,549 SR
Queue Stats
166W - 169L
1,462 Elo+
Party 4
Nu Wa
Nu Wa
xtckilz
Nu Wa
Level 130
God Stats
40W - 15L
1,637 SR
Queue Stats
349W - 358L
1,430 Elo+
Party 1
Team Averages
Level 104
1,506 SR
1,453 Elo+

VS

Team Averages
Level 84
1,496 SR
1,445 Elo+
Eset
Eset
EmanuelGC44
Eset
Level 119
God Stats
9W - 11L
1,507 SR
Queue Stats
328W - 346L
1,435 Elo+
Party 3
Neith
Neith
LiliaBunni
Neith
Level 69
God Stats
4W - 6L
1,336 SR
Queue Stats
336W - 349L
1,437 Elo+
Party 2
Chaac
Chaac
Volk542
Chaac
Level 106
God Stats
4W - 5L
1,540 SR
Queue Stats
213W - 227L
1,430 Elo+
Party 2
Pele
Pele
WonkierTunic936
Pele
Level 67
God Stats
39W - 40L
1,512 SR
Queue Stats
144W - 152L
1,433 Elo+
Party 3
Sun Wukong
Sun Wukong
longbodyrob
Sun Wukong
Level 59
God Stats
8W - 7L
1,583 SR
Queue Stats
101W - 83L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 10
10,230
639
7,558
11,161
10,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nemesis
WFD-13C
Nemesis
16
7 / 0 / 5
9,826
614
7,499
9,449
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
WOOTxx88
Merlin
18
5 / 0 / 0
10,924
683
11,973
10,666
4,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
adv_deathwish
Cernunnos
14
3 / 2 / 9
9,062
566
7,528
9,795
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
xtckilz
Nu Wa
15
1 / 1 / 8
9,520
595
8,499
8,324
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,659
479
7,711
9,912
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
10
0 / 6 / 2
6,398
400
3,985
8,715
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Volk542
Chaac
11
1 / 4 / 1
6,786
424
5,763
14,178
9,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 6 / 0
7,477
467
3,689
12,140
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
longbodyrob
Sun Wukong
14
0 / 4 / 0
8,327
520
4,886
16,991
13,293
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
24
Kills
5
5
Deaths
24
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
2
10
6.5
L
1
4
0
0.25
L
Neith
0
6
2
0.17
L
Chaac
Volk542
Chaac
1
4
1
0.38
W
Nemesis
WFD-13C
Nemesis
7
0
5
9.5
W
Merlin
WOOTxx88
Merlin
5
0
0
5
L
3
6
0
0.5
W
Cernunnos
adv_deathwish
Cernunnos
3
2
9
3.75
L
Sun Wukong
longbodyrob
Sun Wukong
0
4
0
0
W
Nu Wa
xtckilz
Nu Wa
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,057
Damage
26,034
49,395
Taken
61,936
25,125
Mitigated
32,044
17,763
Healing
10,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,558
1,540
189
2,734
11,161
10,445
238
396
10,759
37,297
0
L
7,711
416
0
2,050
9,912
2,591
0
4,278
5,634
57,695
0
L
Neith
3,985
777
0
601
8,715
2,711
255
3,674
5,041
0
23,860
L
Chaac
Volk542
Chaac
5,763
495
0
3,044
14,178
9,686
108
3,130
11,048
0
34,785
W
Nemesis
WFD-13C
Nemesis
7,499
3,303
0
3,510
9,449
4,386
1,126
1,303
8,022
0
64,985
W
Merlin
WOOTxx88
Merlin
11,973
880
0
5,816
10,666
4,566
173
682
9,942
83,317
0
L
3,689
375
0
3,252
12,140
3,763
0
4,471
7,669
0
39,722
W
Cernunnos
adv_deathwish
Cernunnos
7,528
3,058
0
3,229
9,795
3,201
1,454
0
9,795
0
45,972
L
Sun Wukong
longbodyrob
Sun Wukong
4,886
1,187
0
1,841
16,991
13,293
0
12,332
4,659
0
57,243
W
Nu Wa
xtckilz
Nu Wa
8,499
1,889
0
2,285
8,324
2,527
653
4,758
3,166
63,148
2,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,562
Gold Earned
36,647
527
Minions Killed
414
0
Camps Cleared
0
1,636,317
Distance Traveled
1,494,123
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,230
639
55
3
0
323,553
1
L
Eset
7,659
479
97
6
0
277,687
6
L
Neith
6,398
400
62
4
0
262,971
4
L
Chaac
6,786
424
50
3
0
301,861
2
W
Nemesis
9,826
614
103
6
0
391,598
3
W
Merlin
10,924
683
170
11
0
293,907
6
L
Pele
7,477
467
71
4
0
345,346
0
W
Cernunnos
9,062
566
88
6
0
296,994
5
L
Sun Wukong
8,327
520
134
8
0
306,258
0
W
Nu Wa
9,520
595
111
7
0
330,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role