Player Matchup

Cthulhu
Cthulhu
Birdjjason140
Cthulhu
Level 66
God Stats
13W - 8L
1,649 SR
Queue Stats
14W - 15L
1,486 Elo+
Party 3
Charybdis
Charybdis
DeviousCRYO
Charybdis
Level 160
God Stats
114W - 102L
1,472 SR
Queue Stats
461W - 511L
1,393 Elo+
Party 3
Achilles
Achilles
HaKu Dadu Ka
Achilles
Level 102
God Stats
2W - 3L
1,482 SR
Queue Stats
216W - 205L
1,525 Elo+
Party 1
Janus
Janus
HansPulze
Janus
Level 89
God Stats
19W - 15L
1,567 SR
Queue Stats
171W - 157L
1,497 Elo+
Party 1
Fenrir
Fenrir
Lord PHOENlX
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 190L
1,501 Elo+
Party 1
Team Averages
Level 105
1,534 SR
1,480 Elo+

VS

Team Averages
Level 96
1,688 SR
1,505 Elo+
Cernunnos
Cernunnos
Blake2947
Cernunnos
Level 55
God Stats
2W - 0L
1,631 SR
Queue Stats
44W - 41L
1,458 Elo+
Party 2
Jormungandr
Jormungandr
Carlael0521
Jormungandr
Level 88
God Stats
1W - 0L
1,715 SR
Queue Stats
55W - 38L
1,563 Elo+
Party 2
Nike
Nike
El Mighty Baldo
Nike
Level 120
God Stats
154W - 144L
1,526 SR
Queue Stats
495W - 506L
1,510 Elo+
Solo
Artio
Artio
XxTaz655xX
Artio
Level 120
God Stats
5W - 1L
1,782 SR
Queue Stats
213W - 212L
1,445 Elo+
Solo
Yu Huang
Yu Huang
xxryanxx3456
Yu Huang
Level 98
God Stats
2W - 0L
1,788 SR
Queue Stats
46W - 40L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 4 / 4
8,799
419
9,235
18,122
17,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
DeviousCRYO
Charybdis
15
3 / 6 / 0
9,431
449
12,062
16,374
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
HaKu Dadu Ka
Achilles
18
3 / 5 / 0
10,532
502
9,954
18,520
10,821
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
HansPulze
Janus
15
0 / 9 / 2
9,582
456
8,594
11,534
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
15
3 / 3 / 0
9,159
436
4,257
13,570
5,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Blake2947
Cernunnos
19
6 / 2 / 2
11,860
565
13,470
13,158
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Carlael0521
Jormungandr
18
7 / 1 / 10
11,714
558
13,013
13,165
6,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 3 / 4
12,771
608
12,956
16,032
12,045
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artio
16
2 / 2 / 12
11,074
527
5,861
19,488
18,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
xxryanxx3456
Yu Huang
18
7 / 2 / 8
11,627
554
13,614
12,940
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
10
Kills
27
27
Deaths
10
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
4
0.75
W
Cernunnos
Blake2947
Cernunnos
6
2
2
3.5
W
Jormungandr
Carlael0521
Jormungandr
7
1
10
12
L
Charybdis
DeviousCRYO
Charybdis
3
6
0
0.5
W
5
3
4
2.33
L
Achilles
HaKu Dadu Ka
Achilles
3
5
0
0.6
L
Janus
HansPulze
Janus
0
9
2
0.11
L
Fenrir
3
3
0
1
W
Artio
2
2
12
4
W
Yu Huang
xxryanxx3456
Yu Huang
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,102
Damage
58,914
78,120
Taken
74,783
40,313
Mitigated
47,787
15,373
Healing
21,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,235
1,094
276
2,093
18,122
17,147
54
9,428
8,425
24,443
0
W
Cernunnos
Blake2947
Cernunnos
13,470
7,593
0
5,830
13,158
4,988
4,371
1,629
11,529
0
92,751
W
Jormungandr
Carlael0521
Jormungandr
13,013
1,625
0
1,104
13,165
6,719
1,007
2,687
10,304
74,372
0
L
Charybdis
DeviousCRYO
Charybdis
12,062
5,756
0
3,940
16,374
3,561
3,488
5,780
10,500
0
60,830
W
12,956
1,827
0
2,652
16,032
12,045
3,509
3,215
12,674
3,079
86,895
L
Achilles
HaKu Dadu Ka
Achilles
9,954
2,838
35
3,273
18,520
10,821
0
4,126
14,344
2,172
61,468
L
Janus
HansPulze
Janus
8,594
257
78
1,063
11,534
2,817
0
8,895
2,397
69,511
0
L
Fenrir
4,257
911
0
4,615
13,570
5,967
0
4,078
9,394
0
59,004
W
Artio
5,861
702
936
7,682
19,488
18,654
547
6,450
12,814
33,035
0
W
Yu Huang
xxryanxx3456
Yu Huang
13,614
853
0
3,442
12,940
5,381
2,747
3,724
9,012
80,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,503
Gold Earned
59,046
508
Minions Killed
599
0
Camps Cleared
0
1,858,183
Distance Traveled
1,980,270
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,799
419
28
1
0
387,309
4
W
Cernunnos
11,860
565
141
7
0
351,120
0
W
Jormungandr
11,714
558
117
6
0
453,745
2
L
Charybdis
9,431
449
114
5
0
330,602
1
W
Nike
12,771
608
169
8
0
346,612
3
L
Achilles
10,532
502
120
6
0
382,103
2
L
Janus
9,582
456
147
7
0
375,637
1
L
Fenrir
9,159
436
99
5
0
382,532
0
W
Artio
11,074
527
47
2
0
423,149
3
W
Yu Huang
11,627
554
125
6
0
405,644
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role